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13 Sentinels: Aegis Rim

13 Sentinels: Aegis Rim

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In 13 Sentinels: Aegis Rim, you'll pilot giant mechs alongside 12 other high-school students to defend Earth from the Deimos invaders. This isn't just about giant robot battles; it's a sprawling narrative woven through time and space, where uncovering clues and keywords in the 'Adventure' segments is key to piecing together the truth. The 'Destruction' phases demand strategic thinking to survive waves of enemies, making for a unique blend of visual novel storytelling and tactical combat.

This guide will help you master both sides of 13 Sentinels. We'll walk you through the intricate steps needed to clear every scenario in the Adventure mode, from gathering those crucial clues to understanding your Sentinels' roles and upgrades. For the intense Destruction waves, we'll provide combat tips and strategies to help you survive the Deimos onslaught. Plus, we've got you covered with extras like trophy guides and dedicated tip pages to ensure you experience everything the game has to offer.

Combat Guide (PS4) by epiphenom

Learn the combat mechanics of 13 Sentinels: Aegis Rim with this PS4 guide. Covers basic concepts, units, meta-systems, pilots, and Kaiju.

Walkthrough
  1. 1
    Begin by understanding the Introduction to combat in 13 Sentinels: Aegis Rim.
  2. 2
    Familiarize yourself with the Basic Concepts, which include:
  3. 3
    Terms and Game Concepts (e.g., minimap (the small circular map in the bottom-left corner of your screen), radar (your minimap with nearby blips and threats marked), HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), cover (press the cover button to crouch behind walls or objects), headshot (a shot that lands on the enemy's head, usually an instant kill), cutscene (a non-interactive cinematic the game plays automatically), checkpoint (an auto-save point you restart from on death), wanted level (the star icons in the top-right showing how aggressively police pursue you), DLC (downloadable content — extra missions or items released after launch), NPC (non-player character — anyone the game controls, not you), respawn (be brought back to life at a checkpoint after death), waypoint (a marker on your map you've manually placed as a destination), free roam (the open-world mode where you move and play without an active mission), mod (a community-made modification that changes the game))
  4. 4
    Units and Selection
  5. 5
    Brain Overload
  6. 6
    S Ranks
  7. 7
    Meta-Chips and Upgrades
  8. 8
    Explore the different Sentinels, categorized by generation:
  9. 9
    Generation 1
  10. 10
    Generation 2
  11. 11
    Generation 3
  12. 12
    Generation 4
  13. 13
    Understand the Meta-System, including:
  14. 14
    Enhancement Passives
  15. 15
    Meta-Skills
  16. 16
    Sentinel Upgrades
  17. 17
    Learn about the Pilots, their unique abilities, and roles:
  18. 18
    No. 10, Nenji Ogata
  19. 19
    No. 11, Ei Sekigahara
  20. 20
    No. 12, Takatoshi Hijiyama
  21. 21
    No. 13, Juro Kurabe
  22. 22
    No. 14, Ryoko Shinonome
  23. 23
    No. 15, Iori Fuyusaka
  24. 24
    No. 16, Tomi Kisaragi
  25. 25
    No. 17, Natsuno Minami
  26. 26
    No. 19, Keitaro Miura
  27. 27
    No. 20, Shu Amiguchi
  28. 28
    No. 21, Yuki Takamiya
  29. 29
    No. 22, Renya Gouto
  30. 30
    No. 23, Megumi Yakushiji
  31. 31
    Identify and understand the different types of Kaiju you will face:
  32. 32
    Workers
  33. 33
    Hunters
  34. 34
    G-Molers
  35. 35
    Drillflies
  36. 36
    Drum Mines
  37. 37
    Twintails
  38. 38
    APSOS
  39. 39
    Hi-Quads
  40. 40
    Terra Carriers
  41. 41
    RPFs
  42. 42
    Gladiators
  43. 43
    Kaiju Statistics
  44. 44
    Delve into Advanced Concepts such as:
  45. 45
    Action Economy
  46. 46
    EP Management
  47. 47
    Review the Changes From 1.01, including:
  48. 48
    The Sentry Gun
  49. 49
    Interceptors
  50. 50
    Changed Playstyles
  51. 51
    Simplified Strategy
  52. 52
    Gladiators, Again
  53. 53
    Utilize the Wave by Wave Guide for specific locations:
  54. 54
    Ashitaba City
  55. 55
    Shibugaki City
  56. 56
    Himawari Ward
  57. 57
    Sakura Ward
  58. 58
    Follow the Blind One Run Challenge Order for a specific challenge.
  59. 59
    Consult the Version History for updates to the game.
Tips
  • Pay close attention to the terms and game concepts to effectively navigate combat.
  • Understanding the different Sentinel generations and their capabilities is crucial for strategic deployment.
  • Mastering EP (Energy Points) management is key to executing powerful Meta-Skills and Sentinel abilities.
  • Knowing the strengths and weaknesses of each Kaiju type will help you adapt your tactics.
  • Familiarize yourself with the specific challenges and layouts of each city in the Wave by Wave Guide.

Terms and Game Concepts

Learn the essential terms and game concepts for 13 Sentinels: Aegis Rim, including HP, EP, ATK, DEF, SPD, ACC, POW, WT, BOL, and more.

This section explains the core terms and game concepts used throughout 13 Sentinels: Aegis Rim. Understanding these will help you better grasp the game's mechanics and strategies.

HP
Health points. The amount of damage a Sentinel can take before it’s immobilized.
EP
Energy points. Resource consumed to use armament. Restored through the Defend command or by getting the killing blow on kaiju.
ATK
Sentinel attack stat. Increases the damage of most attacks.
DEF
Sentinel defense stat. Decreases damage taken.
SPD
Sentinel speed stat. Slightly speeds up Wait Time.
ACC
Stat that increases the chance that the Sentinel gets a critical hit (orange numbers, double damage).
POW
Stat that indicates the damage of an ability. Useful mostly for comparing abilities to each other to see which deals more damage. Modified by ATK to calculate the final damage.
WT
Wait time. Usually part of the description of an action, and it describes how much time you have to wait until the unit can act again. Modified by SPD.
In-game time
Time as denoted by the timer in the upper middle of the screen. Some abilities have durations measured with in-game time.
BOL
Brain Overload. Each pilot has a BOL stat that, when it reaches 1000 or above, causes that pilot to have to skip the next battle, at which point BOL resets to 0. By default each battle adds 500 BOL to every pilot on the strike team.
Armored
An enemy status that causes them to take only 1/3 damage from attacks without the armor-piercing capability.
Back attack
Most attacks that hit a kaiju from an angle in their back 90 degrees deal 50% additional daamge. Every kaiju has a small white triangle on their symbol indicating facing, which helps you determine where their back is.
Setup Movement
Movement that occurs in the course of using an armament, which does not use WT like a normal move.
Power attack
Special kaiju attack that shows up as a magenta colored danger zone that slowly fills with yellow to indicate the time until the attack executes.
Wave
The game uses this term to refer to individual combat stages. Synonymous with “battle” or “mission”.
G1, G2, G3, G4
Generation 1, 2, 3, 4. Used to refer to Sentinel classes.
Unlockable unique armament
Refers to the pilot specific unique armaments added first in the Nintendo Switch version of 13 Sentinels and later added to the PS4 version in patch 1.02.

Combat Guide (PS4) by epiphenom (2)

Learn the essential terms and game concepts in 13 Sentinels: Aegis Rim, including Brain Overload and S Ranks, to master the game.

Walkthrough
  1. 1
    Navigate to the 'Basic Concepts' section within the game's Table of Contents.
  2. 2
    Select 'Terms and Game Concepts' to begin understanding the fundamental elements of 13 Sentinels: Aegis Rim.
  3. 3
    Familiarize yourself with concepts like 'Brain Overload' and 'S Ranks' as detailed in the guide.
  4. 4
    Explore other related sections such as 'Units and Selection', 'Meta-Chips and Upgrades', 'Sentinels', 'Meta-System', 'Pilots', 'Kaiju', and 'Advanced Concepts' for a comprehensive understanding.
Tips
  • Pay close attention to the definitions of terms like minimap (a small map displayed on the HUD (Heads-Up Display) showing your immediate surroundings), radar (your minimap with nearby blips and threats marked), HUD, cover (press the cover button to crouch behind walls or objects), headshot (a shot that lands on the enemy's head, usually an instant kill), cutscene (an animated sequence that advances the story or provides context), checkpoint (an auto-save point you restart from on death), wanted level (the star icons in the top-right showing how aggressively police pursue you), DLC (Downloadable Content), NPC (Non-Player Character), respawn (be brought back to life at a checkpoint after death), waypoint (a marker on your map you've manually placed as a destination), and free roam (the open-world mode where you move and play without an active mission).
  • Understanding 'Brain Overload' is crucial for managing your combat effectiveness.
  • Strive to achieve 'S Ranks' in missions to unlock the best rewards and signify mastery.

Basic Concepts

Understand the basic mechanical functions of 13 Sentinels: Aegis Rim with this gameplay primer. Covers essential concepts to smooth over knowledge gaps.

Walkthrough
  1. 1
    Understand the basic mechanical functions of 13 Sentinels: Aegis Rim.
  2. 2
    Many concepts can be picked up through gameplay observation.
  3. 3
    This section covers essential concepts to fill in any knowledge gaps.
Tips
  • Everyone focuses on different things during gameplay, so knowledge gaps can occur.
  • 13 Sentinels: Aegis Rim does not take special care to document every mechanical function.

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