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Grenade Lineups & Throws
Counter-Strike

Grenade Lineups & Throws

Master Counter-Strike grenade utility with essential lineups and throws. Learn how to use high explosive grenades and other tools tactically.

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Master Counter-Strike grenade utility with essential lineups and throws. Learn how to use high explosive grenades and other tools tactically.

Mastering grenade utility is a cornerstone of advanced Counter-Strike gameplay. Effective grenade usage can clear angles, block vision, force enemies out of cover, and even secure kills. This section will detail essential grenade lineups and throws for various scenarios, focusing on common maps and strategic objectives.

Understanding Grenade Types

  • High Explosive Grenade (HE Grenade): Deals direct damage to enemies within its blast radius. Best used to finish off low-health opponents or to soften up entrenched positions.
  • Smoke Grenade: Creates a large cloud of smoke, blocking vision for a significant duration. Crucial for crossing open areas, planting/defusing the bomb, or isolating enemy positions.
  • Flashbang: Temporarily blinds and deafens enemies caught in its explosion. Excellent for initiating pushes, peeking aggressive angles, or disorienting defenders.
  • Molotov/Incendiary Grenade: Creates a spreading area of fire that deals continuous damage and denies an area. Perfect for flushing out enemies from cover, preventing bomb plants/defuses, or blocking chokepoints.
  • Decoy Grenade: Simulates gunfire to mislead enemies about your team's position or numbers. Less common in competitive play but can be used for subtle misdirection.

General Grenade Throwing Techniques

  • Left-Click Throw (Full Power): The standard throw, sending the grenade the furthest distance.
  • Right-Click Throw (Short Toss): A weaker throw, ideal for dropping grenades at your feet or for short-range bounces.
  • Combined Throw (Mid-Range): Holding both left and right click simultaneously results in a medium-strength throw, useful for precise placements.
  • Jump Throw: Executing a full-power throw while jumping. This technique is essential for many advanced lineups, allowing grenades to clear obstacles or reach distant spots. Consider binding a jump-throw key for consistency.

Essential Lineups: Mirage (Terrorist Side)

Mirage is a classic map where grenade utility shines. As a Terrorist, effective smokes and flashes are vital for taking control of bomb sites.

A Site Takes

Mid Window Smoke: This smoke is crucial for blocking the AWP angle from Mid Window, allowing your team to push through Mid or Palace safely.

  1. Position: Stand in T-Spawn, facing towards Mid. Move to the corner created by the wall and the small wooden box on the left side of the archway leading to Mid.
  2. Aim: Look up and aim at the top-left corner of the small, dark rectangular window on the building directly across from you (the one with the "A" graffiti).
  3. Throw: Perform a standard left-click throw.
  4. Result: The smoke should land perfectly in Mid Window, completely obscuring vision from CT Spawn and Connector.

Stairs Smoke (from T-Ramp): Essential for blocking off the Stairs position on A Site, enabling a safer plant or push onto the site.

  1. Position: Stand against the wall on T-Ramp, just before the corner that leads to Palace. Align yourself with the small crack in the wall.
  2. Aim: Look towards A Site. Aim at the very top-left corner of the small, square window on the building to the right of Stairs.
  3. Throw: Perform a jump-throw.
  4. Result: The smoke will pop on Stairs, denying vision for CTs holding that angle.

Palace Flash (for Entry): A powerful flash to blind defenders inside Palace and on the site as you push.

  1. Position: Stand at the entrance to Palace, just inside the archway.
  2. Aim: Look up and aim at the small, dark wooden beam that runs horizontally across the ceiling of Palace, near the middle.
  3. Throw: Perform a jump-throw.
  4. Result: The flash will pop high and deep into Palace, blinding anyone holding inside or peeking from the site.
B Site Takes

Market Window Smoke (from T-Spawn): Blocks the common AWP angle from Market Window, allowing a safer push into Apartments.

  1. Position: Stand in T-Spawn, facing towards B Site. Move to the small wooden crate against the wall on the left side of the path leading to Apartments.
  2. Aim: Look up towards Market. Aim at the very top-right corner of the large, dark rectangular window of Market.
  3. Throw: Perform a jump-throw.
  4. Result: The smoke will land perfectly in Market Window, blocking vision for defenders.

Bench Smoke (from Apartments): Crucial for blocking the Bench angle on B Site, allowing your team to plant or push onto the site.

  1. Position: Enter Apartments and stand in the corner of the small room, to the left of the door leading to Balcony.
  2. Aim: Look towards B Site. Aim at the small, dark stain on the wall directly above the Bench.
  3. Throw: Perform a standard left-click throw.
  4. Result: The smoke will pop on Bench, obscuring vision for defenders holding that position.

Essential Lineups: Inferno (Counter-Terrorist Side)

As a CT on Inferno, well-placed utility can shut down T pushes and delay bomb plants.

A Site Defense

Arch Smoke (from Library): A common smoke to block the Archway entrance to A Site, buying time for rotations or preventing a fast push.

  1. Position: Stand inside Library, against the wall directly opposite the Archway entrance.
  2. Aim: Look towards Arch. Aim at the small, dark wooden beam that runs horizontally across the top of the Archway.
  3. Throw: Perform a standard left-click throw.
  4. Result: The smoke will pop in the Archway, completely blocking vision from T-Side.

Mid Flash (from Library): A pop flash to blind Ts pushing through Mid or entering Arch.

  1. Position: Stand inside Library, near the window overlooking Mid.
  2. Aim: Look out the window towards Mid. Aim at the very top of the small, white archway on the building across Mid.
  3. Throw: Perform a jump-throw.
  4. Result: The flash will pop high above Mid, blinding any Ts pushing up Banana or through Mid.
B Site Defense

Banana Molotov (from CT Spawn): An early round Molotov to deny a fast T push down Banana, forcing them to wait or take damage.

  1. Position: Stand in CT Spawn, against the wall to the right of the path leading to B Site.
  2. Aim: Look down Banana. Aim at the small, dark crack in the wall on the left side of Banana, near the first corner.
  3. Throw: Perform a standard left-click throw.
  4. Result: The Molotov will land deep in Banana, igniting the ground and preventing a quick push.

Coffins Smoke (from Site): A crucial smoke to block the Coffins entrance to B Site, isolating Ts or allowing for a safer defuse.

  1. Position: Stand on B Site, against the wall to the left of the bomb plant spot, near the small wooden crates.
  2. Aim: Look towards Coffins. Aim at the very top-left corner of the large, dark archway leading to Coffins.
  3. Throw: Perform a standard left-click throw.
  4. Result: The smoke will pop in the Coffins archway, blocking vision for Ts pushing from that direction.

Practice and Adaptation

These are just a few fundamental lineups. The key to mastering grenade utility is consistent practice. use custom servers with infinite utility and "noclip" to explore different angles and refine your throws. Remember that enemy positions and team compositions will dictate which grenades are most effective in any given round. Adaptability and communication with your team are paramount for maximizing the impact of your utility.

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