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Chapter 37: Engineering Deck
Bioshock Infinite

Chapter 37: Engineering Deck

Complete the Engineering Deck section of bioshock infinite, including defeating the Handyman and finding 2 Voxophones.

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Complete the Engineering Deck section of bioshock infinite, including defeating the Handyman and finding 2 Voxophones.

Walkthrough
  1. 1
    Grab any available salts and climb the stairs to the top of the Engineering Deck. Enter the door to reach a large room.
  2. 2
    This room is divided into two sections. The first, larger section has raised platforms on the left and right with a sky-line encircling it. The second, smaller room ahead contains two wall-mounted auto-turrets.
  3. 3
    Utilize the tears in the first room: a friendly auto-turret on the right raised platform, a crate of medical kits below the far left raised platform, and a friendly rocket auto-turret on a central platform.
  4. 4
    As you enter the first room, 5-6 Vox soldiers will attack. A Handyman will then emerge from the back room, accompanied by more Vox soldiers.
  5. 5
    To manage the fight, ride the sky-line around the room and activate the auto-turrets. Return to the entrance and engage enemies from cover (press the cover button to crouch behind walls or objects).
  6. 6
    When the Handyman approaches, you can either fight him immediately or ride the sky-line to the far end, activating the other turret if needed.
  7. 7
    Kite the Handyman around the room to allow him to eliminate some Vox soldiers. Once the soldiers are cleared, defeat the Handyman. He drops a piece of Equippable Gear.
  8. 8
    After defeating the Handyman, 4-5 more Vox soldiers will spawn in the back room. Eliminate them from cover in the first room.
  9. 9
    Climb the stairs to the second room. The wall-mounted auto-turrets flanking the doorway will activate. Carefully ascend the stairs, eliminating them one by one.
  10. 10
    In the back of the now-clear second room, you'll find a Minuteman's Armory vending machine for weapon upgrades.
  11. 11
    Use the sky-line in this room to travel to the far end of the ship. Drop down to the deck below and enter the door.
  12. 12
    Approach the sculpture in the middle of the room for a conversation with Elizabeth. Continue through the door she opens.
  13. 13
    Proceed to the far end of this room for a scene. Press the buttons when prompted.
  14. 14
    After the scene, enter the door behind the fountain. Climb the stairs and follow the wooden walkway.
  15. 15
    At the top of a short set of stairs, ignore the larger stairs for now. On this platform, enter the door on the left. This office contains a desk with a Voxophone [1/2] and a hand cannon.
  16. 16
    Enter the door on the right, which leads to a bedroom. A sniper rifle and a shotgun are mounted on the wall near the door. Another Voxophone [2/2] is on the bed.
  17. 17
    Exit back to the main area and climb the stairs. Follow the walkway to the end and have Elizabeth unlock the door.
  18. 18
    Inside, interact with the control panel for a scene.
Tips
  • Using the friendly auto-turrets and the sky-line can help manage the large number of enemies, especially the Handyman.
  • Kiting the Handyman can cause him to eliminate some of the Vox soldiers for you.
  • The Handyman drops a piece of Equippable Gear upon defeat.
  • Be cautious when ascending the stairs to the second room, as the auto-turrets will activate.
  • The office on the platform contains a Voxophone and a Hand Cannon. The bedroom contains a Sniper Rifle, Shotgun, and another Voxophone.
  • Equippable Gear [1/1]
  • Voxophone [1/2]
  • Voxophone [2/2]

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