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Until Dawn (Remake)

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Guide Mike through the Sanatorium's morgue in Until Dawn (Remake) to find crucial clues and the Chapel Keycard. Learn the best choices for the wolf encounter.

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Guide Mike through the Sanatorium's morgue in Until Dawn (Remake) to find crucial clues and the Chapel Keycard. Learn the best choices for the wolf encounter.

Alright, you've made it past that trap – hopefully without losing too many fingers or your weapon! Now, head through the next set of doors. You'll find yourself in a room where they, uh, keep the corpses. Spooky, right?

Your main goal here is to find a keycard to move forward. First, check the small door furthest to your left. Pull out the body you find there to grab the CHAPEL KEYCARD from the corpse. Don't forget it!

Next up, let's grab some clues. Check the next little door along to find 1952 CLUE #13: DEATH CERTIFICATE. This one's in the morgue, inside one of the freezers on the left side – specifically, the right-most one you can examine.

Keep going, there's another clue in the next small door on the right-hand side. This one is 1952 CLUE #11: NAME TAG. It's in the only examinable door on the right side of the morgue.

One last clue in this room! Head to the right side, near the door that needs the keycard. On a shelf, you'll spot a strange head in a jar. Examine it to get 1952 CLUE #12.

Now, use that CHAPEL KEYCARD on the door next to the shelf. This leads to a stairwell. Head up, but watch out! A wolf is going to appear and chase Mike. Don't worry, Mike makes it upstairs safely and slams the door shut on wolfie. You'll get a Butterfly Effect Update: AT WHAT PRICE, which depends on whether you examined the trap earlier and if Mike still had his machete.

If you go right, you'll see some stairs leading to a drop. Jump down, and you'll be back in the entrance hall. Head to the Chapel and use your keycard to get inside.

As soon as you enter, BAM! A wolf appears. You'll have a choice: kick the wolf or let the timer run out. Honestly, there's no real benefit to kicking it, so just let the timer expire. This leads to the Butterfly Effect: MAN'S BEST FRIEND.

  • If you kick the wolf: Mike kicks it, and it backs off. It won't trust Mike easily. If you try to pet it later, it won't let you. This results in the outcome MIKE KICKED THE WOLF.
  • If you let the timer run out: The wolf backs down and sits in its corner. It sees Mike as less of a threat and is more likely to trust him. If you try to pet it, it will allow you to. This results in the outcome MIKE DIDN'T KICK THE WOLF.

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