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Astral Constructs
Control Ultimate Edition

Astral Constructs

Learn about Weapon Forms, Mods, and Materials for Astral Constructs in Control Ultimate Edition. Build powerful upgrades at Control Points.

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Learn about Weapon Forms, Mods, and Materials for Astral Constructs in Control Ultimate Edition. Build powerful upgrades at Control Points.

Weapon Forms:

These may be built at Control Points (fast travel points) assuming you have sufficient Source (in-game currency) and materials.

Upgrade Grip: Cost 10000 Source, requires Ritual Impulse x 15, House Memory x 4, Hidden Trend.

Upgrade Grip 2: Cost 20000 Source, requires Remote Thought x 15, Astral Blip x 3, Untapped Potential.

Shatter: Cost 5000 Source, requires Undefined Reading x 8, House Memory x 8.

Upgrade Shatter: Cost 25000 Source, requires Entropic Echo x 20, Remote Thought x 15.

Upgrade Shatter 2: Cost 20000 Source, requires Intrusive Pattern x 20, Astral Blip x 4, Untapped Potential.

Spin: Cost 15000 Source, requires Ritual Impulse x 12, Threshold Remnant x 6.

Upgrade Spin: Cost 20000 Source, requires Undefined Reading x 5, Entropic Echo x 5, Corrupted Sample x 3.

Upgrade Spin 2: Cost 25000 Source, requires Remote Thought x 5, Astral Blip x 5, Untapped Potential.

Pierce: Cost 24000 Source, requires Intrusive Pattern x 12, Astral Blip x 8.

Upgrade Pierce: Cost 24000 Source, requires Ritual Impulse x 10, Hidden Trend x 3, Entropic Echo x 5.

Upgrade Pierce 2: Cost 36000 Source, requires Remote Thought x 15, House Memory x 3, Corrupted Sample x 3, Untapped Potential.

Charge: Cost 25000 Source, requires Remote Thought x 10, Astral Blip x 3, Corrupted Sample x 2.

Upgrade Charge: Cost 30000 Source, requires Intrusive Pattern x 10, Hidden Trend x 3, Threshold Remnant x 15.

Upgrade Charge 2: Cost 45000 Source, requires Undefined Reading x 5, Entropic Echo x 10, Untapped Potential.

Surge: Cost 15000 Source, requires Confiscated Motive x 3, Shaded Facet, Hidden Trend x 2.

Upgrade Surge: Cost 20000 Source, requires Confiscated Motive x 7, Shaded Facet x 3, Hidden Trend x 4.

Upgrade Surge 2: Cost 25000 Source, requires Shaded Facet x 7, Hidden Trend x 9, Untapped Potential.

Mods:

The mods (modifications) available to construct at the Control Points depends on your Constructs Level (a progression system for crafting).

Common Mod (a community-made modification that changes the game): Cost 1000 Source, requires Undefined Reading x 5 / Ritual Impulse x 5 / House Memory.

Uncommon Mod: Cost 1000 Source, requires Threshold Remnant x 2 / Intrusive Pattern x 5.

Rare Mod: Cost 1000 Source, requires Astral Blip x 2 / Remote Thought x 5.

Prime Mod: Cost 1000 Source, requires Entropic Echo x 2.

Absolute (Weapon) Mod: Cost 1000 Source, requires Remote Thought x 10, Hidden Trend, Entropic Echo x 10, Corrupted Sample.

Absolute (Personal) Mod: Cost 1000 Source, requires Intrusive Pattern x 10, Hidden Trend, Astral Blip x 5, Corrupted Sample.

Infinite (Weapon) Mod: Cost 2500 Source, requires Shifting Fragment, Entropic Echo x 10, Hidden Trend, Remote Thought x 10.

Infinite (Personal) Mod: Cost 2500 Source, requires Intrusive Pattern x 10, Hidden Trend, Astral Blip x 5, Shifting Fragment.

Constructs Level:

You need to invest resources to increase the level of mods that you can build. Since you don't want to construct mods, you may not want to spend the resources required to upgrade.

Level 2: Cost 5000 Source, requires House Memory x 3, Threshold Remnant.

Level 3: Cost 7500 Source, requires Threshold Remnant x 5, Astral Blip.

Level 4: Cost 10000 Source, requires Astral Blip x 5, Entropic Echo.

Level 5: Cost 20000 Source, requires Entropic Echo x 5, Corrupted Sample.

Level 6: Cost 25000 Source, requires Shifting Fragment x5, Corrupted Sample.

Jukebox Tokens:

Jukebox Tokens are the currency used to buy access to the games-as-a-service Expeditions mode (challenging combat encounters). You can construct these after completing Side Mission 10: Put a Record On.

Jukebox Token - Single: Cost 10000 Source.

Jukebox Token - Set of Three: Cost 25000 Source.

Jukebox Token - Set of Five: Cost 40000 Source.

Materials:

These are the raw components of upgrades and mods. Different types are found in the various parts of the Oldest House or are rewards for various optional activities.

Undefined Material: Found in Executive Sector.

House Memory: Found in Executive Sector.

Hidden Trend: Reward for completing Bureau Alerts (random events).

Ritual Impulse: Found in Maintenance Sector.

Threshold Remnant: Found in Maintenance Sector.

Intrusive Pattern: Found in Research Sector.

Astral Blip: Found in Research Sector.

Entropic Echo: Found in Containment Sector.

Remote Thought: Found in Containment Sector.

Corrupted Sample: Dropped by killing Mold creatures.

Untapped Potential: Dropped by killing optional bosses.

Shifting Fragment: Found in Foundation Sector.

Shaded Facet: Found during Investigations (story missions).

Confiscated Motive: Found during Investigations (story missions).

Tips
  • Prioritize upgrading your Constructs Level to unlock higher-tier mods.
  • Collect materials diligently from their respective locations and activities to ensure you can craft desired items.
  • Consider the costs in Source and materials before committing to building specific Weapon Forms or Mods.

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