Unlock the secrets of Children of the Sun's "Important Notes (4)" by understanding storage room categories, battery interactions, and how to find crucial room numbers for progression.
Alright, so you've stumbled upon this puzzle in Children of the Sun and it looks like a total head-scratcher, right? Don't worry, it's actually pretty straightforward once you know the trick. Every room you'll encounter falls into one of four main 'storage room' types, plus there are two special rooms you absolutely need to visit to keep the story moving.
Think of the storage rooms as 5x3 grids of platforms, all connected by elevators and looping around the edges. Inside these rooms, you'll find banks of batteries. Some of these batteries have their eyes closed and a light bulb pulsing above them – these are the ones you want to interact with. When you do, you'll get a number and a message that tells you exactly what kind of room it's for.
Here's the breakdown of those messages:
- "Sending energy to Main Port Room 0000": This is your starting point, always the same.
- "Sending energy to Storage Room Class C XXXX": This number is for a Class C (red) storage room.
- "Sending energy to Storage Room Class B XXXX": This number is for a Class B (yellow) storage room.
- "Sending energy to Storage Room Class A XXXX": This number is for a Class A (green) storage room.
- "Starting deletion of Storage Room XXXX": This indicates an abandoned storage room. Visiting these is key to finding the missable RUMROM item, so don't skip them!
- "Sending energy to Converter Room XXXX": This is a converter room, and you'll need to visit it to progress the main story.
- "Sending energy to Control Room XXXX": This is a control room, also essential for advancing the plot.
So, how does this all tie together? It's actually quite elegant:
- Class A rooms will give you the numbers for all the storage rooms, plus the Main Port room.
- Class B rooms provide the numbers for all storage rooms, along with the Converter room's number.
- Class C rooms give you the numbers for all storage rooms, plus the Control room's number.
- The abandoned rooms, as mentioned, set you on the path to finding that hidden RUMROM.
The Converter Room and Control Room have fixed numbers, but they each give you two digits of a room number that actually changes every time you play. You'll need these digits to move forward. It sounds complicated, but once you grasp these categories, the puzzle becomes much simpler to solve!
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