Discover the power of Clergy Evilities in Disgaea 6 Complete! Learn about Medical Aid, Healing Plus, and other essential skills to boost your healing game.
Hey there! Let's dive into the Clergy's Evilities in Disgaea 6 Complete. These can really give your healers a boost, especially early on. We'll break down what they do and how to use them effectively.
Clergy’s Unique Evility: Medical Aid
The Clergy's unique Evility is called Medical Aid. Basically, whenever your Clergy character uses a healing Special, they'll also cure all ailments on the target. This sounds awesome, and it is, especially in the early and mid-game when nasty status effects can really mess you up. However, as you get into the endgame, you might find that specific Innocents can do the job just as well, if not better. But for getting through the tougher parts of the story, Medical Aid is a lifesaver!
Common Clergy Evilities
Beyond their unique skill, Clergy units can learn a variety of common Evilities that enhance their support capabilities. Here's a look at what's available:
| Icon | Common Evility | Description | Mana Cost | Slots |
| Healing Plus | Increase heal amount by 30% when using healing Specials | 100 | 3 | |
| Staff Rebellion | Damage of normal attack is based on RES when equipped with a staff | 250 | 3 | |
| Light of Salvation | When using healing Specials, recover 30% of own Max HP | 1,000 | 3 | |
| Staff of Healing | Reverse damage dealt by normal attacks when equipped with a staff | 2,500 | 3 | |
| Light Protection | When using healing Specials, increase DEF & RES of target unit by 30% (Lasts 3 turns) | 5,000 | 5 |
Key Evility Recommendations
If you're focusing on a healing role for your Clergy unit, Healing Plus is a must-have. It's a simple but effective boost, making all your heals 30% stronger for just 100 Mana and 3 slots. Seriously, it's a no-brainer!
Another fantastic choice for a dedicated healer is Light of Protection. For 5,000 Mana and 5 slots, you'll not only heal but also buff the target's DEF and RES by 30% for three whole turns. This can make your allies incredibly tanky, letting them survive even the harshest enemy assaults. It's a great way to keep your frontline alive and kicking.
The other Evilities, like Staff Rebellion and Staff of Healing, are more situational. They're interesting if you want to experiment with a staff-wielding Clergy unit that can also deal damage or retaliate, but for pure support, stick with the healing-focused skills. They offer a good way to diversify your units if you're looking for something different, but generally, the healing buffs are where it's at for Clergy units.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content