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REWIND TECHNIQUES
SSX 3

REWIND TECHNIQUES

Master SSX 3 Rewind techniques for Race It and Trick It events. Learn how to avoid hazards, preserve combos, and maximize scores.

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Master SSX 3 Rewind techniques for Race It and Trick It events. Learn how to avoid hazards, preserve combos, and maximize scores.

Walkthrough
  1. 1
    In Race It and Trick It events, you can use Rewind freely.
  2. 2
    In Race It, all other competitors continue while you rewind.
  3. 3
    In Trick It, using Rewind incurs a points penalty starting at 5000 and increasing the longer you rewind. This penalty is deducted from your combo bank.
  4. 4
    If you have no combo bonus (combo bank of zero) and a 20x combo multiplier, rewinding incurs a 10,000 point penalty, resulting in a -10,000 point combo bank. If your combo expires, this -10,000 is multiplied by 20, leading to a -200,000 point score penalty.
  5. 5
    Race It Technique: During the first milliseconds of Rewind, time slows (time dilation). High-level players can use this to make sharp turns by tapping Rewind and maneuvering during the slowdown.
  6. 6
    Trick It Technique: If you crash, you lose your combo and multiplier points. Rewinding before the crash regains your multiplier points, though you still lose your combo bank.
  7. 7
    If you recognize an impending crash and rewind to correct it without actually crashing, you incur the 5000+ point penalty but retain your combo bank.
  8. 8
    If you perform a duplicate trick and incur the Duplicate Trick penalty, it is better to rewind to before performing it. This avoids losing points and the penalty to your combo timer, which is shorter after a duplicate trick.
Tips
  • To maximize trick scores in SSX 3, aim for a 20x Flow multiplier and maintain it.
  • Tweak all your tricks.
  • Perform flips over spins; backflips are generally better than front flips due to their upward trajectory, potentially granting extra airtime and flips.
  • The best grabs are Mute Tweak and Stalefish Tweak.
  • The best ubers are All You Can Eat Tweak and Blackbird Tweak.
  • Hold tricks for as long as possible; one 5-second trick is more valuable than ten 1-second tricks.
  • While a combo bonus is beneficial, it's not strictly required for a top run. Cashing in a combo at 20x Flow is acceptable, but ensure you can return to Super Tricky status before major jumps.
  • Ubers are worth double the points of regular grabs. Missing an uber on a large jump at 20x Flow can cost you 1.5 million points compared to using a regular grab.
  • Use Pieces of Flare to maintain combos.
  • An Off the Heli trick at 20x Flow is worth 800,000 points (20,000 base points x 20 multiplier = 400,000, plus 20,000 points sent to combo bank x 20 multiplier = 400,000 more, when cashed in at 20x multiplier).

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