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Weapons                                                             [D3.03.02]
Doom 3

Weapons [D3.03.02]

Doom 3 weapon stats including damage, firing rate, and ammo for Fists, Flashlight, Pistol, Shotgun, SMG, Chaingun, Grenades, Plasma Rifle, Rocket Launcher, and BFG 9K.

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Doom 3 weapon stats including damage, firing rate, and ammo for Fists, Flashlight, Pistol, Shotgun, SMG, Chaingun, Grenades, Plasma Rifle, Rocket Launcher, and BFG 9K.

Fists

  • Holdable Ammo: N/A
  • Direct Damage: 20
  • Headshot (a shot that lands on the enemy's head, usually an instant kill) Damage: 40
  • Splash Damage: N/A
  • Splash Radius: N/A
  • Firing Rate: 1/1 (1 second for 1 bullet)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn (be brought back to life at a checkpoint after death): N/A
  • Bind Command: bind x "_impulse0"

Flashlight

  • Holdable Ammo: N/A
  • Direct Damage: 40 (SP), 20 (MP)
  • Headshot Damage: 40
  • Splash Damage: N/A
  • Splash Radius: N/A
  • Firing Rate: 1/2 (1 second for 2 bullets)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: N/A
  • Bind Command: bind x "_impulse11"

Pistol

  • Holdable Ammo: 12
  • Direct Damage: 14 (SP), 15 (MP)
  • Headshot Damage: 30
  • Splash Damage: N/A
  • Splash Radius: N/A
  • Firing Rate: 1/3 (1 second for 3 bullets)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: 20
  • Bind Command: bind x "_impulse1"

Shotgun

  • Holdable Ammo: 8
  • Direct Damage: 182 (SP), 195 (MP) (13 pellets)
  • Headshot Damage: 195
  • Splash Damage: N/A
  • Splash Radius: N/A
  • Firing Rate: 1.3/1 (1.3 seconds for 1 bullet)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: 20
  • Bind Command: bind x "_impulse2"

SMG (Sub Machine Gun)

  • Holdable Ammo: 60
  • Direct Damage: 9 (SP), 12 (MP)
  • Headshot Damage: 24
  • Splash Damage: N/A
  • Splash Radius: N/A
  • Firing Rate: 1/10 (1 second for 10 bullets)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: 20
  • Bind Command: bind x "_impulse3"

Chaingun

  • Holdable Ammo: 60
  • Direct Damage: 20 (SP), 30 (MP)
  • Headshot Damage: 60
  • Splash Damage: N/A
  • Splash Radius: N/A
  • Firing Rate: 1/6 (1 second for 6 bullets)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: 20
  • Bind Command: bind x "_impulse4"

Grenades

  • Holdable Ammo: 50
  • Direct Damage: 150 (SP), 75 (MP)
  • Headshot Damage: N/A
  • Splash Damage: 150 (SP), 75 (MP)
  • Splash Radius: 175 (SP), 150 (MP)
  • Firing Rate: N/A
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: 20
  • Bind Command: bind x "_impulse5"

Plasma Rifle

  • Holdable Ammo: 50 (SP), 30 (MP)
  • Direct Damage: 16 (SP), 30 (MP)
  • Headshot Damage: 60
  • Splash Damage: N/A
  • Splash Radius: N/A
  • Firing Rate: 1/8 (1 second for 8 bullets)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: 20
  • Bind Command: bind x "_impulse6"

Rocket Launcher

  • Holdable Ammo: 5
  • Direct Damage: 170 (SP), 100 (MP)
  • Headshot Damage: N/A
  • Splash Damage: 150 (SP), 100 (MP)
  • Splash Radius: 175 (SP), 125 (MP)
  • Firing Rate: 1/1 (1 second for 1 bullet)
  • Switch Time: N/A
  • Multiplayer: Yes
  • Multiplayer Respawn: 20
  • Bind Command: bind x "_impulse7"

BFG 9K

  • Holdable Ammo: 4
  • Direct Damage: 200
  • Headshot Damage: N/A
  • Splash Damage: 100
  • Splash Radius: 150
  • Firing Rate: 4/1 (4 seconds for 1 bullet)
  • Switch Time: N/A
  • Multiplayer: No
  • Multiplayer Respawn: N/A
Tips
  • The Fists are very effective when combined with the berserk power-up.
  • The Flashlight can be used in close combat for more damage than fists.
  • The Pistol is useful for weakening enemies at medium to long range.
  • The Shotgun is most effective at close range due to its wide spread.
  • The SMG is good for dealing with multiple enemies quickly.
  • The Chaingun is effective for rapidly eliminating enemies.
  • Grenades are useful when you are outnumbered.
  • The Plasma Rifle can stop missiles.
  • The BFG 9K is the most powerful weapon, but holding the trigger too long can be fatal.

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