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-------------------------------World Four-----------------------------------
Donkey Kong Bananza

-------------------------------World Four-----------------------------------

Complete walkthrough for Donkey Kong Bananza's World Four, covering Gorilla Glacier levels like Snow Barrel Blast and Slipslide Ride, including enemies, bonus rooms, and secrets.

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Complete walkthrough for Donkey Kong Bananza's World Four, covering Gorilla Glacier levels like Snow Barrel Blast and Slipslide Ride, including enemies, bonus rooms, and secrets.

This section covers the fourth area of Donkey Kong Bananza, known as Gorilla Glacier. Each level will feature a description detailing its enemies, number of bonus rooms, animal helpers, and difficulty rating. Sections within levels are divided by Bonus Rooms, Halfway Barrels, or other recognizable points.

Snow Barrel Blast

Stats

  • Enemies: Klaptrap, Necky, Zinger
  • Bonus Rooms: #32-#34
  • Animal Helpers: None
  • Difficulty: 3/10 or 6.5/10

Start by getting on top of the igloo and waiting for a slow-moving Necky. Bounce off it to enter the Launcher Barrel for Bonus Room #32. After returning, bounce off a Necky and head right to a Cannon Barrel to reach a tall ledge. Run forward and bounce off three Neckies to get the Red Balloon. You'll then face two Klaptraps. A green Zinger guards the next two gaps, with a DK Barrel on the middle landform. Two Neckies follow, then another Cannon Barrel to shoot past a Zinger to a higher ledge. One Necky awaits, and on the downslope, you'll face two Klaptraps. Jump for the "K" and enter the Cannon Barrel for diagonal shots.

Three Klaptraps are next, followed by a Zinger circling a Cannon Barrel that starts a set of four shots (another Zinger appears partway through). On the sloped ledge, run right and jump on the Klaptrap. Use the Metal Keg on four Gnawties, then enter the Launcher Barrel set to reach a higher ledge where visibility is reduced. You'll face a couple of Neckies. After landing in a Cannon Barrel, shoot into a Launcher Barrel set that hits the Star Barrel. Head left to defeat a Krusha, then dive into the pit where a Banana trail leads to Bonus Room #33. Make sure to collect the "O" in this bonus room.

You'll land back where the Star Barrel was. Continue right and enter the Cannon Barrel (beware of the Klaptrap). Shoot for the tall ledge and make your way down the slope to small floating islands with fast-moving Neckies. Jump off their backs to get rid of them. Jump into the Launcher Barrel, and you'll see a Zinger. Shoot directly down to find secret paths below, then go to the Launcher Barrel to enter Bonus Room #34. While heading to this bonus room, collect the "N".

You land in a Launcher Barrel, putting you on land with two Zingers guarding a Cannon Barrel. Shooting directly up from here collects a Rambi Token. Bounce off a Necky and enter the toughest Cannon/Launcher Barrel set. The easy way is to shoot right, then down-right, and then off-screen to find a hidden Launcher Barrel set that bypasses the rest. For a harder challenge: shoot right, down-right, then up-right to a Launcher Barrel. Shoot right past a Zinger, then right past another Zinger to two Launcher Barrels. Next, shoot right past a Zinger, right, right past a Zinger, and right past a Zinger to a Launcher Barrel. The Cannon barrels then start moving vertically as they rotate, requiring extra care. Shoot right, right past a Zinger, and right past a Zinger to three Launcher Barrels (this also collects the "G").

From a stationary rotating Cannon Barrel, shoot up-right past a Zinger, then down-right past the same Zinger, then right past a Zinger, down-right past a Zinger, up-right past a Zinger, and finally up-right to land on the ledge to the right with the arrow. Head right and jump from narrow island to narrow island (beware the Zinger circling the smallest one) until you reach solid ground again. Deal with one last Klaptrap to finish the level.

Slipslide Ride

Stats

  • Enemies: Army, Klaptrap, Kritter, Necky, Zinger
  • Bonus Rooms: #35-#37
  • Animal Helpers: None
  • Difficulty: 3.5/10

Note: Blue ropes are UP ropes (grab them to go up), and purple ropes are DOWN ropes (grab them to go down).

At the start, go right until you see a rope going up into the ceiling. Bait a Kritter to come underneath the rope so you can reach it. Ride it to the top and use the Steel Rimmed Barrel to break open Bonus Room #35. You'll return to the same place, so grab the Steel Rimmed Barrel to break up the two Kritters on the floor. Next, use the UP rope, find a DK Barrel, and use it on the Army. Then, use the UP rope again, and just before reaching the roof of the cavern, jump right to get the "K".

Jump to the DOWN rope, hop right between two Zingers, grab the Steel Rimmed Barrel, and hop through the space between the two Zingers to fall down the shaft. Use the barrel on the left wall to enter Bonus Room #36. You'll arrive back through the hole you opened. As you go right, an Army will attack you.

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