Follow this detailed walkthrough for Part 13 of The Outlast Trials, guiding you through finding collectibles, navigating hazards, and completing objectives.
Walkthrough
- 1Head right to a door leading to the bathroom. Search for a [_BATTERY_].
- 2Exit the bathroom and head for the opposite door. Follow the bloody arrow to a room full of items. In the back-left corner, find the [_YOU PROMISED ME A ROSE GARDEN_] Document.
- 3Head to the room entrance. Follow the Walrider (head right). Exit through the double doors (go right for a note) and turn left.
- 4Enter the room on the right with many candles. Tape the wall to get the [_LIES_] note.
- 5Exit and continue down the hallway. Past a double door on the right, look for a [_BATTERY_] in the corner.
- 6Open the nearby double doors. Two psychos will approach. Lead them out of the room and into a side hallway. Run to the other hallway and sneak into the door the psychos came from. Shut the door.
- 7If they split up, head left and hide in the corner of the hallway.
- 8Once past the psychos, head inward and left out the door. Jump the gap and shimmy along the far wall to a large jump. Jump to the next platform by the doorway. Watch the scene.
- 9Scramble up. A new objective appears: You need your camcorder to navigate the darkness.
- 10Head back and drop down. Enter the nearby door (you can hoist yourself back up later). Explore the room for a [_BATTERY_] on a desk.
- 11Exit through the double doors and turn right towards a light. Duck into the locker room, head to the back, and find a hole by the stalls.
- 12Drop down the hole. Navigate the tiled area, remembering the path back. Press forward to a hallway. Jump over an obstacle.
- 13In the large area, you will be grabbed. Shake off the attacker.
- 14Head forward to the big room and then right. Navigate through the storage room. In the big room, head to the back and jump over the counter on the right to retrieve your camera.
- 15Once you get your camera back, a new objective appears: Find a way to the 3rd Floor.
- 16A psycho (or three) is nearby. Run back to the area where you dropped the camera and pull yourself back up to the locker room.
- 17Head back to the area where you dropped the camera and climb back up. This marks the end of this section.
- 18Head forward for a new objective: Find Father Martin in the Administration Block.
- 19Continue on the path and jump the gap. Past a doorway, the floor will give way, so walk carefully and jump the gap to the doorway. You'll encounter a non-violent patient.
- 20Past the squeeze-through narrow area, enter the third door on the left (the second room with the big conference table). Slam the door and jump up to the vent on the right. Walker cannot follow you here.
- 21In the vent, head forward until it branches right. This leads to a separate room locked from the outside. Find the [_BILLY'S DREAMS_] document here.
- 22Head back into the vent and follow the other path. Push the body out of the way and drop down after it.
- 23Head left and enter the library. Find a [_BATTERY_] on the first table (far end) and the [_THE SPIRIT BREACH_] document in the right corner by the computer.
- 24Exit the library and go right to the new room. A patient will provide vital information.
- 25A new objective updates: Retrieve the key from the Recreation Hall.
- 26Head left down the hallway. Enter the room near the end with a pool table. Find a hole in the wall that leads onward.
- 27Crawl through the hole and climb up the ladder. Follow the path but do not drop down. Shimmy along the left ledge past the grate, then drop down.
Tips
- The twin psychos with long blades are a one-hit kill.
- Remember the path you take until you get your camera back.
- The vent is a safe passage from Walker.
- The camera was a trap; be prepared for enemies after retrieving it.
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