Complete walkthrough for Part 10 of Space Marine 2. Learn how to defeat Ork ambushes, utilize the Stalker and Lascannon, and defend the Inquisitor during a critical moment.
Walkthrough:
- After an Ork drop ship attack, you land and are immediately ambushed by Orks. Mash the right click to defeat them.
- Continue forward, facing waves of Orks. Prioritize taking out grenade launchers on small towers to your left and right. Use debris for cover against ranged attackers.
- You will encounter more Ork Boyz and Orks, culminating in a tower with two gunners. Shoot them and proceed.
- The Captain speaks to Mira, and you are transported to a new location to meet battle brothers and the Inquisitor.
- An Ork shooter on distant rocks will attack. The Stalker is effective here; if you missed it earlier, you'll need to find another way.
- Deal with two more Ork gunners to the right of the first one, one on a rock and another on a broken pipeline above.
- Move forward to face more Orks and two distant Ork gunners. An Ork grenade launcher on debris in front of you should be your first target.
- Go to the far right corner and through a path between rocks. An Ork Boy and a gunner will appear.
- As you move through the path, a Rok will fall in the distance.
- Go left and face three Grenadiers, possibly hidden behind broken pipes. You can melee them, but be cautious of other grenadiers.
- After the Grenadiers, more Orks and Boyz will attack. Another Rok will fall. Retreat behind cover to deal with Grenadiers and Elites safely.
- Cross all the Roks. You will reach a crashed Valkyrie with a Servo Skull to its right. Pick up the Lascannon.
- In the next area, use the Lascannon to defeat bombers hiding behind a rock.
- After the bombers, take out an Elite and some Boyz.
- Proceed right and shoot down a grenadier on a bridge and others in the rocks past it.
- Cross the bridge and face armored Elites. On hard mode, sprint away, use heavy ranged attacks, and use fury when they get close. If they pursue, use heavy attacks.
- Continue, shooting gunners, until you reach an area where the Inquisitor needs your help to open a door.
- Pick up the Thunder Hammer. A Rok will crash, releasing Orks and Boyz. Use continuous right-clicking.
- An Elite will appear after the Boyz; use heavy combos with the hammer.
- Another Rok will fall to the right of the door, releasing more Orks and Boyz. Use grenades and the Lascannon from a distance.
- Two armored Elites will join. Use the Thunder Smash attack (three right clicks and F) against them.
- Listen for the Inquisitor's cue (
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