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No. 11, Ei Sekigahara
13 Sentinels: Aegis Rim

No. 11, Ei Sekigahara

Learn about Ei Sekigahara's unique armaments like Forced Cooling Device and Hurricane Rush in 13 Sentinels: Aegis Rim. Includes skill analysis.

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Learn about Ei Sekigahara's unique armaments like Forced Cooling Device and Hurricane Rush in 13 Sentinels: Aegis Rim. Includes skill analysis.

Walkthrough
  1. 1
    Forced Cooling Device (G1): Unlock and equip this armament as soon as you can afford it. It enhances action economy by allowing more actions, which is crucial in a system based around it.
  2. 2
    Hurricane Rush: This armament unlocks from Rush Attack, which is free to enhance to +4. Hurricane Rush functions similarly to Rush Attack but delivers punches in a circle around Ei, hitting more targets with less damage per punch. It hits air units (but not missiles) and is effective against medium and large fliers, and particularly useful for punching down a Terra Carrier. It does not pierce armor.
  3. 3
    Anti-Ground Barrage: This armament unlocks from Anti-Ground Multi-Lock Missiles. It fires four times as many rockets as the base armament, dealing significant splash damage that can wipe out small or medium kaiju (armored or not) and heavily damage large kaiju. Fully enhanced with the limiter off, it can kill armored large kaiju. However, it has a hefty EP (explained below) cost of 300, making it difficult to maintain Limiter Removal simultaneously. It is often outclassed by Demolisher Blade, which costs half the EP and performs about 70% of the function.

Recommended Armaments:

  • Rush Attack
  • Demolisher Blade
  • Limiter Removal
  • Anti-Air Defensive Flares
  • EMP Surrounding
  • Forced Cooling Device

Ei’s Skills:

  • Motorcyclist: Raises movement speed when outside the Sentinel. This skill is not relevant if you do not eject from your Sentinel. When active, Ei and Shu are compelled to follow roads.
  • I Work Alone: Raises Ei’s attack and WT (explained below) speed when nobody else is nearby. This skill is essentially always active for G1 Sentinels and is very helpful.
  • CQC Specialist: Raises the damage of close-range abilities (Rush Attack, Hurricane Rush, Demolisher Blade) when Ei is closer to the enemy.
  • Marksman: Raises critical rate against airborne units. This skill is difficult to test due to the minuscule critical rate of units.
Tips
  • Ei's base G1 armaments are already strong, making his unique armaments compete for limited slots.
  • Hurricane Rush is effective against groups and flying units, but does not pierce armor.
  • Anti-Ground Barrage is extremely powerful against groups but has a high EP cost, making it a trade-off against other abilities like Demolisher Blade.
  • The skill 'I Work Alone' is beneficial as G1s typically operate independently.
  • 'Motorcyclist' is a flavor skill that forces road-bound movement when ejected.

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