In 13 Sentinels: Aegis Rim, you'll pilot giant mechs alongside 12 other high-school students to defend Earth from the Deimos invaders. This isn't just about giant robot battles; it's a sprawling narrative woven through time and space, where uncovering clues and keywords in the 'Adventure' segments is key to piecing together the truth. The 'Destruction' phases demand strategic thinking to survive waves of enemies, making for a unique blend of visual novel storytelling and tactical combat.
This guide will help you master both sides of 13 Sentinels. We'll walk you through the intricate steps needed to clear every scenario in the Adventure mode, from gathering those crucial clues to understanding your Sentinels' roles and upgrades. For the intense Destruction waves, we'll provide combat tips and strategies to help you survive the Deimos onslaught. Plus, we've got you covered with extras like trophy guides and dedicated tip pages to ensure you experience everything the game has to offer.
Combat Guide (PS4) by epiphenom
Learn the combat mechanics of 13 Sentinels: Aegis Rim with this PS4 guide. Covers basic concepts, units, meta-systems, pilots, and Kaiju.
- 1Begin by understanding the Introduction to combat in 13 Sentinels: Aegis Rim.
- 2Familiarize yourself with the Basic Concepts, which include:
- 3Terms and Game Concepts (e.g., minimap (the small circular map in the bottom-left corner of your screen), radar (your minimap with nearby blips and threats marked), HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), cover (press the cover button to crouch behind walls or objects), headshot (a shot that lands on the enemy's head, usually an instant kill), cutscene (a non-interactive cinematic the game plays automatically), checkpoint (an auto-save point you restart from on death), wanted level (the star icons in the top-right showing how aggressively police pursue you), DLC (downloadable content — extra missions or items released after launch), NPC (non-player character — anyone the game controls, not you), respawn (be brought back to life at a checkpoint after death), waypoint (a marker on your map you've manually placed as a destination), free roam (the open-world mode where you move and play without an active mission), mod (a community-made modification that changes the game))
- 4Units and Selection
- 5Brain Overload
- 6S Ranks
- 7Meta-Chips and Upgrades
- 8Explore the different Sentinels, categorized by generation:
- 9Generation 1
- 10Generation 2
- 11Generation 3
- 12Generation 4
- 13Understand the Meta-System, including:
- 14Enhancement Passives
- 15Meta-Skills
- 16Sentinel Upgrades
- 17Learn about the Pilots, their unique abilities, and roles:
- 18No. 10, Nenji Ogata
- 19No. 11, Ei Sekigahara
- 20No. 12, Takatoshi Hijiyama
- 21No. 13, Juro Kurabe
- 22No. 14, Ryoko Shinonome
- 23No. 15, Iori Fuyusaka
- 24No. 16, Tomi Kisaragi
- 25No. 17, Natsuno Minami
- 26No. 19, Keitaro Miura
- 27No. 20, Shu Amiguchi
- 28No. 21, Yuki Takamiya
- 29No. 22, Renya Gouto
- 30No. 23, Megumi Yakushiji
- 31Identify and understand the different types of Kaiju you will face:
- 32Workers
- 33Hunters
- 34G-Molers
- 35Drillflies
- 36Drum Mines
- 37Twintails
- 38APSOS
- 39Hi-Quads
- 40Terra Carriers
- 41RPFs
- 42Gladiators
- 43Kaiju Statistics
- 44Delve into Advanced Concepts such as:
- 45Action Economy
- 46EP Management
- 47Review the Changes From 1.01, including:
- 48The Sentry Gun
- 49Interceptors
- 50Changed Playstyles
- 51Simplified Strategy
- 52Gladiators, Again
- 53Utilize the Wave by Wave Guide for specific locations:
- 54Ashitaba City
- 55Shibugaki City
- 56Himawari Ward
- 57Sakura Ward
- 58Follow the Blind One Run Challenge Order for a specific challenge.
- 59Consult the Version History for updates to the game.
- Pay close attention to the terms and game concepts to effectively navigate combat.
- Understanding the different Sentinel generations and their capabilities is crucial for strategic deployment.
- Mastering EP (Energy Points) management is key to executing powerful Meta-Skills and Sentinel abilities.
- Knowing the strengths and weaknesses of each Kaiju type will help you adapt your tactics.
- Familiarize yourself with the specific challenges and layouts of each city in the Wave by Wave Guide.
Terms and Game Concepts
Learn the essential terms and game concepts for 13 Sentinels: Aegis Rim, including HP, EP, ATK, DEF, SPD, ACC, POW, WT, BOL, and more.
This section explains the core terms and game concepts used throughout 13 Sentinels: Aegis Rim. Understanding these will help you better grasp the game's mechanics and strategies.
- HP
- Health points. The amount of damage a Sentinel can take before it’s immobilized.
- EP
- Energy points. Resource consumed to use armament. Restored through the Defend command or by getting the killing blow on kaiju.
- ATK
- Sentinel attack stat. Increases the damage of most attacks.
- DEF
- Sentinel defense stat. Decreases damage taken.
- SPD
- Sentinel speed stat. Slightly speeds up Wait Time.
- ACC
- Stat that increases the chance that the Sentinel gets a critical hit (orange numbers, double damage).
- POW
- Stat that indicates the damage of an ability. Useful mostly for comparing abilities to each other to see which deals more damage. Modified by ATK to calculate the final damage.
- WT
- Wait time. Usually part of the description of an action, and it describes how much time you have to wait until the unit can act again. Modified by SPD.
- In-game time
- Time as denoted by the timer in the upper middle of the screen. Some abilities have durations measured with in-game time.
- BOL
- Brain Overload. Each pilot has a BOL stat that, when it reaches 1000 or above, causes that pilot to have to skip the next battle, at which point BOL resets to 0. By default each battle adds 500 BOL to every pilot on the strike team.
- Armored
- An enemy status that causes them to take only 1/3 damage from attacks without the armor-piercing capability.
- Back attack
- Most attacks that hit a kaiju from an angle in their back 90 degrees deal 50% additional daamge. Every kaiju has a small white triangle on their symbol indicating facing, which helps you determine where their back is.
- Setup Movement
- Movement that occurs in the course of using an armament, which does not use WT like a normal move.
- Power attack
- Special kaiju attack that shows up as a magenta colored danger zone that slowly fills with yellow to indicate the time until the attack executes.
- Wave
- The game uses this term to refer to individual combat stages. Synonymous with “battle” or “mission”.
- G1, G2, G3, G4
- Generation 1, 2, 3, 4. Used to refer to Sentinel classes.
- Unlockable unique armament
- Refers to the pilot specific unique armaments added first in the Nintendo Switch version of 13 Sentinels and later added to the PS4 version in patch 1.02.
Combat Guide (PS4) by epiphenom (2)
Learn the essential terms and game concepts in 13 Sentinels: Aegis Rim, including Brain Overload and S Ranks, to master the game.
- 1Navigate to the 'Basic Concepts' section within the game's Table of Contents.
- 2Select 'Terms and Game Concepts' to begin understanding the fundamental elements of 13 Sentinels: Aegis Rim.
- 3Familiarize yourself with concepts like 'Brain Overload' and 'S Ranks' as detailed in the guide.
- 4Explore other related sections such as 'Units and Selection', 'Meta-Chips and Upgrades', 'Sentinels', 'Meta-System', 'Pilots', 'Kaiju', and 'Advanced Concepts' for a comprehensive understanding.
- Pay close attention to the definitions of terms like minimap (a small map displayed on the HUD (Heads-Up Display) showing your immediate surroundings), radar (your minimap with nearby blips and threats marked), HUD, cover (press the cover button to crouch behind walls or objects), headshot (a shot that lands on the enemy's head, usually an instant kill), cutscene (an animated sequence that advances the story or provides context), checkpoint (an auto-save point you restart from on death), wanted level (the star icons in the top-right showing how aggressively police pursue you), DLC (Downloadable Content), NPC (Non-Player Character), respawn (be brought back to life at a checkpoint after death), waypoint (a marker on your map you've manually placed as a destination), and free roam (the open-world mode where you move and play without an active mission).
- Understanding 'Brain Overload' is crucial for managing your combat effectiveness.
- Strive to achieve 'S Ranks' in missions to unlock the best rewards and signify mastery.
Basic Concepts
Understand the basic mechanical functions of 13 Sentinels: Aegis Rim with this gameplay primer. Covers essential concepts to smooth over knowledge gaps.
- 1Understand the basic mechanical functions of 13 Sentinels: Aegis Rim.
- 2Many concepts can be picked up through gameplay observation.
- 3This section covers essential concepts to fill in any knowledge gaps.
- Everyone focuses on different things during gameplay, so knowledge gaps can occur.
- 13 Sentinels: Aegis Rim does not take special care to document every mechanical function.
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