Learn how to improve Kiryu's stats and unlock new abilities in Yakuza Kiwami 2. Discover the different experience types and their costs for base stats and battle skills.
In Yakuza Kiwami 2, character progression is handled through five colored experience types: Red (Strength), Blue (Agility), Yellow (Spirit), and Green (Technique), and Purple (Charm). These experience points are earned through various activities like combat, eating, playing minigames, completing substories, and earning completion awards. Experience can be used to directly improve base stats or learn new skills.
Base Stats
Your four base stats are Health, Attack, Defense, and Heat Gauge. Each stat can be improved by applying experience points. Initially, you'll fill ten markers at a set experience cost. After reaching a certain point, you'll need to purchase 'Limit Level' upgrades to reset the bar and continue increasing the stat at a higher cost. Each upgrade adds two points to the stat. This process continues until all four base stats reach Lv. 4 (200 points). Once all stats are at 200, 'Limit Break' upgrades become available, increasing each stat by ten points per upgrade.
The costs for boosting base stats and purchasing Limit Levels are detailed in the table below:
| Stat Upgrade | Red Exp. | Blue Exp. | Yellow Exp. | Green Exp. | Purple Exp. |
|---|---|---|---|---|---|
| Boost Health (Lv. 0) | 14 | ||||
| Health Limit Lv. 1 | 160 | ||||
| Boost Health (Lv. 1) | 24 | ||||
| Health Limit Lv. 2 | 230 | ||||
| Boost Health (Lv. 2) | 46 | ||||
| Health Limit Lv. 3 | 320 | ||||
| Boost Health (Lv. 3) | 80 | ||||
| Health Limit Lv. 4 | 580 | ||||
| Boost Health (Lv. 4) | 164 | ||||
| Health Limit Break | 999 | ||||
| Boost Health (Lv. 5) | 400 | ||||
| Boost Attack (Lv. 0) | 14 | ||||
| Attack Limit Lv. 1 | 48 | ||||
| Boost Attack (Lv. 1) | 17 | 7 | |||
| Attack Limit Lv. 2 | 161 | 69 | |||
| Boost Attack (Lv. 2) | 32 | 14 | |||
| Attack Limit Lv. 3 | 224 | 96 | |||
| Boost Attack (Lv. 3) | 55 | 25 | |||
| Attack Limit Lv. 4 | 406 | 174 | |||
| Boost Attack (Lv. 4) | 114 | 50 | |||
| Attack Limit Break | 699 | 300 | |||
| Boost Attack (Lv. 5) | 280 | 120 | |||
| Boost Defense (Lv. 0) | 14 | ||||
| Defense Limit Lv. 1 | 48 | 112 | |||
| Boost Defense (Lv. 1) | 7 | 17 | |||
| Defense Limit Lv. 2 | 69 | 161 | |||
| Boost Defense (Lv. 2) | 14 | 32 | |||
| Defense Limit Lv. 3 | 96 | 224 | |||
| Boost Defense (Lv. 3) | 25 | 55 | |||
| Defense Limit Lv. 4 | 174 | 406 | |||
| Boost Defense (Lv. 4) | 50 | 114 | |||
| Defense Limit Break | 300 | 699 | |||
| Boost Defense (Lv. 5) | 120 | 280 | |||
| Boost Heat Gauge (Lv. 0) | 14 | ||||
| Heat Gauge Limit Lv. 1 | 160 | ||||
| Boost Heat Gauge (Lv. 1) | 24 | ||||
| Heat Gauge Limit Lv. 2 | 230 | ||||
| Boost Heat Gauge (Lv. 2) | 46 | ||||
| Heat Gauge Limit Lv. 3 | 320 | ||||
| Boost Heat Gauge (Lv. 3) | 80 | ||||
| Heat Gauge Limit Lv. 4 | 580 | ||||
| Boost Heat Gauge (Lv. 4) | 164 | ||||
| Heat Gauge Limit Break | 999 | ||||
| Boost Heat Gauge (Lv. 5) | 400 |
Battle Skills
Battle Skills are abilities specifically tied to combat. While they generally cost more experience than stat increases, they offer more significant combat advantages. These skills are comparable to the 'Soul' and 'Tech' skill trees from previous Yakuza games.
The following table details the Battle Skills, their prerequisites, effects, and experience costs:
| Name | Prerequisite | Effect | Red Exp. | Blue Exp. | Yellow Exp. | Green Exp. | Purple Exp. |
|---|---|---|---|---|---|---|---|
| Strong Charge Attack | Unlocks the Charge Attack by holding Heavy Attack. | 6 | 6 | ||||
| Lunge | Quickstep while running to leap big. | 28 | 28 | ||||
| Leaping Fist | Prior | Press Heavy Attack while lunging. | 11 | 28 | 17 | ||
| Finishing Hold | Press Grab after landing a Finishing Blow. | 34 | 22 | ||||
| Finishing Hold Mastery | Prior | Increases damage caused by the Finishing Hold. | 655 | 437 | |||
| Enhanced Counter | Enemies take more damage while attacking. | 50 | 17 | 17 | |||
| Collateral Damage | Attack Limit Lv. 2 | Damage is increased for additional enemies hit during an attack. | 336 | 202 | 134 | ||
| Boost Light Attack Lv. 1 | Increases the damage done by Light Attacks. | 50 | 17 | 17 | |||
| Boost Light Attack Lv. 2 | Prior | Further increases the damage done by Light Attacks. | 487 | 162 | 162 | ||
| Boost Light Attack Max | Prior | Further increases the damage done by Light Attacks. | 999 | 333 | 333 | ||
| Boost Heavy Attack Lv. 1 | Increases the damage done by Heavy Attacks. | 50 | 34 | ||||
| Boost Heavy Attack Lv. 2 | Prior | Further increases the damage done by Heavy Attacks. | 487 | 325 | |||
| Boost Heavy Attack Max | Prior | Further increases the damage done by Heavy Attacks. | 999 | 666 | |||
| Powerful Throw | Increases the damage done by throws. | 118 | 39 | 39 | |||
| Extreme Powerful Throw | Prior | Further increases the damage done by throws. | 655 | 218 | 218 | ||
| Ultimate Powerful Throw | Prior | Further increases the damage done by throws. | 999 | 333 | 333 | ||
| Re-Guard | Can guard again more quickly after a guard is broken. | 84 | 196 | ||||
| Evasion Strike | Press Heavy Attack after quickstepping. | 56 | |||||
| Parry | Press Guard right before an attack lands to parry. |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content