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Part 9
Space Marine 2

Part 9

Walkthrough for Space Marine 2 Part 9: The Weapon. Learn how to defeat Ork summoners, find Servo Skulls, and reach the Inquisitor's laboratory.

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Walkthrough for Space Marine 2 Part 9: The Weapon. Learn how to defeat Ork summoners, find Servo Skulls, and reach the Inquisitor's laboratory.

Walkthrough
  1. 1
    Follow the path, collecting a Servo Skull. Engage Grechins and a rocket launcher enemy.
  2. 2
    Enter the building on the right, grab ammo, and swap your weapon for the Stalker.
  3. 3
    Proceed through the balcony and clear out Grechins and a rocket launcher.
  4. 4
    Go up the stairs into the building, find an ammo crate and guns. It's highly recommended to swap for the Stalker here.
  5. 5
    Continue upwards, dealing with distant gunners and rocket launchers from behind cover.
  6. 6
    Equip your Melta gun. Move left and defeat charging Ork Boyz and Squigs. If you don't have the Melta, use the Plasma pistol from a distance and retreat.
  7. 7
    Continue forward until you reach stairs to the left. A companion will mention a Rok.
  8. 8
    Stand near the edge and eliminate gunner Orks, using explosive canisters for efficiency.
  9. 9
    A horde of Ork Boyz will charge from the stairs. Use the Melta gun liberally, or the Vengeance Launcher (though detonation is tricky at close range).
  10. 10
    Descend the stairs into the underground. Keep moving and look right for a Servo Skull in a small area.
  11. 11
    Exit the underground to ground level. Pick up the Lascannon among the available weapons.
  12. 12
    Advance cautiously until you can see two Orks on the stairs; eliminate them. Deal with gunners and rocket launchers to the left and above the stairs.
  13. 13
    Two Elites will appear one at a time after you kill a certain number of Orks.
  14. 14
    After clearing the area, ascend the stairs. A Rok will drop with gunners and a rocket launcher. Defeat them and collect the next Servo Skull where they were.
  15. 15
    Climb over the fallen wall indicated by the fist icon.
  16. 16
    Proceed until you see the monument where you were supposed to meet the Inquisitor. A rocket launcher is positioned above and to the right.
  17. 17
    Reach the Inquisitor for a cutscene.
  18. 18
    Enter the area to the right, indicated by the blue fist. Ignore other rooms as they contain nothing.
  19. 19
    Enter an open area with an arched door to the left and an ammo crate to the right.
  20. 20
    Go through the gate and down into the underground, then back out.
  21. 21
    In the next area, engage Orks and an Elite, keeping your distance.
  22. 22
    A cutscene will play, tasking you with driving Ork hordes away from the Inquisitor's path.
  23. 23
    Proceed to the fist icon and ascend the stairs.
  24. 24
    At the top of the stairs, a pod opens, granting you the jump pack and the Thunder Hammer.
  25. 25
    Move into the next area, killing all Orks and the Elite.
  26. 26
    Continue towards the fist icon until you reach another flight of white stairs.
  27. 27
    Proceed through a battle arena where you must fight an Ork summoner. Fly and smash into him a few times, then execute him.
  28. 28
    Move to the place indicated by the fist. Go left and drop down to another set of white stairs.
  29. 29
    Walk along this path until blocked, then jump up to find another Servo Skull.
  30. 30
    Jump back down and go left through a hole in the wall.
  31. 31
    Find stairs and a broken building to the right. Jump onto the building and reach the top for another Servo Skull.
  32. 32
    Go back down and engage an Elite and multiple grenade launchers in the wide area.
  33. 33
    Move into the next area where teammates indicate they are near the camp.
  34. 34
    You will enter a large arena for a boss-like encounter. A summoner will appear, summoning waves of Orks, Elites, and rocket launchers.
  35. 35
    Survive 6 waves by jumping and smashing. Execute Elites and Rocket Launchers to restore health.
  36. 36
    The summoner will reappear with a protective field. Smash into him to remove the field, then continue smashing until he is defeated. He may disappear and reappear elsewhere in the arena.
  37. 37
    After the summoner is defeated, the magic blocking the door will dissipate. Pass through the door.
  38. 38
    Go to the center of this area to end the chapter.
Tips
  • The Stalker weapon is highly recommended for the upcoming sections.
  • Use explosive canisters to quickly eliminate distant gunners.
  • The Melta gun is very effective against groups of Ork Boyz.
  • If using the Vengeance Launcher, be aware that you cannot detonate bombs when Boyz are too close.
  • Execute Elites and Rocket Launchers during the summoner fights to regain health.
  • During the final arena fight, focus on executing Elites and Rocket Launchers to maintain health.
  • Jump Pack
  • Thunder Hammer

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