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Enemies: 5x Arch-Ville, 27x Cherub, 19x Imp, 28x Trite, 13x Wraith, 6x Zombies
Doom 3

Enemies: 5x Arch-Ville, 27x Cherub, 19x Imp, 28x Trite, 13x Wraith, 6x Zombies

Doom 3 enemies: 5 Arch-Ville, 27 Cherub, 19 Imp, 28 Trite, 13 Wraith, 6 Zombies.

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Doom 3 enemies: 5 Arch-Ville, 27 Cherub, 19 Imp, 28 Trite, 13 Wraith, 6 Zombies.

Enemies: 5x Arch-Ville, 27x Cherub, 19x Imp, 28x Trite, 13x Wraith, 6x Zombies.

Walkthrough
  1. 1
    After a cutscene (a non-interactive cinematic the game plays automatically), leave the bay door and follow the hall. Near glass, 2 Imps will be summoned; kill them both.
  2. 2
    Enter the room and find a cabinet with a Rocket Launcher (code: 571).
  3. 3
    Kill the Wraith and 3 Cherubs.
  4. 4
    Head towards the door with the big red arrow.
  5. 5
    Go the opposite way of the red arrow door, where 2 Cherubs previously appeared.
  6. 6
    An Arch-vile will be summoned near the locked door. Kill the Arch-Ville and any encountered Cherubs.
  7. 7
    Return to the door with the arrow. Check the 2 small rooms on the way; one has goodies, the other an Imp.
  8. 8
    Another Imp will be summoned near the door with the arrow; kill it and enter the door.
  9. 9
    Enter the next room and then the door.
  10. 10
    Upon entering this room, 2 Imps and a few Trites will appear. Kill them.
  11. 11
    As you move to the other side of the room, a Commando-Zombie will be summoned in the previous room; kill it.
  12. 12
    Another Commando-Zombie will be summoned on the other side of the room; kill it.
  13. 13
    Look for a panel to view cameras. Select the second choice, and a Trite will appear. The third choice shows a meeting room and the code 627.
  14. 14
    Use another panel in this room to open a hatch containing a PDA.
  15. 15
    Return to the Lab A door. A few Trites will attack on the way; kill them.
  16. 16
    Enter the code 627 and enter the new room. Go right, avoiding the lava on the left.
  17. 17
    Cross the room and enter the door.
  18. 18
    Inside, 5 Cherubs, 2 Imps, and 1 Wraith will appear; kill them all.
  19. 19
    Grab the goodies and enter the next door.
  20. 20
    Grab more goodies by jumping, then return to the previous room.
  21. 21
    Kill the 2 Cherubs.
Tips
  • The code for the Rocket Launcher is 571.
  • The code for Lab A is 627.
  • A PDA found in a hatch contains information about Lab A security and a hacker.

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