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Part 50
Bully: Scholarship Edition

Part 50

Your Bully: Scholarship Edition Part 50 guide covers missions like 'The Nerds' and 'Help Gary,' detailing how to complete them and earn rewards.

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Your Bully: Scholarship Edition Part 50 guide covers missions like 'The Nerds' and 'Help Gary,' detailing how to complete them and earn rewards.

Alright, let's dive into Part 50 of Bully: Scholarship Edition! This section's got a couple of missions for us: 'The Nerds' and 'Help Gary.' We'll walk through each one step-by-step so you can get those rewards and keep moving forward.

Mission: The Nerds

Walkthrough
  1. 1

    Where: Near the Library.

    What: You'll encounter Melvin, who's upset about his stolen Character Sheets. He'll offer you 10 'grotes' and a choice of his 'wenches' if you retrieve them. Accept the quest.

  2. 2

    Where: Near the Library path.

    What: The first Sheet is held by two Bullies. One of them will literally kick you in the balls. You've got five seconds to get up, so don't dawdle! Once you're back on your feet, they'll bail, leaving the Sheet behind.

    Why this way: If you don't get up in time, you'll fail the mission.

  3. 3

    Where: Still near the Library path.

    What: A second Bully has another Sheet and will run. You'll need to chase him down. Be careful, though – he'll drop Marbles behind him, and the Prefects will be hot on his tail too. You can either let the Prefects catch him or, if you're quick enough and far enough ahead, use your Slingshot to knock him out. If you get too close, he'll use the Marbles, and you'll be tripping all over the place.

    Why this way: Getting too close means you'll likely trip on the Marbles, making the chase much harder.

  4. 4

    Where: The Auto Shop.

    What: Here, you'll find a couple of Bullies picking on some Nerds. Your job is to take down the Bullies. Watch out, as one of the Nerds might jump in to help you, so try not to hit him by accident.

    Why this way: Hitting the helpful Nerd could mess things up.

  5. 5

    Where: Near the Boys Dorm.

    What: The final Sheet is being waved around by a Bully who's taunting a Nerd. Tackle the Bully and beat him up to get the last Sheet.

  6. 6

    Where: Back to Melvin.

    What: With all four Sheets recovered, head back to Melvin to complete the mission.

Mission: Help Gary

Notes: It's a good idea to complete some Art classes and kiss a Girl (or Cornelius) to get extra health before starting this. Also, starting this mission at the beginning of Day 1 gives you more time for other activities later.

Walkthrough
  1. 1

    Where: Old School Bus.

    What: Follow Gary, and he'll lead you to the Old School Bus where three Bullies are waiting. You'll need to fight them off. Prioritize the one with the Baseball Bat.

  2. 2

    Where: Basement Entrance.

    What: After dealing with the Bullies, head to the Basement entrance with Gary.

  3. 3

    Where: Basement.

    What: Follow Gary through the basement. You'll need to open several doors. Keep an eye out for Boxes and Crates; they often contain Weapons and Sodas. The first switch you need is near where you entered, and it opens the first door.

  4. 4

    Where: Basement, Second Door.

    What: Follow Gary to the second door. The switch to open it is behind a cage. Jump through an opening on the side of the cage to get to it. You can smash crates inside the cage for power-ups and weapons, and also smash crates on the shelves for more items.

  5. 5

    Where: Basement, Third Door.

    What: Gary will lead you to the third door. The switch is again behind a cage, but this time you can't get inside. You'll need to use your Super Slingshot to shoot a broom, which will knock over the switch. Break open the crates in this room for more power-ups.

  6. 6

    Where: Basement, Fourth Door.

    What: Follow Gary to the fourth door. The switch is behind a cage and is protected by live wires. Gary will turn them off, allowing you to crawl through a small opening in the cage to reach the switch. You'll also find a Rubber Band [BAC-RB19] here. After opening the door, follow Gary.

  7. 7

    Where: Boiler Room.

    What: A steam leak will block your path. You're now in the Boiler Room. You'll find a Transistor [BAC-T2] here, and this is also where the Pumpkins from Halloween night are stored. If you missed destroying them earlier, now's your chance.

    What to do: To clear the steam, grab the nearby Fire Extinguisher and use it on the boiler. Once the steam is gone, follow Gary.

That wraps up Part 50! Keep up the great work, and you'll be through the game in no time.

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