Your step-by-step guide to conquering the 'Take Control' mission in Control Ultimate Edition. Learn how to navigate the FBC, deal with time loops, and face the final challenges.
Alright, so you've made it this far in Control Ultimate Edition, and now we're diving into the 'Take Control' mission. This one's a bit of a mind-bender, involving time loops and some surreal environments. Don't worry, I'll walk you through it. Just stick with me, and we'll get through this together.
- 1
Check the noticeboard for tasks: You'll start off as a low-ranking FBC employee, and everyone's talking about you. Head to the noticeboard; there will be three simple tasks waiting. These are mostly there to get you used to the FBC's daily grind.
- 2
Deliver Mail: Your first task is pretty straightforward. You'll need to go from desk to desk and interact with them to place a letter. Keep doing this until the gauge fills up. Once it's done, the task will reappear at the bottom of your list. The game wants you to do it again, but trust me, don't. Just move on to something else.
- 3
Tidy up the coffee cups: Next up, head into the area where Dr. Underhill is working and start picking up the scattered coffee cups. Once you've cleared that area, make your way back to the main office; you'll find a bunch more cups to collect there. When the bar fills up and this job cycles back around, stop what you're doing. Go to the red, glowing pneumatic tube and grab the delivery that's waiting for you.
- 4
Deliver the Director's mail to his office: Now, follow the signs that point you towards the Director's Office. Once you're there, place the delivery into Trench's inbox.
- 5
Pick up the Director's mail: After dropping off the mail, go back to the pneumatic tube and pick up the delivery from Trench's outbox. This will trigger a scene.
- 6
Check the noticeboard for tasks (again): Yep, you guessed it – you're stuck in a time loop. The game wants you to play along, so head back to the noticeboard and pick another task.
- 7
Scan the forms: Go over to the photocopying machine and start scanning the forms. Once the bar fills up, head back to the pneumatic tube and pick up the delivery waiting for you.
- 8
Deliver the Director's mail to his office (again): Make your way back to the Director's Office and place the tube in Trench's inbox. This time, pay close attention to what he says; it's pretty important and offers some insight.
- 9
Pick up the Director's mail (again): After your chat with Trench, you'll pick up the mail from his outbox again, triggering another scene.
- 10
Check the noticeboard for tasks (one last time): You're probably tired of this loop by now. Good news: you don't need to check the noticeboard this time. The delivery tube is already waiting for you, so just grab it.
- 11
Deliver the Director's mail to his office (one last time): Head back to the Director's Office. Trench's dialogue will be a bit more erratic this time. After he's done ranting, you'll need to pick up the Service Weapon and end his tirade permanently. Don't hesitate; just do it. After that, Dr. Darling will contact you, and your objectives will update.
- 12
Find Darling's Office: Now, return to Executive Affairs. You'll find a new door has opened up near the pneumatic tubes. Go through it, and you'll find a light switch cord. Pull it three times.
- 13
Traverse the Oceanview Motel: Head to the reception desk in this strange new area and ring the bell once. Then, go into the third room on the left to watch another Darling Presentation, this one called 'Dyna-mite.' After the presentation, grab the key and use it to unlock the door directly across from the room.
- 14
Turn off the Slide Projector: You've managed to escape the dream world, but there's only one path forward. You'll need to use your Levitate ability to navigate a shifting room, avoiding the walls as they move. Keep going until you reach a structure you need to climb. At the very top is the Slide Projector. Interact with it to switch it off. Doing this will unlock the 'Slide Projector' Objects of Power entry.
- 15
Reach Dylan: This part can be tough. You'll face several platforms filled with enemies, and some of them hit hard. Luckily, you've got your new superpowers, so you can take them down quickly. The visual style here, with red enemies on a red background, can make it tricky to track everything, but push through. Eventually, you'll climb up to Dylan. Interact with him to cleanse him, which will trigger the final scenes of the game. As the credits roll, you'll unlock the 'Take Control' trophy.
Postgame:
After the credits finish, you'll be back in control of Jesse, sporting the rather professional-looking Director's Suit. If you head to the Central Executive Control Point nearby, you can also switch to the less formal Office Assistant outfit. This is also a great time to spend any ability points you've earned from the last couple of missions. Completing the ability tree will net you the Master Parautilitarian trophy, and if you've been following along, you'll also get Director of the FBC.
The characters you've encountered will have new things to say. Arish, by the Control Point, is a good place to start. Head into the Board Room and examine the folder on the table to read the 'Variance in Alterations' research. Emily also has new dialogue options that are quite revealing. If you're still looking for more conversations, Dr. Underhill and Langston are also available with new topics.
As you explore, Jesse might comment on certain locations. If you missed any side missions, now's your chance to complete them. Similarly, if you haven't unlocked the trophies for Board Countermeasures or Bureau Alerts, they're still available. Otherwise, congratulations – you've beaten the game!
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