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Gear Stats & Modifiers
The First Descendant

Gear Stats & Modifiers

Master gear stats and modifiers in The First Descendant! Learn about External Components, their tiers, base stats, and powerful set options to optimize your build and dominate the battlefield.

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Master gear stats and modifiers in The First Descendant! Learn about External Components, their tiers, base stats, and powerful set options to optimize your build and dominate the battlefield.

Alright, let's talk about gear in The First Descendant. Specifically, we're diving into External Components, which are a huge part of how you customize your character's stats and abilities. Think of them as the special sauce that makes your build unique! These components come in four main types, and each one can have different rarities (Tiers) and stats. Getting the right combination can seriously boost your performance. ### All External Components Here's a breakdown of what you'll find. Keep in mind these stats are shown at level 1 and level 160, so you can see how they scale: | Name | Equipment Type | Tier | Base Stat (level 1) | Base Stat (level 160) | Set Option Detail | |---|---|---|---|---|---| | Predator Processor | Processor | Rare | Max HP: 9.0 | Max HP: 605.0 | [Predator]
- (2) HP Recovery +4.8%
- (4) Toxic Skill Power Modifier +7.2%
Fire Resistance +6.6% | | Bravery Memory | Memory | Ultimate | DEF: 14.0 | DEF: 8456.0 | Bravery
- (2) HP Recovery +1.8%
Max Shield +11.9%
- (4) Skill Duration increases proportionally to the ratio of Current Custom Resources to Max Custom Resources, up to +6.6%
35% chance to reduce a random skill's cooldown -1.63s each whenever an enemy inflicted with Stun is defeated. | | Supernova Memory | Memory | Ultimate | DEF: 14.0 | DEF: 8456.0 | Supernova
- (2) Electric Skill Power Modifier +8.6%
- (4) Fusion Skill Power Modifier +12%
On Electric Skill Attack upon an enemy inflicted with Electrocution, activates Executioner's Thunderbolt at the target's location,
dealing additional Electric damage equivalent to 100% of Skill Power Modifier (Cooldown 2s) at a 50% chance. | | [HP Support Sensor] | Sensor | Standard | Max HP: 9.0 | Max HP: 605.0 | | | Predator Auxiliary Power | Auxiliary Power | Rare | DEF: 19.0 | DEF: 11275.0 | [Predator]
- (2) HP Recovery +4.8%
- (4) Toxic Skill Power Modifier +7.2%
Fire Resistance +6.6% | | [HP Support Auxiliary Power] | Auxiliary Power | Rare | Max HP: 9.0 | Max HP: 605.0 | | | [DEF Support Memory] | Memory | Ultimate | DEF: 19.0 | DEF: 11275.0 | | | [Shield Enhancement Memory] | Memory | Ultimate | Max Shield: 8.0 | Max Shield: 515.0 | | | [DEF Support Memory] | Memory | Standard | DEF: 10.0 | DEF: 5638.0 | | | [HP Support Processor] | Processor | Ultimate | Max HP: 18.0 | Max HP: 1210.0 | | | [Shield Enhancement Sensor] | Sensor | Ultimate | Max Shield: 8.0 | Max Shield: 515.0 | | | Predator Sensor | Sensor | Rare | Max Shield: 6.0 | Max Shield: 386.0 | [Predator]
- (2) HP Recovery +4.8%
- (4) Toxic Skill Power Modifier +7.2%
Fire Resistance +6.6% | | [DEF Support Processor] | Processor | Standard | DEF: 10.0 | DEF: 5638.0 | | | Polar Night Auxiliary Power | Auxiliary Power | Ultimate | Max HP: 14.0 | Max HP: 908.0 | Polar Night
- (2) Chill Skill Power +6.2%
- (4) For each Frostbite stack inflicted upon enemies, Firearm Critical Hit Damage +1.7%, Skill Critical Hit Damage +6% (up to 10 stacks, 5s duration) at a 30% chance.
When defeating an enemy inflicted with Frostbite, inflicts additional damage equivalent to 12.2% of the enemy's Max HP on enemies within a 2.5 m radius at a 30% chance. | | Swamp Recon Auxiliary Power | Auxiliary Power | Rare | Max Shield: 8.0 | Max Shield: 515.0 | Swamp Recon
- (2) Toxic Skill Power +6.2%
- (4) Firearm Status Effect Trigger Rate +12%
Skill Duration +6.6% | | [Shield Enhancement Auxiliary Power] | Auxiliary Power | Ultimate | Max Shield: 6.0 | Max Shield: 386.0 | | | Predator Memory | Memory | Rare | Max Shield: 4.0 | Max Shield: 258.0 | [Predator]
- (2) HP Recovery +4.8%
- (4) Toxic Skill Power Modifier +7.2%
Fire Resistance +6.6% | | [HP Support Memory] | Memory | Rare | Max HP: 5.0 | Max HP: 303.0 | | | Polar Night Sensor | Sensor | Ultimate | Max HP: 14.0 | Max HP: 908.0 | Polar Night
- (2) Chill Skill Power +6.2%
- (4) For each Frostbite stack inflicted upon enemies, Firearm Critical Hit Damage +1.7%, Skill Critical Hit Damage +6% (up to 10 stacks, 5s duration) at a 30% chance.
When defeating an enemy inflicted with Frostbite, inflicts additional damage equivalent to 12.2% of the enemy's Max HP on enemies within a 2.5 m radius at a 30% chance. | | Glacial Memory | Memory | Rare | Max HP: 9.0 | Max HP: 605.0 | Glacial
- (2) Chill Skill Power Modifier +8.6%
- (4) Skill Cost -2.8%
Firearm Critical Hit Rate +5.9% | | [Shield Enhancement Memory] | Memory | Rare | Max Shield: 4.0 | Max Shield: 258.0 | | | [DEF Support Auxiliary Power] | Auxiliary Power | Rare | DEF: 10.0 | DEF: 5638.0 | | | Supernova Auxiliary Power | Auxiliary Power | Ultimate | Max Shield: 8.0 | Max Shield: 515.0 | Supernova
- (2) Electric Skill Power Modifier +8.6%
- (4) Fusion Skill Power Modifier +12%
On Electric Skill Attack upon an enemy inflicted with Electrocution, activates Executioner's Thunderbolt at the target's location,
dealing additional Electric damage equivalent to 100% of Skill Power Modifier (Cooldown 2s) at a 50% chance. | | Volcanic Processor | Processor | Ultimate | DEF: 14.0 | DEF: 8456.0 | Active Volcano
- (2) Fire Skill Power +2.8%
- (4) Handgun, Hand Cannon, Shotgun ATK +6.6%Charged Sub Attack Damage +6.6%After reload, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill | | Decimator Memory | Memory | Rare | Max Shield: 6.0 | Max Shield: 386.0 | Decimator
- (2) Firearm Critical Hit Rate +5.1%
- (4) Weak Point DMG +5.8%
Toxin Resistance +6.6% | | Annihilation Memory | Memory | Ultimate | Max HP: 18.0 | Max HP: 1210.0 | Annihilation
- (2) Skill Duration +5.7%
- (4) Firearm ATK increases proportionally to the ratio of Max HP to HP lost, up to +26%
When HP is 50% or lower, MP Recovery -22%, HP Recovery +16.4% for 10s (Cooldown 30s) | | Acrobat Auxiliary Power | Auxiliary Power | Rare | Max Shield: 8.0 | Max Shield: 515.0 | Acrobat
- (2) Skill Power +1.7%
Firearm ATK +2.8%
- (4) Firearm Critical Hit Rate +5.9%
Skill Critical Hit Rate +21% | | Veteran Marksman Sensor | Sensor | Rare | Max HP: 14.0 | Max HP: 908.0 | Veteran Marksman
- (2) Firearm Critical Hit Rate +5.1%
- (4) Firearm ATK +6.6%
Weak Point DMG +5.8% | | Slayer Memory | Memory | Ultimate | Max Shield: 8.0 | Max Shield: 515.0 | [Slayer]
- (2) General Rounds Capacity +8%
- (4) Rounds per Magazine +9%
Skill Cost +15%
Skill Power +26.1%
When defeating enemies inflicted with Towed, recovers MP and Specialized Resource 12.2% at a 17% chance | | Annihilation Processor | Processor | Ultimate | Max HP: 14.0 | Max HP: 908.0 | Annihilation
- (2) Skill Duration +5.7%
- (4) Firearm ATK increases proportionally to the ratio of Max HP to HP lost, up to +26%
When HP is 50% or lower, MP Recovery -22%, HP Recovery +16.4% for 10s (Cooldown 30s) | | Acrobat Processor | Processor | Rare | DEF: 10.0 | DEF: 5638.0 | Acrobat
- (2) Skill Power +1.7%
Firearm ATK +2.8%
- (4) Firearm Critical Hit Rate +5.9%
Skill Critical Hit Rate +21% | | Volcanic Sensor | Sensor | Ultimate | Max HP: 18.0 | Max HP: 1210.0 | Active Volcano
- (2) Fire Skill Power +2.8%
- (4) Handgun, Hand Cannon, Shotgun ATK +6.6%Charged Sub Attack Damage +6.6%After reload, Skill Power +3.5% for 5s (up to 3 stacks), this effect is removed when using skill | | Swamp Recon Sensor | Sensor | Rare | DEF: 14.0 | DEF: 8456.0 | Swamp Recon
- (2) Toxic Skill Power +6.2%
- (4) Firearm Status Effect Trigger Rate +12%
Skill Duration +6.6% | | Acrobat Memory | Memory | Rare | Max HP: 14.0 | Max HP: 908.0 | Acrobat
- (2) Skill Power +1.7%
Firearm ATK +2.8%
- (4) Firearm Critical Hit Rate +5.9%
Skill Critical Hit Rate +21% | | [HP Support Memory] | Memory | Ultimate | Max HP: 14.0 | Max HP: 908.0 | | Key things to watch out for: * Set Options: Many components have set bonuses that activate when you equip 2 or 4 items from the same set (like Predator, Bravery, Supernova, etc.). These can give some really powerful boosts, so pay attention to them! * Tiers: You'll see components are marked as Standard, Rare, or Ultimate. Generally, Ultimate components will have higher base stats and potentially more impactful set options, but Rare ones can still be very effective, especially early on. * Stat Types: Components can boost things like Max HP, DEF, Max Shield, and various Skill Power modifiers. Think about what your character needs most. Are you a tank? Go for DEF and HP. A damage dealer? Focus on Skill Power and Critical Hit stats. Don't be afraid to experiment! Mix and match different components to see what feels best for your playstyle. You might find some surprising synergies. _This section is a stub and can be expanded. You can help by editing it._

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