Navigate Kremkroc Industries Inc. in Donkey Kong Bananza! This guide covers Oil Drum Valley and Trick Track Trek, detailing enemies, bonus rooms, helpers, and difficulty.
This section will deal with the fifth area of the game, called Kremkroc Industries Inc. Each level will have a brief description detailing the following stats: Enemies, number of Bonus Rooms, Animal Helpers, and the difficulty of each level. Each section of a level will be broken up by Bonus Rooms, Halfway Barrels, and if those do not come soon enough, at some recognizable point contained within a specific level.
Oil Drum Valley
Stats:
Enemies: Gnawty, Kritter, Manky Kong
Bonus Rooms: #44-#47
Animal Helpers: Rambi
Difficulty: 5.5/10
At the start, go right, kill the Gnawty on the platform, jump to the rope on the left, and ride it left. Jump off it to break the metal plate open to get a TNT Barrel. Pick that barrel up, head right, and destroy the first Drum you come to, and fall down the hole that is revealed to find Bonus Room #44! You come out to face two Kritters, and right after them is a DK Barrel to replace your missing Kong (if he is missing). Jump the Drum, and kill the two Kritters. Grab the "K" as you jump the gap, and use the grounded Tire to get over the Drum.
Next, you see three steps, and each one has a Gnawty on it, so take care of them, and then jump down to the lower ledge where a metal plate waits to be busted to reveal a TNT Barrel. Use this on the wall to the left to reveal Bonus Room #45! While in this room, go for the single Banana prize, which will get you a barrel. Grab it, run and jump at the right wall, which will gain you entrance to Bonus Room #46! You will land just right of the place you got the TNT Barrel, so use the Tires here to bounce your way across the Drums. When you reach the top, jump down on a Gnawty, bounce off of it onto the next Gnawty, and then onto the metal plate below to reveal a DK Barrel. Next, take out the Kritter, jump into the Launcher Barrel, and bust the metal plate to reveal a free rolling Tire. Bring the Tire along as you kill off various Kritters along the way. Use it to reach the "O". or if you left it behind, just use a Kritter to bounce up to it.
Hit the Star Barrel next, and go to the Drum on the elevated platform. Wait for the flame to drop, get on it, and bust out the DK Barrel, break it, and then fall into the hole to find Rambi. Now at the edge, wait for the Drum flame to die down, then jump down, and kill off the two Kritters that challenge you. Kill the Manky Kong, and then grab the Steel Rimmed Barrel, throw it, and follow it till it breaks open Bonus Room #47! Be sure to grab the "N" from the Bonus Room!
You fall down by a gap with a stepping stone is a drum, so wait for the flame to fall, and make your way across (watch out for the Kritter on the next platform). Do the same thing for the next three platform sets, and then dodge the Manky Kong barrels till you have time to rid yourself of that nuisance. Now you are at the Drum stepping stone part, so watch the flames go up and down quickly, then up for a bit, and then make your move at that point (they stay down for a few seconds). There are three sets of the two Drums, and then a floating Tire. Once you reach the far side, jump off the Drum when it is not burning, and hit the metal plate below to reveal the "G" buried there. Then make your way to the exit.
Trick Track Trek
Stats:
Enemies: Gnawty, Klaptrap, Klump, Kritter, Krusha, Manky Kong, Mini-Necky, Necky, Zinger
Bonus Rooms: #48-#50
Animal Helpers: None
Difficulty: 7.5/10
Run to the right at the start, and jump onto the piece of track that sits waiting for you. It will move immediately upon you touching it, so get ready to take out the Necky, and break the DK Barrel. After a little bit of a ride, a Necky will be in your travel path, so bust it up. A Necky can be used as a stepping stone to a Banana bunch next, and then you see a "K" being protected by a Necky chucking coconuts (just jump to the "K" between the shots). Now a Necky flies horizontally above you, so jump up when you have a good shot at killing it. Put Donkey Kong on the lead, and use his Ground Slap to kill the Necky as you near them, and then duck with Diddy to get under the incoming Necky (it works, trust me). When the track goes up, hit the DK Barrel to get a Kong back (if you need one), and then jump between the two Neckies charging at you. Now the track will start down, and you should stomp a Necky on the way down. Now you are on a flat part where a Mini-Necky spits at you, so hop his shots till you are near enough to put him down. Now three Neckies will charge you, so bounce off of them to get to the "O" high above the track.
Now you go up the track, and be sure to avoid the mini-Necky shots from across the way. Next you have to take out the two Mini-Neckies on the down part of the track, and then you reach the end of this track, where you will now roll jump under the platform to get to Bonus Room #48! Take out the Gnawty after you land, and then bust the Star Barrel as you jump onto track #2. A Gnawty will attack from a platform above, and then you will have to jump a Zinger (this will also hit a DK Barrel). Two more Gnawties attack from above, and then you will have to get past a Zinger.
Now, when the track reaches a downward part, use your roll jump to reach a platform with two Gnawties, so waste them, and then jump into the Launcher Barrel to access Bonus Room #49! You land right back at the start of the second track again. So repeat what you have already done. When you get back to the same section, you move onto a Kritter dive bombing you. Next, a Klump will come down t
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