Discover all the enemies in Donkey Kong Bananza, including Kremlings, Land/Air Allies, and Water Allies. Learn their attack patterns and weaknesses to defeat them.
This section provides a list of all the opposition you will face from K. Rool's forces in Donkey Kong Bananza. The enemies are broken down into Kremlings, Land/Air Allies, and Water Allies subsections.
Kremlings
- Klaptrap — Detectable by its clicking sounds and opening/closing mouth. It patrols a ledge back and forth. Jump Attack: One jump on the head. Roll Attack: Does not work.
- Klump — A sergeant in the Kremling Army wearing a helmet and large gut. Marches in a straight line. Jump Attack: One jump for Donkey Kong; Diddy Kong cannot hurt them. Roll Attack: One roll attack.
- Krash — A Kamikaze Kremling that barrels down mine cart tracks. . Roll Attack: Does not apply.
- Kritter — The most common and versatile enemy, appearing in walker, hopper, jumper, and faller types. Found in large groups on most non-water levels. . Roll Attack: One roll attack.
- Krusha — Huge, slow-moving hulks with unbelievable strength. Come in blue (common) and silver (rare). Blue ones can be beaten by a Donkey Kong jump or barrels. Silver ones only lose to a barrel. Jump Attack: One jump for Donkey Kong; Diddy Kong can't hurt them. Roll Attack: Does not work.
- Rockkroc — Appears only in Stop & Go Station. When the light is green, they run back and forth at high speed. Hitting a switch barrel turns the lights red, causing them to collapse. When the green light returns, they resume dashing. Jump Attack: Does not work. Roll Attack: Does not work.
Land/Air Allies
- Army — A tough armadillo that rolls into a ball when approached, targeting you until defeated or it falls off a cliff. Jump Attack: One for Donkey Kong, two for Diddy Kong. Roll Attack: Two roll attacks.
- Drum — Appears in a few levels and spews out a limitless supply of enemies. Jump Attack: Does not work. Roll Attack: Does not work.
- Gnawty — A small beaver that runs forward heedless of danger, often appearing in a line. . Roll Attack: One roll attack.
- Manky Kong — Throws barrels from an inexhaustible store. . Roll Attack: One roll attack.
- Mincers — Large spiked wheels that patrol specific areas or spin in place. Unbeatable; avoid them. Jump Attack: Does not work. Roll Attack: Does not work.
- Mini-Necky — Hovers in place and spits coconuts. . Roll Attack: One roll attack.
- Necky — (Description incomplete in source)
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