Learn to master the Ryukyu Style in Yakuza Kiwami 3. This guide covers weapon usage, combos, Heat Actions, and strategies for Kiryu's unique fighting style.
The Ryukyu Style is a new fighting style for Kiryu in Yakuza Kiwami 3, focusing on the use of various weapons. To achieve full mastery, you must defeat a total of 600 enemies while using this style. This style allows Kiryu to wield multiple weapons simultaneously without them breaking, offering diverse combat options for different situations.
Unlike other styles, Kiryu cannot pick up weapons in Ryukyu Style, but he doesn't need to, as he can utilize over 6 different weapons at any time. While Kiryu cannot Quickstep in this style, he can perform a dodge roll. His guard is now a shield, protecting him from blades and gunfire. Mastering perfect guards allows for powerful counter-attacks, but the style is vulnerable to guard-breaking moves.
The variety of weapons in Ryukyu Style enables quick transitions between crowd control with far-reaching weapons and single-target combat with more powerful moves. For instance, the scythe can inflict bleeding, and the Tonfa can stun enemies. This style also features more moves that send enemies flying compared to the Dragon of Dojima style. Dragon Boost can also be used to slightly alter combos.
Combos
| Button Combination | Name/Effect | Unlock Condition | ||
|---|---|---|---|---|
| Knocks the enemy upwards with Sai | Default | |||
| Fling Sai afar In dragon boost will knock back enemies hit. | ||||
| Slice enemy with scythe to knock them down In dragon boost, hooks enemy and sends them flying back | ||||
| Slam enemy with sythe and knock them down In dragon boost hook the enemy and spin them to cause them to fall | ||||
| Tonfa attack combo | ||||
| Tekko attack combo | ||||
| Hold | and then tap | Nunchaku combo | ||
| Hold | and then | Eiku combo | ||
| Hold | to charge and release or wait til charge completes | Surujin AOE, while charging there will be bursts which damage weaker enemies, after charge is released or completed a chain swing based on how long the charge was is used. | ||
| + | or | Guard attack | ||
| Long combo, bashing enemy with shield and small spear end with spear jab which sends them flying back | 300 Training Points | |||
| Hold | Essence of Tonfa End Tonfa combo with powerful kick sending enemies flying | 650 Training Points | ||
| then hold | Essence of Tekko Turn's 3rd attack in the combo into a charged move which sends enemies flying back. | 750 Training Points | ||
| Hold | and then | then hold | Essence of Eiku Eiku Combo ends with a charged attack which sends enemies flying | 1000 Training Points |
Heat Actions
Ryukyu Style has its own set of Heat Actions, similar to the Dragon of Dojima style. However, it cannot utilize weapon or environmental Heat Actions, resulting in fewer options that are specific to its own array of weapons.
| Heat Action | Conditions | |
|---|---|---|
| Essence of Charging Tinbe | When standing near a downed enemy | |
| Essence of Ranged Counterattack | Perfect Guard and then land a guard attack (Light or Heavy) | |
| Essence of Nunchaku Hold | Hold down | to attack |
| Essence of Tekko Guard Break | Use a Tekko Guard break via | (can be used on the first or 2nd strike) |
| Essence of Tonfa Beat Down | Near a Stunned enemy | |
| Essence of Ryukyu Musou | Taunt when surrounded by 3 enemies. |
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