Navigate Simon's Apartment in SOMA. Discover clues, emails, and items that reveal Simon's past and the events leading up to his brain scan.
Walkthrough
- 1Interact with the phone on the nightstand to receive a call from David Munshi, reminding you to drink the tracer fluid for your brain scan.
- 2Check the bottom drawer of the nightstand for the book Hooked.
- 3Listen to the answering machine for a message from Jesse.
- 4Examine the bookcase near the nightstand. You'll find three photographs: an intersection, a beetle on a stick, and a teacup.
- 5Interact with the laptop. Read an email from David Munshi about the neurograph session and another from your doctor detailing a head cavity needing drainage and prescribing Prazosin for nightmares. You can also find an unsent email to Jesse at The Grimoire and choose to send it.
- 6On the desk, find a Get Well card from your mom and a notepad.
- 7In the top drawer of the desk, find a newspaper article from April 10, 2015, detailing a car accident that killed Ashley and caused your brain damage. The middle drawer contains the magazine Cinema Variety.
- 8Inspect the items pinned to the bulletin board above the desk. These include a beach photograph, a picture of two people in front of The Grimoire, a prescription for tracer fluid, and an advertisement for Robyn McConnell's book signing at The Grimoire. Another photo shows feet at the beach.
- 9On the couch, find the book Mapping Minds by Albert Isaacson.
- 10By the TV, find a DVD case for the movie Massive Recoil. Avoid watching TV as it causes a headache.
- 11Open the curtains by the desk.
- 12The door by the window leads to the bathroom. You can check the medicine cabinet, but there's no need to shower.
- 13Check the kitchen cabinets for the tracer fluid. The refrigerator is stocked with fast food.
- 14Find some mail by the door postmarked June 6, 2049.
- 15Pick up your keys from the dish.
- 16Exit the apartment.
Tips
- Pay attention to the emails and notes to understand Simon's medical condition and personal connections.
- The various items in the apartment provide background lore and context for the game's narrative.
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