Skip to content
Map-Specific Strategies (Detailed Breakdown)
Counter-Strike

Map-Specific Strategies (Detailed Breakdown)

Attack Dust II's B site as a Terrorist in Counter-Strike. Learn coordinated utility usage and aggressive pushes for successful site takes and bomb plants.

By ···10 min read·Multi-source verified
1 reading this guide  

Attack Dust II's B site as a Terrorist in Counter-Strike. Learn coordinated utility usage and aggressive pushes for successful site takes and bomb plants.

Dust II - Terrorist Side (Attacking B Site)

Dust II's B site is a common target for Terrorists due to its multiple entry points and relatively confined bomb plant areas. A successful B site take requires coordinated utility usage and aggressive pushes.

  • Initial Buy: For the first full buy round, consider an AK-47, full armor (Kevlar + Helmet), and a robust utility set: 2x Flashbangs, 1x Smoke Grenade, 1x Incendiary/Molotov.
  • Entry Strategy (B Tunnels):
    1. Smoke Mid Doors: As the round begins, a dedicated player should throw a Smoke Grenade from T Spawn towards Mid Doors to block off vision from CT Mid. This prevents early AWP picks and allows safe cross to B Tunnels.
    2. Molotov/Incendiary Car: Upon entering B Tunnels, a player should immediately throw an Incendiary Grenade or Molotov onto the "Car" position inside B Site. This forces any CT holding there to reposition or take significant damage.
    3. Flashbangs for Site Entry: Two coordinate simultaneous Flashbangs over the B Tunnels exit. One flash should pop high to blind players on "Plat" (Platform) and "Back Site," while the other pops lower to blind players near "Boxes" and "Window."
    4. Aggressive Push: Once utility is deployed, two entry fraggers should push out of B Tunnels. One should clear "Plat" and "Back Site," while the other focuses on "Boxes" and "Window."
    5. Lurker/Support: A third player should follow closely, providing trade potential and clearing any remaining angles. This player can also be responsible for planting the bomb.
    6. Post-Plant Holds: After planting the bomb (ideally in the open near "Boxes" or "Window" for visibility), position players to hold key angles: one on "Plat," one inside "B Tunnels" watching the entrance, and one near "Window" watching "CT Spawn" push.
  • Alternative Entry (Mid to B):
    1. Smoke Mid Doors: (Same as above)
    2. AWP/Rifle Pick Mid: An AWP or strong rifler can attempt an early pick on a CT pushing "Mid" or "Short."
    3. Smoke Short: A Smoke Grenade can be thrown to block vision from "Short" towards "B Site" as players push through "Mid."
    4. Flashbangs from Mid: Flashbangs can be thrown over "Mid" to blind players on "Plat" or "Back Site" as players rotate from "Mid" towards "B Site."
    5. Coordinated Push: This push requires precise timing with players pushing from "Mid" and potentially "B Tunnels" simultaneously to overwhelm defenders.

Inferno - Counter-Terrorist Side (Defending A Site)

Inferno's A site is a complex area with multiple entry points, making defense challenging. Effective CT play relies on strong crossfires, timely utility, and good communication.

  • Initial Buy: For a full buy round, an M4A4/M4A1-S or an AWP is essential. Full armor (Kevlar + Helmet) is mandatory. Utility should include at least 1x Smoke Grenade, 2x Flashbangs, and 1x Incendiary/Molotov per player, distributed strategically.
  • Defensive Setup:
    1. Aggressive Banana Hold (1-2 players): One player with an M4A4/M4A1-S and an Incendiary/Molotov should push "Banana" early to gain information and potentially get an early pick. This player should be prepared to throw the Incendiary to delay a push or block vision. A second player can support from "Car" or "Coffins" if an aggressive hold is desired.
    2. A Site Anchor (1 player): An AWP or a strong rifler should hold "Library" or "Balcony" to cover pushes from "Apartments" and provide long-range support. This player should have a Smoke Grenade to block "Apartments" entrance if necessary.
    3. Mid/Arch Support (1 player): A rifler should hold "Mid" from "Arch" or "Pit" to watch for pushes through "Mid" and rotate quickly to either site. This player should have a Flashbang to support either "A Site" or "B Site" pushes.
    4. Apartments Hold (1 player): A rifler should hold "Apartments" from inside "A Site" (e.g., "Fountain" or "Short") to prevent a quick entry. This player should have a Flashbang to blind pushing Terrorists.
  • Retake Strategies:
    1. Information Gathering: Before a retake, gather as much information as possible. Use sound cues, callouts from fallen teammates, and quick peeks to identify enemy positions.
    2. Coordinated Smokes: Smoke off key angles that Terrorists might be holding, such as "Library" from "CT Spawn" or "Apartments" entrance from "Mid."
    3. Flashbang Entry: Coordinate multiple Flashbangs to pop simultaneously as your team enters the site. Aim to blind common plant spots and holding positions.
    4. Crossfire Establishment: As you enter, establish crossfires. For example, one player pushes from "CT Spawn" towards "Fountain" while another pushes from "Mid" towards "Apartments" entrance.
    5. Bomb Defusal: Designate a player to defuse the bomb while others provide cover. Use a Smoke Grenade to obscure the defuser if possible.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content