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Initiation 1: Late Night
Alan Wake 2

Initiation 1: Late Night

Follow our comprehensive guide to navigate Alan Wake 2's 'Initiation 1: Late Night' mission, including finding collectibles, solving puzzles, and progressing through the story.

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Follow our comprehensive guide to navigate Alan Wake 2's 'Initiation 1: Late Night' mission, including finding collectibles, solving puzzles, and progressing through the story.

Walkthrough
  1. 1
    You start in a green room. Interact with the TV to trigger the talk show.
  2. 2
    After the interview, you're in a darkened TV studio. Follow the corridor marked "Exit".
  3. 3
    The first door on the left is the Old Gods of Asgard's dressing room. Note the number "665" on the wall.
  4. 4
    The next door is Mr. Door's dressing room. Inside, find the book _My Interpretation of Many Worlds_ by Dr. Casper Darling.
  5. 5
    The door at the end of the corridor has a keypad. Enter "665" to open it.
  6. 6
    Proceed down the corridor. Look left to see a TV on a shelf; interact with it to unlock the _Spiral_ Writer's Journey video (9/9).
  7. 7
    The next door is locked. Turn right into a storage room. Continue towards a red light and try to go through the door to the stage.
  8. 8
    You'll enter the Writer's Room. You can examine the Plot Board, then sit at the typewriter to proceed.
  9. 9
    You return to the green room. Interact with the TV again to switch to the studio.
  10. 10
    After the show, you're back in the darkened studio. Go to the Old Gods' dressing room. The neon sign will show "5, 6, 5" lighting up.
  11. 11
    Go to the end of the corridor and enter "565" into the keypad to open the door.
  12. 12
    Proceed through the storage room and the next door into a cafeteria.
  13. 13
    Enter the "Janitor's Office" to meet Ahti. He gives you the Janitor's Key and tells you to find something in the basement.
  14. 14
    Leave the office and go through the door next to it to find the Talk Show Studio map (4/11) on the wall.
  15. 15
    Go through the door at the end of the corridor and then to the door leading to the basement. Use the Janitor's Key to unlock it.
  16. 16
    Go down two flights of stairs to the Workshop. Pick up the Angel Lamp from the shoebox on the table.
  17. 17
    Hold X to absorb the room's light into the Angel Lamp. This is the "Light Shift" ability, used to modify the environment.
  18. 18
    Return to the previous area and approach the fence. Hold X to transfer the light to the other side, changing the basement layout.
  19. 19
    Move towards the exit and Shift Light again to revert the layout, allowing you to pass the fence.
  20. 20
    Go through the exit and up the stairs. Ignore the stairs leading up and head down the corridor.
  21. 21
    Continue through the door at the end and down another corridor.
  22. 22
    Go through the final door to find a flickering TV. Shift Light to unlock the _Dark Place_ Writer's Journey video (1/9).
  23. 23
    After the video, you unlock the Talk Show trophy and the Poe - _This Road (The Mirror Is a Trap)_ Song (4/14).
  24. 24
    Save your game using the thermos on the desk if desired.
  25. 25
    Go through the doorway to the right of the TV screens and up the stairs to leave the studio.
  26. 26
    You emerge and hear a payphone ringing. Examine the nearby noticeboard to obtain the Dark Place map (5/11).
  27. 27
    Pick up the phone. The caller instructs you to get to the subway in Caldera Street Station.
Tips
  • You cannot collect your weapons from the Shoebox at this point; you have to acquire the revolver first.
  • Talk Show trophy
  • Poe - _This Road (The Mirror Is a Trap)_ Song (4/14)
  • Writer's Journey video: _Spiral_ (9/9)
  • Writer's Journey video: _Dark Place_ (1/9)
  • Maps: Talk Show Studio (4/11), Dark Place (5/11)

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