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Zombies
Doom 3

Zombies

Follow the Doom 3 Zombies walkthrough to navigate Recycling Sector 2, dealing with Betruger's monster summons and reactivating the air filtration system.

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Follow the Doom 3 Zombies walkthrough to navigate Recycling Sector 2, dealing with Betruger's monster summons and reactivating the air filtration system.

Walkthrough
  1. 1
    Enter the room with a PDA and a panel.
  2. 2
    Use the panel. Mr. Betruger will speak to you, and 3 Imps will be summoned; kill them.
  3. 3
    As you leave the room, another Imp will attack; kill it.
  4. 4
    Use the pump to ascend to the higher level.
  5. 5
    Enter the only available door.
  6. 6
    An Imp will jump at you, followed by another from the front, one from behind, and 2 Lost Souls; kill them all.
  7. 7
    Enter the large door in the next hall.
  8. 8
    You will receive a new objective: Reactivate Air Filtration System to gain access to the Monorail Station.
  9. 9
    In the next room, use the cabinet with code 483 to obtain armor and ammo.
  10. 10
    Follow the path. When you approach barrels, 2 Imps will appear (one in front, one from behind).
  11. 11
    Continue further, and another Imp will appear.
  12. 12
    Proceed further, and Betruger will summon 1 Zombie, 1 Revenant, and 1 Lost Soul; kill them.
  13. 13
    Enter the door, using a Health Station if needed.
  14. 14
    In the next area, there is 1 Imp and some supplies; kill the Imp.
  15. 15
    Enter the door. An Imp will descend the stairs; kill it.
  16. 16
    Go down the stairs. A Revenant will appear from the hall; use a barrel to help defeat it.
  17. 17
    As you proceed, an Imp will appear from behind; kill it.
  18. 18
    A fat Zombie will appear from a small area; be cautious.
  19. 19
    When you reach an area with a left and right path, first kill the enemies: 1 fat Zombie, 1 Zombie, and 1 Revenant.
  20. 20
    Go into the path where the Revenant emerged and follow it to the end.
  21. 21
    Try to enter the large door, using a Health Station if needed.
  22. 22
    You will receive a new objective: Vent lethal gas.
  23. 23
    Go back and take the left path, then go up the stairs.
  24. 24
    In this area, 2 Imps and 2 Lost Souls will appear; defeat them.
  25. 25
    Enter the door in this area.
  26. 26
    As you proceed, 2 Imps will appear (behind you and in front of you); kill them.
  27. 27
    Enter the door.
  28. 28
    A Zombie is on the left; kill it.
  29. 29
    Use the panel to vent the gasses.
  30. 30
    4 enemies will appear: 1 Zombie from behind and 3 Imps from a secret room; kill them.
  31. 31
    Return to the large locked door.
  32. 32
    In the room where you battled 2 Imps and 2 Lost Souls, Betruger will summon another 2 Lost Souls; kill them.
  33. 33
    Proceed further, and a Zombie and a Revenant will appear; kill them.
  34. 34
    Back at the large door, another Imp will appear; kill it.
  35. 35
    Enter the new room. A Revenant will appear; kill it using barrels.
  36. 36
    Enter the next room.
  37. 37
    4 Cherubs will attack; kill them.
  38. 38
    Follow the path. In the room with barrels, shoot the barrels when you hear monsters.
  39. 39
    Enter the door.
  40. 40
    An Imp will come down the stairs; kill it.
  41. 41
    Go up the stairs. An Imp will appear from behind; kill it.
  42. 42
    Enter the door at the top of the stairs.
  43. 43
    Call the lift and go down.
  44. 44
    Kill the 2 Cherubs.
  45. 45
    Proceed down the path into the room.
  46. 46
    Kill the Cherub here, grab the supplies, and go down the stairs.
  47. 47
    At the end of the stairs, you will find more supplies.
Tips
  • The PDA contains information from Jeffery R. Moen, a Pump Specialist, including mail from Henry Varela regarding a pump malfunction in Sector 1 and mail from Gregg Brandenburg about the importance of storing toxic waste barrels properly.
  • Mr. Betruger will taunt you throughout this section.
  • A Health Stand is available before fighting the summoned monsters after entering the large door in the hall.
  • A Health Stand is available before attempting to enter the large door after navigating the paths with Zombies and Revenants.
  • Barrels can be used to your advantage when fighting Revenants.

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