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Part 5
Space Marine 2

Part 5

Find Lt. Mira's Log 1, the jump pack, and the Vengeance Launcher in Space Marine 2 Part 5. Learn how to defeat tough enemies.

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Find Lt. Mira's Log 1, the jump pack, and the Vengeance Launcher in Space Marine 2 Part 5. Learn how to defeat tough enemies.

Walkthrough
  1. 1
    From the Ork shooter's position, find the fourth audio log, Lt. Mira's Log 1, near a crate.
  2. 2
    Continue forward past the crate and deal with the Grechins to the right.
  3. 3
    Follow the Grechins to an area with a Diggah and exploding canisters. Eliminate all Orks.
  4. 4
    Move into the guard post room in the left corner to find the final audio log for this chapter, guardsman's log 2.
  5. 5
    Proceed along the path, engaging any Orks encountered.
  6. 6
    As Orks enter a chamber and shut off a door, prepare for a fight. Enter the chamber and then the next door.
  7. 7
    Locate the Assault Support pad and pick up the jump pack. To use it, hold the space bar briefly. Yellow arrows on the ground indicate your landing position. You can direct the yellow marker and use right-click to slam into the ground, which can kill enemies.
  8. 8
    Use the jump pack to reach platforms above the ground and engage Ork shooters by slamming into them. You can only use the Bolt pistol and bolter while the jump pack is equipped.
  9. 9
    When a horde attacks your team, use the jump pack to slam into them.
  10. 10
    After defeating a few more Orks, enter the area behind the mechanical door.
  11. 11
    Jump onto platforms where Orks are present. If too many Orks are on the ground, descend and return to the platforms.
  12. 12
    Continue until you reach the Rok, where the captain removes his jump pack.
  13. 13
    Enter the fortress and proceed to a chamber with ammo caches on the right and in the room to the left.
  14. 14
    Go through the room to the far left of the chamber to pick up the Vengeance Launcher.
  15. 15
    Enter the next room and approach the green glowing skull to open a door.
  16. 16
    Pass through the green skull door, facing any Orks inside.
  17. 17
    Enter the next chamber and pick up the Melta charge.
  18. 18
    A horde will attack after picking up the charge. Use grenades from the nearby ammo crates to defeat them.
  19. 19
    Return to the previous chamber with the locked red skull door. It will now open. Quickly throw a grenade inside to eliminate remaining Orks.
  20. 20
    Take the elevator to storage.
  21. 21
    After exiting storage, you will see an Ork run to the right. Leave it for now and pick up the audio log, Lt.Mira's Log 2, located far ahead.
  22. 22
    Pursue the Ork. You will reach a large area with Orks in the center and behind railings. You can use the stalker if desired. Be cautious of at least six bomb-carrying Squigs, which attack in pairs and make a growling noise when nearby.
  23. 23
    Traverse the room from the left corner to a door with a skull.
  24. 24
    Engage approximately half a dozen mini Elites. Throw grenades at them or shoot them while maintaining distance.
  25. 25
    After defeating the mini Elites, check the left corner of the room for another mini Elite behind crates.
  26. 26
    Return to the center and push the shell.
  27. 27
    Go back to the room with the elevator. Be prepared with grenades as the door opens. Throw grenades immediately to deal with gunners and an Elite. If gunners are not killed, retreat to another room as the Elite will chase you.
  28. 28
    Use foot stomps (right-click twice, then hold right-click and press F) to defeat the Elite.
  29. 29
    Return to and activate the elevator to reach another artillery room.
  30. 30
    Use your assault rifle or combos to clear the room. Engage gunners on platforms above, using exploding crates to your advantage.
  31. 31
    Continue until a secondary lift is mentioned. There are ammo caches in the far left and right rooms. The third room to the left contains the elevator.
  32. 32
    Activate the elevator to ascend to the next level.
  33. 33
    On this level, find ammo crates and face two Grechins before picking up the purity seal.
  34. 34
    Prepare for a difficult battle.
  35. 35
    As you enter, eliminate four Orks to the right.
  36. 36
    Run to the opposite room ahead, which contains grenade crates.
  37. 37
    Position yourself beside a large box and look up to see gunner Orks on the platform above. Use the Marksman ability to eliminate them. It is crucial to kill all gunners as they will hinder progress later.
  38. 38
    A horde of Grechins will appear. Shoot grenades at them from a distance.
  39. 39
    Wait for the next wave of Orks. Be aware of bomb Squigs, which attack in packs and can instantly defeat you on hard mode. Bomb them from a distance, but shoot them if they get too close.
  40. 40
    Be aware of a potential wave of enemies and bomb Squigs that may be missed.
Tips
  • The jump pack allows for aerial traversal and ground slams to kill enemies.
  • You can only use the Bolt pistol and bolter with the jump pack equipped.
  • Use grenades from ammo crates to deal with hordes effectively.
  • The Marksman ability is essential for eliminating distant gunners.
  • Be cautious of bomb Squigs, especially on harder difficulties.
  • Lt. Mira's Log 1
  • guardsman's log 2
  • Jump Pack
  • Vengeance Launcher
  • Lt. Mira's Log 2
  • Purity Seal

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