Navigate World Three of Donkey Kong Bananza, covering Vine Valley and Tree Top Town. Learn enemy types, bonus room locations, and strategies for each level.
This section will deal with the third area of the game, called Vine Valley. Each level will have a brief description detailing the following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty of each level. Each section of a level will be broken up by Bonus Rooms, Halfway Barrels, and if those do not come soon enough, at some recognizable point contained within a specific level.
Vulture Culture
Stats:
- Enemies: Mini-Necky, Necky, Zinger
- Bonus Rooms: #18-#20
- Animal Helpers: None
- Difficulty: 2/10
A Steel Rimmed Barrel greets you as you enter, so pick it up, and toss it at the Mini-Necky awaiting you. Jump in the Cannon Barrel, and launch yourself off of the hovering Necky to land on the next ledge (you bust a DK Barrel automatically while landing). Jump into the Launcher Barrel, and launch from the Cannon Barrel to hit the Necky, and land on the next land mass. Use your roll attack to take out the Necky, and to get the Tire down to the bottom ledge, where you will use it to bust out the "K" from the grey spot on the ground. Then roll the Tire to the right side of the ledge, and then follow the Banana trail up off the screen to the hidden Launcher Barrel to get you into Bonus Room #18!
You land by a Steel Rimmed Barrel, so pick it up, throw it down the slope, and immediately follow it as it takes out the Mini-Necky waiting for you. Next, you jump into the Cannon Barrel, and launch yourself to bounce off of the two hovering Neckies to land on the next land area. Kill the Mini-Necky, and then into the Cannon Barrel where you have to time your blast so you can bounce your way across the gap on the backs of the two vertically moving Neckies. When you land on this small island of land, hopefully you will hit the grey spot there to release a Steel Rimmed Barrel, which you should use on the wall to your left to get into Bonus Room #19! You can actually open the door if you land on it as well. You land in a Cannon Barrel, so shoot your way across the gap with the aid of a few Neckies to get you there. Next you face a three-directional Cannon Barrel, which if you shoot straight up out of, you hit the Halfway Barrel.
Shoot to the right out of it to continue on into the level, where two Neckies are guarding the passage from their vantage points out of your reach (time your run through this area between their coconut bombardments). There is a DK Barrel in between them, so get your missing Kong back (if you are missing one). Now you face a pair of three-directional Cannon Barrels to cross a gap, followed by a Mini-Necky guarding the jump to the next platform with the "O".
A Cannon Barrel (three-directional) is your challenge to shoot over to two hovering Neckies. When you land, you find a Steel Rimmed Barrel, so pick it up, and immediately let it go so you can follow it in safety from the Mini-Necky coconuts you will face. A three-directional Cannon Barrel awaits you to shoot to bounce off of a circling Necky, but a Zinger is what it is circling so be sure to shoot carefully! Next is a set of Cannon Barrels that have a Zinger guarding your shooting progress. You now find a terraced landform with a Necky guarding the area with coconut throws in multiple directions. Kill the Necky, bust the barrel out of the grey spot on the left, and then start to climb the terrace once more, and you will break the wall on the left as you climb to find Bonus Room #20! Be sure to grab the "N" out of the Bonus Room.
You land on a Mini-Necky, right beside the arrow pointing out the exit is not far off! Now you face a set of four Cannon Barrels with Zingers guarding the path to the finish. The easiest way to do this section is to shoot yourself to the right each time your Cannon Barrel first points to the right (this will get you through unharmed, and you will collect the "G" as well). You bounce off of a Mini-Necky, and then you just need to run over to the exit at your leisure.
Tree Top Town
Stats:
- Enemies: Kritter, Gnawty, Necky, Zinger
- Bonus Rooms: #21-#22
- Animal Helpers: None
- Difficulty: 2.5/10
You start out with a Launcher Barrel to your left, so bait the Gnawty over to the entrance, and bounce up to said Launcher Barrel to enter Bonus Room #21! You land in a vertically moving Cannon barrel, where you should shoot when lined up with the floating DK Barrel to land on the next platform. Destroy the Gnawty, and get into a section of vertically moving Cannon Barrels (shoot to the next one when you are lined up straight). The Launcher Barrel on the end of that set lands you on a platform where three Gnawties fall from the treetops in an attempt to ambush you. Next, you get 5 horizontal moving Cannon barrels, so line yourself up straight with the next barrel, and shoot away till you hit the Launcher Barrel which land you on the safety of the next platform. Jump from this platform to the next, making sure to grab the "K".
Three Gnawties await you on this platform, so get by them, and jump into the Launcher Barrel to enter a set of diagonal moving Cannon Barrels (same shooting rules from the earlier sets in this level apply). This will land you on the Star Barrel, which has a Barrel waiting near it. Grab the previously mentioned barrel, and head right to use it on the dive bombing Kritter. Next, use the Launcher Barrel to get into the Cannon Barrel, and shoot out when lined up with the "O".
You face one more Kritter near the DK Barrel, and then you will see a Launcher Barrel which you should jump into immediately so you will get shot through the whole set with no work to do.
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