Welcome to Disgaea 6 Complete! This is a zany, over-the-top strategy RPG where you'll grind your way through Netherworlds, commanding a colorful cast of demons and characters. You'll level up characters to absurd heights, master unique skills, and dive into a story filled with humor and heart. It's perfect for players who love deep customization, massive numbers, and a truly unique take on the SRPG genre.
This guide focuses on helping you master the Karma system, a crucial mechanic for progression in Disgaea 6 Complete. We'll break down exactly how Karma works and provide strategies to earn it quickly, ensuring you can power up your units efficiently and tackle the game's toughest challenges. Get ready to dive deep into the Netherworld!
Armor Knight Evilities List
Master the Armor Knight's unique evilities in Disgaea 6 Complete! Learn about Hero's Shield and common evilities like Synch Guard and Advance Guard to build a defensive powerhouse.
Alright, let's break down the Armor Knight's abilities in Disgaea 6 Complete. This class is all about taking hits and protecting your team, so understanding its Evilities is key to making it shine.
Armor Knight’s Unique Evility: Hero’s Shield
The Armor Knight's special move is called Hero’s Shield. Basically, if your Armor Knight is in a defending stance, it'll automatically take the hits aimed at any allies standing right next to it. This is fantastic if you're building a super tanky character. Stack it with other defense-boosting Common Evilities, and you've got a real wall on your hands.
Common Evilities for the Armor Knight
The Armor Knight comes with a few really solid Common Evilities, all focused on defense. Here's a look at what they do:
| Icon | Common Evility | Description | Mana Cost | Slots |
| Synch Guard | When defending, decrease damage taken by adjacent ally units by 10% | 100 | 3 | |
| Advance Guard | When defending, decrease damage taken by 50% | 250 | 4 | |
| Hold the Line | When defending, enemy units cannot enter within 2 panels left or right of this unit | 1,000 | 4 | |
| Swift Stance | When defending, always counter-attack (Max 20 times) | 2,500 | 4 | |
| Defensive Stance | Always defend when attacked from the front or side | 5,000 | 4 |
Out of these, Synch Guard is decent for helping out nearby allies, but it's not the main event. The real MVP here is Advance Guard – cutting incoming damage by a massive 50% while defending is huge! Hold the Line can be situationally useful to block off enemy movement, keeping your backline safe. If you're into counter-attacks, Swift Stance is a must-have, letting you retaliate every time you defend (up to 20 times). And finally, Defensive Stance is amazing because it automatically puts your unit into defend mode whenever it's attacked from the front or side, which synergizes perfectly with other Evilities that trigger when defending.
Best Method to Farm Karma
Learn the best methods to farm Karma in Disgaea 6 Complete. Discover how to increase your Karma cap and unlock powerful abilities efficiently.
In Disgaea 6 Complete, there's a cap on the Karma each character can hold. Any Karma exceeding this cap is lost upon reincarnation. To increase this cap, level up your characters and redeem the corresponding D-Merits on their Status page. The initial Karma cap is likely 10,000, with the first increase around level 2,000. At the maximum level of 99,999,999, the Karma cap reaches an astounding 999,999,999,999. Reaching this cap requires around 8,000 reincarnations.
To efficiently acquire Karma, focus on leveling and reincarnating. While reaching the absolute max level (99,999,999) is possible, it's more time-efficient to reincarnate around level 50,000,000. This strategy yields significantly more Karma than maxing out your level before each reincarnation.
Pleinair's Evility, which grants a small amount of Karma upon defeating enemies, is not recommended due to its negligible effect. It's best to ignore this and concentrate on leveling and reincarnation for optimal Karma gains.
Karma Options and Costs
| Unlock Ability | Karma Needed |
| Lv Limit Break 1 | 20,000 |
| Lv Limit Break 2 | 20,000,000 |
| Stat Limit Break | 500,000,000 |
| Capability Limit - Carnage | 100,000 |
| Capability Limit - Rakshasa | 100,000,000 |
| Capability Limit - Yasha | 500,000,000 |
| Movement Up 1 | 1,000 |
| Movement Up 2 | 50,000 |
| Movement Up 3 | 2,500,000 |
| Movement Up 4 | 100,000,000 |
| Movement Up 5 | 500,000,000 |
| Throw Range Up 1 | 1,000 |
| Throw Range Up 2 | 50,000 |
| Throw Range Up 3 | 2,500,000 |
| Throw Range Up 4 | 100,000,000 |
| Throw Range Up 5 | 500,000,000 |
| Counter-Attacks Up 1 | 1,000 |
| Counter-Attacks Up 2 | 50,000 |
| Counter-Attacks Up 3 | 2,500,000 |
| Counter-Attacks Up 4 | 100,000,000 |
| Counter-Attacks Up 5 | 500,000,000 |
| Jump Power Up 1 | 1,000 |
| Jump Power Up 2 | 50,000 |
| Jump Power Up 3 | 2,500,000 |
| Jump Power Up 4 | 100,000,000 |
| Jump Power Up 5 | 500,000,000 |
| Attack Range Up 1 | 2,500,000 |
| Attack Range Up 2 | 100,000,000 |
| Attack Range Up 3 | 500,000,000 |
| Damage Dealt Up 1 | 1,000 |
| Damage Dealt Up 2 | 2,000 |
| Damage Dealt Up 3 | 3,000 |
| Damage Dealt Up 4 | 4,000 |
| Damage Dealt Up 5 | 5,000 |
| Damage Dealt Up 6 | 6,000 |
| Damage Dealt Up 7 | 7,000 |
| Damage Dealt Up 8 | 8,000 |
| Damage Dealt Up 9 | 9,000 |
| Damage Dealt Up 10 | 10,000 |
| Damage Dealt Up EX 1 | 100,000 |
| Damage Dealt Up EX 2 | 1,000,000 |
| Damage Dealt Up EX 3 | 10,000,000 |
| Damage Dealt Up EX 4 | 100,000,000 |
Best Method to Farm Karma: Basics
Learn how to farm Karma in disgaea 6 complete. Increase your Karma cap by leveling and redeeming D-Merits.
There is a Karma cap for each character in disgaea 6 complete, which is not immediately obvious. Any Karma exceeding this cap upon reincarnation is lost, but you can go over the cap during the reincarnation process if you spend the Karma before completion. To raise the Karma cap, you must level your character and then redeem the corresponding D-Merits on the character's Status page. The initial Karma cap is likely 10,000, with the first increase at level 2,000. At the maximum level of 99,999,999, the Karma cap reaches 999,999,999,999. Reaching this cap requires approximately 8,000 reincarnations at max level.
Karma Costs for Abilities:
- Lv Limit Break 1: 20,000 Karma
- Lv Limit Break 2: 20,000,000 Karma
- Stat Limit Break: 500,000,000 Karma
- Capability Limit - Carnage: 100,000 Karma
- Capability Limit - Rakshasa: 100,000,000 Karma
- Capability Limit - Yasha: 500,000,000 Karma
- Movement Up 1: 1,000 Karma
- Movement Up 2: 50,000 Karma
- Movement Up 3: 2,500,000 Karma
- Movement Up 4: 100,000,000 Karma
- Movement Up 5: 500,000,000 Karma
- Throw Range Up 1: 1,000 Karma
- Throw Range Up 2: 50,000 Karma
- Throw Range Up 3: 2,500,000 Karma
- Throw Range Up 4: 100,000,000 Karma
- Throw Range Up 5: 500,000,000 Karma
- Counter-Attacks Up 1: 1,000 Karma
- Counter-Attacks Up 2: 50,000 Karma
- Counter-Attacks Up 3: 2,500,000 Karma
- Counter-Attacks Up 4: 100,000,000 Karma
- Counter-Attacks Up 5: 500,000,000 Karma
- Jump Power Up 1: 1,000 Karma
- Jump Power Up 2: 50,000 Karma
- Jump Power Up 3: 2,500,000 Karma
- Jump Power Up 4: 100,000,000 Karma
- Jump Power Up 5: 500,000,000 Karma
- Attack Range Up 1: 2,500,000 Karma
- Attack Range Up 2: 100,000,000 Karma
- Attack Range Up 3: 500,000,000 Karma
- Damage Dealt Up 1: 1,000 Karma
- Damage Dealt Up 2: 2,000 Karma
- Damage Dealt Up 3: 3,000 Karma
- Damage Dealt Up 4: 4,000 Karma
- Damage Dealt Up 5: 5,000 Karma
- Damage Dealt Up 6: 6,000 Karma
- Damage Dealt Up 7: 7,000 Karma
- Damage Dealt Up 8: 8,000 Karma
- Damage Dealt Up 9: 9,000 Karma
- Damage Dealt Up 10: 10,000 Karma
- Damage Dealt Up EX 1: 100,000 Karma
- Damage Dealt Up EX 2: 1,000,000 Karma
- Damage Dealt Up EX 3: 10,000,000 Karma
- Damage Dealt Up EX 4: 100,000,000 Karma
Best Way to Get Karma:
While some abilities have very high Karma costs, you can acquire Karma efficiently without reaching the absolute max level of 99,999,999. Reincarnating around level 50,000,000 can yield significantly more Karma than waiting until max level. Pleinair's Evility that grants Karma upon defeating enemies is not recommended due to its minuscule contribution; focus instead on leveling and reincarnating.
Clergy Evilities List
Discover the power of Clergy Evilities in Disgaea 6 Complete! Learn about Medical Aid, Healing Plus, and other essential skills to boost your healing game.
Hey there! Let's dive into the Clergy's Evilities in Disgaea 6 Complete. These can really give your healers a boost, especially early on. We'll break down what they do and how to use them effectively.
Clergy’s Unique Evility: Medical Aid
The Clergy's unique Evility is called Medical Aid. Basically, whenever your Clergy character uses a healing Special, they'll also cure all ailments on the target. This sounds awesome, and it is, especially in the early and mid-game when nasty status effects can really mess you up. However, as you get into the endgame, you might find that specific Innocents can do the job just as well, if not better. But for getting through the tougher parts of the story, Medical Aid is a lifesaver!
Common Clergy Evilities
Beyond their unique skill, Clergy units can learn a variety of common Evilities that enhance their support capabilities. Here's a look at what's available:
| Icon | Common Evility | Description | Mana Cost | Slots |
| Healing Plus | Increase heal amount by 30% when using healing Specials | 100 | 3 | |
| Staff Rebellion | Damage of normal attack is based on RES when equipped with a staff | 250 | 3 | |
| Light of Salvation | When using healing Specials, recover 30% of own Max HP | 1,000 | 3 | |
| Staff of Healing | Reverse damage dealt by normal attacks when equipped with a staff | 2,500 | 3 | |
| Light Protection | When using healing Specials, increase DEF & RES of target unit by 30% (Lasts 3 turns) | 5,000 | 5 |
Key Evility Recommendations
If you're focusing on a healing role for your Clergy unit, Healing Plus is a must-have. It's a simple but effective boost, making all your heals 30% stronger for just 100 Mana and 3 slots. Seriously, it's a no-brainer!
Another fantastic choice for a dedicated healer is Light of Protection. For 5,000 Mana and 5 slots, you'll not only heal but also buff the target's DEF and RES by 30% for three whole turns. This can make your allies incredibly tanky, letting them survive even the harshest enemy assaults. It's a great way to keep your frontline alive and kicking.
The other Evilities, like Staff Rebellion and Staff of Healing, are more situational. They're interesting if you want to experiment with a staff-wielding Clergy unit that can also deal damage or retaliate, but for pure support, stick with the healing-focused skills. They offer a good way to diversify your units if you're looking for something different, but generally, the healing buffs are where it's at for Clergy units.
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