Explore the differences between difficulty levels in Streets of Rage 4. Learn how enemy count, Special move health cost, enemy health, and starting lives change.
This section details the differences encountered across various difficulty levels in Streets of Rage 4. While enemy AI and strength remain consistent, other factors are adjusted.
Key Differences by Difficulty:
- Enemy Count: Higher difficulties spawn more enemies.
- Special Move Health Cost: Specials consume significantly more health on higher difficulties, making them less practical for average players on Mania. The author suggests a potential 'Defensive Mode' for Specials, similar to SOR3, to make them more viable.
- Enemy Health: Enemies have slightly more health on higher difficulties.
- Starting Lives: Players begin with fewer lives on higher difficulty levels.
The guide also includes contact information for questions or corrections and credits the developers and publishers involved in Streets of Rage 4.
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