Skip to content
Return 9: Come Home
Alan Wake 2

Return 9: Come Home

Complete walkthrough for Alan Wake 2 Return 9: Come Home. Guide Saga through the Mind Place and the Dark Place, escape challenges, and find crucial items like the Clicker.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete walkthrough for Alan Wake 2 Return 9: Come Home. Guide Saga through the Mind Place and the Dark Place, escape challenges, and find crucial items like the Clicker.

Walkthrough
  1. 1
    The Mind Place: Escape the Mind Place
    • Interact with the Case Board. Saga remarks her work is gone.
  2. 2
    Try to leave; you can't. You'll receive a 'Mind Place' key image.
  3. 3
    Place the key image on the Case Board. More clues and two questions appear: 'How Do I Leave?' and 'You Failed Them'.
  4. 4
    Go to the profiling table and open the 'Other Saga' profile. Select 'Failed "Them"', then 'Casey' and 'Logan'.
  5. 5
    Return to the Case Board and place the three obtained clues against 'You Failed Them'.
  6. 6
    Examine clues around the Mind Place: Manuscripts, TV, Deer Head, tray by fireplace, folder on wine rack.
  7. 7
    Return to the profiling table, click Casey's profile for a clue.
  8. 8
    Open 'Other Saga' profile again and select 'Horror Story'.
  9. 9
    Return to the Case Board; you should have eight clues. Place the 'Logan is dead' clue multiple times.
  10. 10
    Leave the Case Board and find more clues: drawings, newspaper clippings, phone, deer mask, cult symbols.
  11. 11
    After placing the latest clues, open 'Other Saga' profile again. Select 'A Way Out', then 'I Need A Way Out!'.
  12. 12
    The lights go out. Pick up the torch from the profiling table.
  13. 13
    Destroy darkness nodes obscuring: Casey's photo (fireplace), coffee mug (profiling table), mother's card (armchair), charm bracelet (bed), certificate (manuscript desk), and whisky bottles (sideboard).
  14. 14
    Return to the Case Board and place clues proving Saga is not a terrible mother, detective, or partner.
  15. 15
    Saga realizes her fears are preventing her from leaving.
  16. 16
    Open 'Other Saga' profile one last time. Select 'I Am Leaving' to unlock a deduction.
  17. 17
    Place this deduction against the 'How Do I Leave?' question and mark the case as closed.
  18. 18
    To leave the Mind Place, walk out the door.
  19. 19
    The Dark Place: Escape the Dark Place
  20. 20
    You emerge in Caldera St. Plaza. Follow the ringing phone to Ocean Avenue and answer it.
  21. 21
    The caller directs you to the statue in the plaza to find a shoebox.
  22. 22
    Follow humming to Tim Breaker on a bench. Exhaust his dialogue.
  23. 23
    Ask to see his manuscript page to receive the 'Door Traverses the Dark Place' Manuscript Page (50/56).
  24. 24
    In the Mind Place, bring up Mr. Door's profile, select 'Warlin Door', then 'Moving Through the Dark Place'.
  25. 25
    Back in the Dark Place, find a green light above a door on the southern side of the plaza.
  26. 26
    Grab supplies from the container next to the door and go through.
  27. 27
    Head down stairs and through the next door to Parliament Tower Plaza station.
  28. 28
    Go down the platform, through ticket barriers, grab supplies, and head up the steps back to the Dark Place.
  29. 29
    Go to the statue of Alan in the plaza and search the shoebox for the Clicker and a Bullet of Light.
  30. 30
    Enemies attack. Deal with them and return to the ringing phone.
  31. 31
    The caller states Alan needs help finishing the story.
  32. 32
    Help Wake Finish the Story from the Mind Place
  33. 33
    Go to the light by the subway station entrance for safety.
  34. 34
    In the Mind Place, bring up Wake's profile and exhaust all topics.
  35. 35
    Saga and Alan discuss the ending: it must be horror, faithful to events, and a price must be paid, but Saga insists Logan and Casey must survive.
  36. 36
    Enter the Fountain
  37. 37
    Back in the Dark Place, head down the stairs into the subway station.
  38. 38
    Go along the platform, deal with Hostile Shadows, and go back through the door you entered from.
  39. 39
    Head up the stairs and through the door to Caldera St. Plaza.
  40. 40
    Talk to Tor and Odin by the fountain.
  41. 41
    Make your way to the fountain; Saga is transported to the Writer's Room, unlocking the End of the Road trophy.
  42. 42
    Alan announces he has written the ending and reaches for the Clicker, but Saga insists she must be the one to use it.
Tips
  • In the Mind Place, focus on the Case Board and profiling table for progression.
  • Destroying darkness nodes is crucial for unlocking clues about Saga's fears.
  • In the Dark Place, follow the phone calls and humming sounds for guidance.
  • Tim Breaker provides a vital manuscript page for progression.
  • The Clicker and Bullet of Light are important items found in the Dark Place.
  • Use the light sources in the Dark Place to protect yourself from shadows.
  • Pay attention to the dialogue between Saga and Alan in the Mind Place regarding the ending.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content