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- THE END OF THE LINE
Children of the Sun

- THE END OF THE LINE

Master the 'The Something' boss fight in Children of the Sun! Learn its bullet hell patterns, orb collection mechanics, and specific attack strategies to emerge victorious.

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Master the 'The Something' boss fight in Children of the Sun! Learn its bullet hell patterns, orb collection mechanics, and specific attack strategies to emerge victorious.

Alright, after a short cutscene, it's time to face off against a pretty intense boss: The Something. Get ready for a bullet-hell experience!

Stats / Weaknesses:

  • The boss has no explicitly stated HP, but damage is dealt by filling your action meter and completing the spinner minigame.
  • Collecting green orbs is crucial for filling your action meter.
  • The spinner minigame's effectiveness depends on precision; perfect hits deal more damage.

Phases:

  1. Initial Bullet Hell: The first part is entirely on-rails. Focus purely on dodging incoming projectiles and don't get hit.
  2. Orb Collection & Attack: After the initial onslaught, glowing green orbs will start appearing. Grab these to partially fill your action meter. You can't talk during this fight; your only option is to attack.
  3. Spinner Minigame: Once your action meter is sufficiently filled, you'll engage in a spinner minigame. Aim for the small wedge inside the target area for perfect hits, allowing you to attack up to five times for maximum damage.

Strategy:

  • Time Drain Assault: Watch out for the rotating clock hands. The hour hand eventually splits off as a slow missile. This is a good opportunity to freely collect orbs and charge your meter.
  • Schrodinger's Dog: Gears and orbs will rain down. You'll be split into two characters with mirrored controls, which can be disorienting. Stay calm, don't get greedy with orb collection, and you'll get through it.
  • Senseless Wandering: A maze of gears descends, interspersed with orbs. The gears will stop and reverse, but the orbs keep moving. Your priority is avoiding damage while snagging orbs.
  • Bind Ecstasy: The boss fires a large gear with smaller ones, alongside green orbs. Use the orbs as a visual guide to position yourself safely.
  • Anxious Clock: Similar to Time Drain Assault, but with occasional time reversals. Still relatively straightforward; focus on dodging and collecting.
  • Senseless Pressure: Spirals of gears and orbs stream out. This is actually easier than its first-phase variant. Just follow the path of the orbs to avoid damage.
  • Serious World Clock: Multiple rotating clocks shoot projectiles from the center, accompanied by orbs. Catch as many orbs as you can. Time may reverse here, making it tricky, but dodging is possible.
  • Grey Common Sense: You'll be pulled towards a central spinning clock while projectiles fly everywhere. This one is tough to read. Try to stay away from the center and focus on survival.
Tips
  • Don't get discouraged by the initial bullet-hell phase; it's designed to test your reflexes.
  • Always prioritize dodging over collecting orbs if you're in immediate danger.
  • Mastering the spinner minigame is key to dealing significant damage and ending the fight faster.
  • Pay close attention to the visual cues, especially the green orbs, as they often indicate safe paths or opportunities.

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