Explore Mine's unique combat style in Yakuza Kiwami 3. Learn his technical moves, aerial combos, ground attacks, and Heat Actions to dominate your enemies.
Mine's fighting style is his own combat style based on shoot boxing. While Kiryu is more about power, Mine is more technical, using long combo strings mixed with evasive moves. On top of his unique ground attacks, he also has aerial combos and can grapple between enemies seamlessly, making him great for crowd control. He can easily use one enemy as a stepping stool to attack another or transition in a move to hit many enemies. Unlike Kiryu, he cannot pick up weapons from his surroundings nor grab and hold his enemies. Instead, he grapples his enemies and drags them on the ground, beating them. Mine starts out pretty weak compared to Kiryu but can become a force that rivals him as he grows. One of the major advantages he has over Kiryu is that he is naturally faster moving and can both perfect guard and evade. Though he lacks some of Kiryu's boons, his combat ultimately flows a lot better, allowing for some juggling combos or long combos in general when fully utilized.
Combos
Mine's combos are a mix of punches, kicks, and grappling techniques. Many combos can be chained together or followed up with evasive maneuvers.
| Button Combination | Name/Effect | Unlock Condition |
|---|---|---|
| Up to [Button A] | Flurry of punches followed by a flip kick which evades attacks | Default |
| [Button A] | Flurry of punches followed by a jump kick which staggers | Default |
| [Button A] | Flurry of punches followed by an uppercut which knocks an enemy into the air for a bit. | Default |
| [Button A] | Flurry of punches followed by a powerful kick which hit surrounding enemies. | Default |
| [Button A] | Grapples enemy and brings them to the ground and punches them | Default |
| Hold [Button A] | Steps on enemy, if no other inputs follow then follow up attack is used. | Default |
| Hold [Button A] | Step on enemy and then pounce on another enemy, can transition to weak combo | Default |
| Hold [Button A] | Step on enemy and then perform sweeping kick, can hit multiple enemies | Default |
| Hold [Button A] | Step on enemy and then grapple and stagger another | Default |
| Hold down [Button A] | Backhand Barrage | 30000 yen |
| Hold down [Button A] | Rising Knee | 40000 yen |
| Up to [Button A] + [Button B] | Chain Flip | 100000 yen |
| Press [Button C] while sprinting at enemy | Hammer Fist | 150000 yen |
Heat Actions
Mine's Heat Actions are powerful special moves that can be performed under specific conditions. As Mine cannot hold or use weapons, all of the below can only be used through in-combat actions. In Dark Awakening, the available Heat Actions will change regardless of the number of hearts used.
Normal Style
| Heat Action | Conditions |
|---|---|
| Essence of Close Combat | Hold down [Button A] to attack |
| Essence of Counterblow | Perfect Evade an enemy attack and land an attack |
| Essence of Neutralization | When facing an enemy with a gun in fighting stance |
| Essence of Fatal Flaw | When in front of a stunned enemy. |
| Essence of Triple Roundhouse | Taunt when surrounded by 3 enemies. |
| Essence of Curbstomp | Near a downed enemy |
| Essence of Aerial Supremacy | Hold [Button A] to use the aerial supremacy special action, without using another input. |
Dark Awakening
| Heat Action | Conditions |
|---|---|
| Essence of Aerial Axe Knee | Hold [Button A] to use the aerial supremacy special action, without using another input. |
| Essence of Knee meets Gut | Near a downed enemy |
| Essence of Counter Punishment | Perfect Evade an enemy attack and land an attack |
Special
| Heat Action | Conditions |
|---|---|
| Essence of Tag Team (Kanda) | When an ally, likely Kanda is holding an enemy walk up to trigger |
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