Attack Dust II's B site as a Terrorist in Counter-Strike. Learn coordinated utility usage and aggressive pushes for successful site takes and bomb plants.
Dust II - Terrorist Side (Attacking B Site)
Dust II's B site is a common target for Terrorists due to its multiple entry points and relatively confined bomb plant areas. A successful B site take requires coordinated utility usage and aggressive pushes.
- Initial Buy: For the first full buy round, consider an AK-47, full armor (Kevlar + Helmet), and a robust utility set: 2x Flashbangs, 1x Smoke Grenade, 1x Incendiary/Molotov.
- Entry Strategy (B Tunnels):
- Smoke Mid Doors: As the round begins, a dedicated player should throw a Smoke Grenade from T Spawn towards Mid Doors to block off vision from CT Mid. This prevents early AWP picks and allows safe cross to B Tunnels.
- Molotov/Incendiary Car: Upon entering B Tunnels, a player should immediately throw an Incendiary Grenade or Molotov onto the "Car" position inside B Site. This forces any CT holding there to reposition or take significant damage.
- Flashbangs for Site Entry: Two coordinate simultaneous Flashbangs over the B Tunnels exit. One flash should pop high to blind players on "Plat" (Platform) and "Back Site," while the other pops lower to blind players near "Boxes" and "Window."
- Aggressive Push: Once utility is deployed, two entry fraggers should push out of B Tunnels. One should clear "Plat" and "Back Site," while the other focuses on "Boxes" and "Window."
- Lurker/Support: A third player should follow closely, providing trade potential and clearing any remaining angles. This player can also be responsible for planting the bomb.
- Post-Plant Holds: After planting the bomb (ideally in the open near "Boxes" or "Window" for visibility), position players to hold key angles: one on "Plat," one inside "B Tunnels" watching the entrance, and one near "Window" watching "CT Spawn" push.
- Alternative Entry (Mid to B):
- Smoke Mid Doors: (Same as above)
- AWP/Rifle Pick Mid: An AWP or strong rifler can attempt an early pick on a CT pushing "Mid" or "Short."
- Smoke Short: A Smoke Grenade can be thrown to block vision from "Short" towards "B Site" as players push through "Mid."
- Flashbangs from Mid: Flashbangs can be thrown over "Mid" to blind players on "Plat" or "Back Site" as players rotate from "Mid" towards "B Site."
- Coordinated Push: This push requires precise timing with players pushing from "Mid" and potentially "B Tunnels" simultaneously to overwhelm defenders.
Inferno - Counter-Terrorist Side (Defending A Site)
Inferno's A site is a complex area with multiple entry points, making defense challenging. Effective CT play relies on strong crossfires, timely utility, and good communication.
- Initial Buy: For a full buy round, an M4A4/M4A1-S or an AWP is essential. Full armor (Kevlar + Helmet) is mandatory. Utility should include at least 1x Smoke Grenade, 2x Flashbangs, and 1x Incendiary/Molotov per player, distributed strategically.
- Defensive Setup:
- Aggressive Banana Hold (1-2 players): One player with an M4A4/M4A1-S and an Incendiary/Molotov should push "Banana" early to gain information and potentially get an early pick. This player should be prepared to throw the Incendiary to delay a push or block vision. A second player can support from "Car" or "Coffins" if an aggressive hold is desired.
- A Site Anchor (1 player): An AWP or a strong rifler should hold "Library" or "Balcony" to cover pushes from "Apartments" and provide long-range support. This player should have a Smoke Grenade to block "Apartments" entrance if necessary.
- Mid/Arch Support (1 player): A rifler should hold "Mid" from "Arch" or "Pit" to watch for pushes through "Mid" and rotate quickly to either site. This player should have a Flashbang to support either "A Site" or "B Site" pushes.
- Apartments Hold (1 player): A rifler should hold "Apartments" from inside "A Site" (e.g., "Fountain" or "Short") to prevent a quick entry. This player should have a Flashbang to blind pushing Terrorists.
- Retake Strategies:
- Information Gathering: Before a retake, gather as much information as possible. Use sound cues, callouts from fallen teammates, and quick peeks to identify enemy positions.
- Coordinated Smokes: Smoke off key angles that Terrorists might be holding, such as "Library" from "CT Spawn" or "Apartments" entrance from "Mid."
- Flashbang Entry: Coordinate multiple Flashbangs to pop simultaneously as your team enters the site. Aim to blind common plant spots and holding positions.
- Crossfire Establishment: As you enter, establish crossfires. For example, one player pushes from "CT Spawn" towards "Fountain" while another pushes from "Mid" towards "Apartments" entrance.
- Bomb Defusal: Designate a player to defuse the bomb while others provide cover. Use a Smoke Grenade to obscure the defuser if possible.
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