Skip to content
Chapter 36: Hangar Deck
Bioshock Infinite

Chapter 36: Hangar Deck

Complete the Hangar Deck section in bioshock infinite, including finding Voxophones and Equippable Gear.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete the Hangar Deck section in bioshock infinite, including finding Voxophones and Equippable Gear.

Walkthrough
  1. 1
    Upon docking with the Hand of the Prophet, you'll be on the Hangar deck. Clear the initial 12 Founder soldiers.
  2. 2
    Use the tears available: a friendly mosquito on the left outer deck and a friendly rocket auto-turret on the right outer deck.
  3. 3
    Destroy the auto-turret ahead by popping out the door to the left. You can use the mosquito tear here.
  4. 4
    Return to the starting area and head to the opposite side. Destroy the auto-turret on the other side of the ship, using the rocket-turret tear if desired.
  5. 5
    Clear any additional soldiers encountered.
  6. 6
    Enter the door on one of the walkways and follow the cabin until you exit onto the platform with the destroyed turret.
  7. 7
    Turn right to approach the control centre at the front of the ship.
  8. 8
    Eliminate the 4-5 Founder soldiers and the auto-turrets on either side of the control room.
  9. 9
    Interact with the button at the front of the ship to clear the sky-lines.
  10. 10
    While waiting, loot the rest of the deck. Check the cabins next to the two auto-turrets you destroyed earlier. You will find a Minuteman’s Armory and a Veni! Vidi! Vigor! vending machine.
  11. 11
    When ready, use the sky-line to reach the next level above.
  12. 12
    As the sky-line passes the deck, try to land on the zeppelin's wing.
  13. 13
    Use the supports as cover (press the cover button to crouch behind walls or objects) to work your way up to the stairs on the front right towards the control panels, clearing the 6 Founder soldiers.
  14. 14
    Reach the control panel to drop pods from the next sky-line, but do not press it yet.
  15. 15
    Go down the nearby stairs to find a locked door. Elizabeth can open this door (requires 1 lock pick).
  16. 16
    Enter the door. Immediately go into the open door to the right to find a crank gun.
  17. 17
    Exit that room and continue through the back via the doors on either side of the headless patriot.
  18. 18
    In the next area, find a Voxophone [1/1] on a table next to a flag.
  19. 19
    Go behind this section of wall and find a door with a button. Hit the button to open it.
  20. 20
    You will be back on the deck. In front of you is another locked door. Have Elizabeth unlock it (requires 3 lock picks).
  21. 21
    Inside, find an RPG on the table to the left. At the very back of the room on a desk, find a gift containing a piece of Equippable Gear [1/1].
  22. 22
    Backtrack to the button to clear the next sky-line. Before hitting it, turn around to survey the area.
  23. 23
    There are three tears available for the upcoming fight: a friendly auto-turret down the stairs to the right, a friendly auto-turret down the stairs to the left, and a crate of medical kits in the middle of the upper raised platform.
  24. 24
    Activate the auto-turret on the right.
  25. 25
    Three gunships loaded with Vox soldiers and grenadiers will approach from the right and drop off their crew.
  26. 26
    A short while later, another group of ships will dock on the left and drop off more Vox soldiers and a motorized patriot.
  27. 27
    Monitor the situation and have Elizabeth change the active auto-turret as needed.
  28. 28
    Shoot any soldiers that come too close, but stay near the controls.
  29. 29
    Wait for the sky-line to be clear. When Elizabeth says it's clear, hop onto the sky-line behind the control panel and ride it up to the next platform.
  30. 30
    Once landed, climb the nearby ramp and enter the door at the top.
Tips
  • The Hangar Deck has two tears that can provide assistance: a friendly mosquito and a friendly rocket auto-turret.
  • You can find a crank gun inside a locked room requiring 1 lock pick.
  • Another locked room requires 3 lock picks and contains an RPG and a piece of Equippable Gear.
  • During the defense against the gunships, utilize the three available tears: two friendly auto-turrets and a crate of medical kits.
  • You do not need to kill all enemies to proceed; wait for the sky-line to be clear.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content