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Return Addendum: The Lake House
Alan Wake 2

Return Addendum: The Lake House

Follow the Alan Wake 2 Return Addendum: The Lake House walkthrough as Kiran Estevez investigates strange events and finds FBC files.

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Follow the Alan Wake 2 Return Addendum: The Lake House walkthrough as Kiran Estevez investigates strange events and finds FBC files.

Walkthrough
  1. 1
    After the opening scenes, click on the gate to use your ID card and gain access.
  2. 2
    Jog down the path and cross the footbridge to reach the Lake House.
  3. 3
    Click on the intercom to use your ID card again to enter.
  4. 4
    As you move through the lobby, note the lack of security.
  5. 5
    Turn right and read URGENT REMINDER: LAKE SAFETY PROTOCOLS and SECURITY REPORT RE: LOCALRUMORS (1/37) on a desk.
  6. 6
    Continue down the lobby and read STATUS UPDATE RE: OLDEST HOUSE (2/37) to the left of a desktop computer.
  7. 7
    Find the Lake House Map on a table.
  8. 8
    Go into the office and read REPLACEMENT KEYCARD REQUEST FORM and RESEARCH PROFILE RE: "SUBJECT P" (3/37) on the desk.
  9. 9
    Read UPDATE TO COMPUTER PASSWORD RESET POLICY and SCIENCE FACT OF THE DAY (4/37). The Reset Policy document states computer passwords are no more than six digits, starting with fixed digits and followed by daily changing numbers. Note the age of Hedy Lamarr in the Science Fact: 38.
  10. 10
    Examine the plaque on the bust on the shelves: To my new fellow "Head" of the Lake House (5/37).
  11. 11
    On the right of the bookshelf, find framed certificates: BARROWS UNIVERSITY, SPECIAL SERVICE CERTIFICATE and NOTICE OF APPOINTMENT (6/37). Note the date on the Notice of Appointment: July 18 (or 1807).
  12. 12
    The complete passcode for Marmont's PC is 180738.
  13. 13
    Use the computer to unlock the security office door.
  14. 14
    Head back towards the entrance and go through the now-unlocked security office door to find a Security Clearance 01 Keycard on the desk.
  15. 15
    Take the lift to floor -1 (Painting Production).
  16. 16
    Step out of the lift for a scene.
  17. 17
    Head to the end of the corridor and turn right.
  18. 18
    Go through a doorway to an office and read THRESHOLD LINKING EXPERIMENT PROGRESS REPORT and RESEARCH ORDER (7/37) on the desk.
  19. 19
    Find a shelter to save your game and grab supplies.
  20. 20
    Return to the main area and cross to the far left, then head down to access the office in the bottom left.
  21. 21
    Search a counter top to find the Progress Update #6 document (8/37).
  22. 22
    Grab the Power Core from the table and take it to the Power Core Receptor in the top left corner.
  23. 23
    Pull the lever to restore backup power, unlocking the Fault in the System trophy.
  24. 24
    Make your way to the Panel Control Room and flick the switch to move the paintings, creating different paths.
  25. 25
    Return to the main room and start making your way to the left wall.
  26. 26
    One or more Painted enemies will emerge from the painted walls.
  27. 27
    Evade (L1) the enemies' attacks and run to the left.
  28. 28
    When you see an opening in the wall, run down it and into the elevator.
  29. 29
    Select floor -2. After the lift halts, make your way down the corridor to a living painting.
  30. 30
    Explore its conversation options.
  31. 31
    Return to the lift and select floor -2 again.
  32. 32
    The lift takes you to Sublevel 3. Head down the corridor and go through the double doors.
  33. 33
    Go into the lower office (ATD Chief Technician) and read REFINEMENT PROCESS (9/37) on the desk.
  34. 34
    Go across the corridor to ATD Output Evaluation & Grading and read the pages pinned to the board, Rudolf Lane stood back from the canvas (10/37) and Diana and Jules Marmont had once been a team (11/37).
Tips
  • There is a trophy for reading all the FBC files and documents in the Lake House.
  • There is a trophy for figuring out and using the passcodes for a total of five computers in the Lake House.
  • You are unable to harm the Painted enemies at this time. If you have a Flashbang, throw it at one of them to stun it, unlocking the related trophy.
  • You will not be returning to the ground floor, so ensure you have found all FBC files.

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