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No. 13, Juro Kurabe
13 Sentinels: Aegis Rim

No. 13, Juro Kurabe

Juro Kurabe in 13 Sentinels: Aegis Rim features the powerful Arm-Mounted Piercing Cannons. Learn about his skills and recommended armaments.

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Juro Kurabe in 13 Sentinels: Aegis Rim features the powerful Arm-Mounted Piercing Cannons. Learn about his skills and recommended armaments.

Walkthrough
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    Juro has exceptional pilot skills with good bonuses and easy trigger conditions, combined with his powerful armament, making him one of the strongest options for any battle.

Unique Armaments

Arm-Mounted Piercing Cannons

This ability unlocks from Arm-Mounted Machine Cannons. Despite its name and visual similarity to a multi-bullet attack, it is an area attack that deals the same damage to everything in a massive cone, with a max range comparable to the Main Battery Heavy Railgun. It has a setup movement to help get the right angle. While initially underwhelming, with enhancements and Juro leveling up, it can kill most non-large kaiju from the early midgame onward. It is not ideal for killing large kaiju unless at close range.

Elite Plasma Arc Fusion Cutter

This unlocks from Plasma Arc Fusion Cutter and shares its attributes: short range, some setup movement, armor piercing, and single-target. It deals about 30% less damage on twice as many hits, resulting in an overall damage increase of about 40%. It costs 500 EP and has a WT that starts at 13.5, reducing by about 0.4 per enhancement level. Its starting WT is greater than the Super Large Missile, and its cost is second only to it, with less impact. It is a clunky, expensive, and inefficient armament.

Recommended Armaments

  • Arm-Mounted Piercing Cannons
  • Plasma Arc Fusion Cutter
  • anything
  • anything
  • anything
  • anything

Juro’s Skills

  • I’ll Protect You All: Raises stats proportional to the number of attack members.
  • Movie Addiction: Speeds up Juro’s WT as long as you have a win streak going. This is active as long as you don’t recover.
  • Kaiju Nerd: This is the same as Takatoshi’s That’s More Like It.
  • Never Again: Attack increases when the terminal is 40% or less. This is not active in missions you are going to S-rank.
  • Restored Memories: A conditionless all-stats increase.
  • The Only Neat Thing to Do: A massive speed increase to everybody, active only in the final battle.

Juro’s Defensive Armament

Juro uses Multi Rocket Launchers, which targets a single enemy and hits it with 3 rockets with moderate splash damage. It has enough power to kill small kaiju and can clean up 1-2 small kaiju headed for the terminal.

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