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Part 13
Skylanders: Spyro's Adventure

Part 13

Follow our detailed walkthrough for Part 13 of Skylanders: Spyro's Adventure, including objectives, collectibles, and strategies for the Cutthroat Carnival chapter.

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Follow our detailed walkthrough for Part 13 of Skylanders: Spyro's Adventure, including objectives, collectibles, and strategies for the Cutthroat Carnival chapter.

Walkthrough
  1. 1
    Cap'n Flynn's Ship: Talk to Brock to fight in the Arena Battles and earn Charms. The Crane Deck is now open, offering a large gem each visit. The elemental doors in the Game Room have closed, with a new Fire door added.
  2. 2
    Chapter 4: Cutthroat Carnival - Repair the Ship:
  3. 3
    Loading Platform 1: Enter the carnival. Use the ship's wheel to move the boat between platforms. Go left to find a door.
  4. 4
    Janitor's Lounge: Find a Treasure Chest on the far side.
  5. 5
    Concessions: Cross the small boat. Fight Mohawk Cyclopses (invulnerable while spinning, attack when dizzy). Enter the building on the left.
  6. 6
    The Oar and Plank: If you have a Giant, smash the bombable wall for a Treasure Chest. Otherwise, return later. Go up the slope, past a Monster Gate, and kill Drow Archers and Mohawk Cyclopses. A Bounce Pad will appear to get the key.
  7. 7
    The Batson House: To the left of the locked gate. Inside, find a bomb to use in The Oar and Plank if you don't have a Giant.
  8. 8
    Loading Platform 2: Defeat Armored Chompies. Talk to Blobbers. Use the ship's wheel to move the boat, then push a block onto it. Turn the wheel again and push the block towards the locked gate. Go back to the wheel, move it to access another block, push it aside, and defeat Armored Chompies. Head up the slope to a building.
  9. 9
    House of Cards: Talk to Fangs to learn how to play Skystones. The goal is to have the most stones when the 3x3 board is full. Place stones strategically to capture opponent's stones and defend your own. Fangs uses basic Spiderlings.
Tips
  • When fighting Brock, prioritize taking down the Life Spell Punks that heal him before focusing on him.
  • Mohawk Cyclopses are invulnerable while spinning; wait for them to get dizzy before attacking.
  • If you don't have a Giant, you can use a bomb from The Batson House to break walls in The Oar and Plank.
  • In Skystones, be mindful of vulnerable sides of your stones and try to block your opponent's access to your stones.
  • Completing Arena Battles earns a Charm.
  • A large gem can be found on the Crane Deck each time you visit.
  • Chapter 4 objectives include: Cleared in Under 08:15, Enemy Goal 80, All Areas Found 18, No Lives Lost.
  • Collectibles in Chapter 4: Soul Gem, Legendary Treasure, Hats (2), Treasure Chests (4), Story Scroll, Winged Sapphire, Luck-O-Tron Wheel.

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