Complete walkthrough for Alan Wake 2 Return 9: Come Home. Guide Saga through the Mind Place and the Dark Place, escape challenges, and find crucial items like the Clicker.
Walkthrough
- 1The Mind Place: Escape the Mind Place
- Interact with the Case Board. Saga remarks her work is gone.
- 2Try to leave; you can't. You'll receive a 'Mind Place' key image.
- 3Place the key image on the Case Board. More clues and two questions appear: 'How Do I Leave?' and 'You Failed Them'.
- 4Go to the profiling table and open the 'Other Saga' profile. Select 'Failed "Them"', then 'Casey' and 'Logan'.
- 5Return to the Case Board and place the three obtained clues against 'You Failed Them'.
- 6Examine clues around the Mind Place: Manuscripts, TV, Deer Head, tray by fireplace, folder on wine rack.
- 7Return to the profiling table, click Casey's profile for a clue.
- 8Open 'Other Saga' profile again and select 'Horror Story'.
- 9Return to the Case Board; you should have eight clues. Place the 'Logan is dead' clue multiple times.
- 10Leave the Case Board and find more clues: drawings, newspaper clippings, phone, deer mask, cult symbols.
- 11After placing the latest clues, open 'Other Saga' profile again. Select 'A Way Out', then 'I Need A Way Out!'.
- 12The lights go out. Pick up the torch from the profiling table.
- 13Destroy darkness nodes obscuring: Casey's photo (fireplace), coffee mug (profiling table), mother's card (armchair), charm bracelet (bed), certificate (manuscript desk), and whisky bottles (sideboard).
- 14Return to the Case Board and place clues proving Saga is not a terrible mother, detective, or partner.
- 15Saga realizes her fears are preventing her from leaving.
- 16Open 'Other Saga' profile one last time. Select 'I Am Leaving' to unlock a deduction.
- 17Place this deduction against the 'How Do I Leave?' question and mark the case as closed.
- 18To leave the Mind Place, walk out the door.
- 19The Dark Place: Escape the Dark Place
- 20You emerge in Caldera St. Plaza. Follow the ringing phone to Ocean Avenue and answer it.
- 21The caller directs you to the statue in the plaza to find a shoebox.
- 22Follow humming to Tim Breaker on a bench. Exhaust his dialogue.
- 23Ask to see his manuscript page to receive the 'Door Traverses the Dark Place' Manuscript Page (50/56).
- 24In the Mind Place, bring up Mr. Door's profile, select 'Warlin Door', then 'Moving Through the Dark Place'.
- 25Back in the Dark Place, find a green light above a door on the southern side of the plaza.
- 26Grab supplies from the container next to the door and go through.
- 27Head down stairs and through the next door to Parliament Tower Plaza station.
- 28Go down the platform, through ticket barriers, grab supplies, and head up the steps back to the Dark Place.
- 29Go to the statue of Alan in the plaza and search the shoebox for the Clicker and a Bullet of Light.
- 30Enemies attack. Deal with them and return to the ringing phone.
- 31The caller states Alan needs help finishing the story.
- 32Help Wake Finish the Story from the Mind Place
- 33Go to the light by the subway station entrance for safety.
- 34In the Mind Place, bring up Wake's profile and exhaust all topics.
- 35Saga and Alan discuss the ending: it must be horror, faithful to events, and a price must be paid, but Saga insists Logan and Casey must survive.
- 36Enter the Fountain
- 37Back in the Dark Place, head down the stairs into the subway station.
- 38Go along the platform, deal with Hostile Shadows, and go back through the door you entered from.
- 39Head up the stairs and through the door to Caldera St. Plaza.
- 40Talk to Tor and Odin by the fountain.
- 41Make your way to the fountain; Saga is transported to the Writer's Room, unlocking the End of the Road trophy.
- 42Alan announces he has written the ending and reaches for the Clicker, but Saga insists she must be the one to use it.
Tips
- In the Mind Place, focus on the Case Board and profiling table for progression.
- Destroying darkness nodes is crucial for unlocking clues about Saga's fears.
- In the Dark Place, follow the phone calls and humming sounds for guidance.
- Tim Breaker provides a vital manuscript page for progression.
- The Clicker and Bullet of Light are important items found in the Dark Place.
- Use the light sources in the Dark Place to protect yourself from shadows.
- Pay attention to the dialogue between Saga and Alan in the Mind Place regarding the ending.
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