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Chapter 11 - The Iron Creed
Yakuza Kiwami 2

Chapter 11 - The Iron Creed

Follow our walkthrough for Yakuza Kiwami 2's Chapter 11, 'The Iron Creed,' to find Murai, uncover secrets in Sotenbori, and battle Jingweon agents.

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Follow our walkthrough for Yakuza Kiwami 2's Chapter 11, 'The Iron Creed,' to find Murai, uncover secrets in Sotenbori, and battle Jingweon agents.

The next morning, Kiryu is back on the road. Sayama is waiting at Iwao Bridge. Three more Substories have appeared. Also, if you've unlocked the Dragon Palace, more items are available there. Once you're ready, go to Iwao Bridge to pick up Sayama and press on.

It's time to pick up the lead from earlier, the man named "Murai" and the place called "Keima". Unfortunately, the game doesn't give you any clues off the bat. Go to the southern part of Shofukucho. South of Four Shine are a bunch of dudes playing Shogi. Speak to the one seated on the ground to the left and pay him 30,000 yen for the privilege of revealing the name of "Ginkaku", a guy who apparently went to Keima a lot. Head to the bar, Mino, marked on your map in the west part of Shofukucho. Head to the complex that has the Karaoke Snack Bar, then enter the little alley. Mino is the first door on the left. Try it and it'll be locked. Check the poster next to the door and you'll get a phone number. Go into your Inventory, then to Valuables, then select the Memo and you'll call them. You need a password, and it's "Yukina-chan's measurements". Head to where the game marks your destination and you'll learn that her three sizes are "110", "100", and "109". Call the number and recite the password and you'll be told to wait at Mino.

Head inside Mino and you'll notice a note and a shogi board. The note gives you the order of four pieces: King, Gold General, Silver General, and Pawn. The board shows six pieces on it. Kiryu will name them left to right. Go further into the bar and you'll find a safe in the back. The combination to that safe is given in the note and the pieces. King = 5, Gold General = 8, Silver General = 2, Pawn = 4. Go to the safe and input 5824 and you'll open it to get a "Shareholder's Ticket".

You get another call on your phone, and it's a guy asking you to order a "Christmas present" at Komian. Hop over there and speak to the hostess and she'll sit you down for a meal where you bite into a "Ryuma Piece". The Shogi Player you talked to a while ago will try to take it from you, so beat him down and you'll get yet another call to show that piece to "Santa Claus". Go across the street from Four Shine and you'll see a dude in a red suit on the bench. Show it to him and you'll be let into Keima.

As you enter Keima, you'll talk to the guy manning the fire. He'll ask who you're playing. Sayama announces the name Murai, and heads over to the guy who looked up. Murai will spin a long tale about the Jingweon. As he speaks, Jingweon agents run into the room. Defeat them. They're slippery and swift, but only one is a boss-type. Don't forget that you've got a bunch of shogi-based furniture to use. Once they're all down, the chapter ends.

The final part of the Majima Saga unlocks at the end of this chapter.

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