Learn how to use Nose Presses and Tail Presses to keep your combos going on flat ground in SSX 3. Master this technique to extend your runs and boost your score!
Alright, so you're looking to keep that combo going when there's nothing but flat ground ahead, huh? That's where the Board Press comes in clutch. It's your main move for extending combos when you've got no jumps or rails in sight. Basically, you're gonna lean your weight onto your board and ride it on its edge, either on the nose (that's a Nose Press) or the tail (a Tail Press). This trick lets you keep that combo string alive on flat ground, pretty much as long as you want.
Now, here's the kicker: while a board press keeps the combo *going*, the points you rack up from it are super low. This means your combo timer, which is based on your last trick's score, is gonna start ticking down fast once you stop pressing. So, if you're using a board press to set up for a jump or a rail, you'll want to hold that press until the absolute last second. This gives you the best shot at not losing that precious combo.
Another thing to watch out for is spamming board presses. The game tracks how many you do in a row, and if you mash them out, your combo timer gets so short you'll lose it almost instantly. Trust me, one long, continuous board press is way better than a bunch of quick ones. If you're hitting a tricky part of the course where holding a press is tough, you might be better off just doing little jumps, like 'bunny hopping,' to keep the combo alive.
You'll notice your character's animation changes when you're doing a board press, and you'll also lose a ton of speed. This is where boost comes in handy. Racers often use board presses on specific flat sections, hit their boost, and use that to build up speed down the course. Just be smart about it – spamming boost during a press can actually hurt your race time, so use it wisely!
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