Follow blood trails to the exit in The Outlast Trials Chapter 2: Prison Block. Find notes like Father Martin's Cell and Necromatic.
Walkthrough
- 1Upon waking in a cell, grab your camcorder and use it to view the room and obtain the [_FATHER MARTIN'S CELL_] note.
- 2Leave your cell and head left, as the path to the right leads to a locked iron door.
- 3Continue down the path to encounter inmates discussing disturbing actions. Note the writing in blood behind them.
- 4Head downstairs. The inmates here will not bother you. Enter the third door on the left.
- 5Inside this room, find a gap you can squeeze through. Climb up and ensure your camcorder is filming.
- 6Film the man by the mattress to obtain the [_NECROMATIC_] note.
- 7Turn around and continue. The path to the left is a dead end. The path straight ahead has a locked door.
- 8Go right, past a dead officer, and shimmy over the ledge to the right.
- 9Take the right open exit. The left door is locked. Check the writing on the wall.
- 10A door to the left will open, updating your objective to: Follow blood trails to the exit.
- 11Enter the room for your decon (decontamination) and exit to a stairway.
- 12Head up two floors. The door on the second floor is locked.
- 13Look for the [_FATHER MARTIN, FINGER PAINTER_] document to the left before dropping down the hole.
- 14Drop down the hole. Close doors behind you to slow pursuers.
- 15Check the open door nearby. This room contains a locked-up man and highlights HIDING PLACES (under the bed or in a locker).
- 16Go back to the hallway and jump over the desk.
- 17Crouch and move under the window to avoid an active enemy around the corner. Stick to the far left wall to avoid detection.
- 18To get a [_BATTERY_], wait for the man in the center area to look away, then sneak into the room behind him. You can hide in a dark area near shelves if he breaks down the door.
- 19Continue around the corner to the door at the end. Upon opening it, a man will pursue you.
- 20Run to the safe room and hide (under the bed is recommended). The pursuer will eventually give up.
- 21Return to the door you opened when the chase began. Be cautious of the enemy in the middle room.
- 22Go to the control room and look for lockers. Press the button on the desk.
- 23Hide in a locker as an enemy searches for you and then leaves.
- 24Exit the locker and note the new door on the right. Sneak past the enemy who will come out of this room when they are not looking.
- 25A [_BATTERY_] is on a shelf inside this room. You can wait for the enemy to return to the control room to retrieve it.
- 26The central door in the hallway is now open. If seen, you can run to the new decon room or the safe room to lose your pursuer.
- 27Proceed to the decon room.
- 28Head to the path split (the door is locked).
- 29Walk towards the two creepy guys on the left. At the bloody window, you will learn how to hang from a ledge by pressing X while moving towards it.
Tips
- Use your camcorder (HUD (heads-up display — the on-screen icons showing health, ammo and the minimap) - Heads-Up Display) to spot notes and film events.
- Closing doors can slow down enemies.
- Utilize hiding spots like lockers and under beds to evade pursuers.
- Be patient when sneaking past enemies.
- [_FATHER MARTIN'S CELL_] note
- [_NECROMATIC_] note
- [_FATHER MARTIN, FINGER PAINTER_] document
- [_BATTERY_] (x2)
- Objective update: Follow blood trails to the exit.
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