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Part 19
Streets of Rage 4

Part 19

Master Part 19 of Streets of Rage 4 with our detailed walkthrough. Learn strategies for defeating Beyo, Riha, and navigating the Y Tower challenges.

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Master Part 19 of Streets of Rage 4 with our detailed walkthrough. Learn strategies for defeating Beyo, Riha, and navigating the Y Tower challenges.

Bosses: Beyo & Riha

These bosses share similarities with Diva but utilize poison (Beyo) and fire (Riha) elements. Beyo's snake attack can pull you into Riha's flames, causing stun. Riha uses her snake as a flamethrower, leaving her vulnerable between the flame and herself. Neither boss is harmed by their own elemental attacks. The Golden Chicken is effective, dealing 1/3 of a target's health.

Character Strategies:

  • SOR1 Blaze: Use characters with good reach and the Basic Combo.
  • SOR2 Blaze: Utilize Basic Combos, Star Moves, and throws.
  • SOR3 Blaze: Employ Basic Combo-to-Blitz-to-Special(s), with or without Star Moves, or running Blitz variations. Blitz can also evade Riha's flamethrower.
  • SOR4 Blaze: Use Basic Combo-to-Hishousouzan-to-Special (or Tamashi Age off walls), Basic Combo-to-Rekkaken or Kikou Shou (-to-Star Move), or Down Jump to Neutral to counter Beyo's snake attack.

Stage 9-1: Y Tower

Enemies: Joseph, Dokuja, Gold, Silver (Agents), Dylan, Kickboxers, Jays, Goro, Pheasant.

Environment: Features a slippery floor. A Dylan is hidden behind a pillar after the first wave. A mop can be used as a throwable weapon. Dokujas appear in groups, with numbers increasing on higher difficulties. Goro and Pheasant combinations follow. Agents appear from an elevator, posing a threat with their guns from a distance.

Dokuja Strategy: Throws and neutral grab attacks are safest. SOR4 Blaze's Down Jump to Neutral and SOR3 Blaze's Blitzes are also effective. SOR4 Blaze's Rekkaken can be used but carries a slight risk of counterattack.

Agent Strategy: Close in diagonally to avoid gun fire. Dealing with multiple agents requires careful positioning.

Stage 9-2: Y Tower Elevator

Enemies: Agents, Donovans, R. Signal.

Environment: Takes place within an elevator, creating a confined combat space. Starts with Agents, followed by Donovans and R. Signals, one of whom wields a pipe.

Strategy: Save the mop for trickier enemies. Bare hands are sufficient for the initial Agents.

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