Compare Dragon Quest spell names across NES, Super Famicom, Game Boy Color, and Nintendo Switch versions. See how Hurt becomes Fireball and more.
The following table details the spell name changes across different Dragon Quest versions:
NES vs. Super Famicom vs. Game Boy Color vs. Nintendo Switch Spell Names
- Heal remains 'Heal' across all versions.
- Hurt (NES) becomes 'Fireball' (Super Famicom, Game Boy Color) and 'Sizz' (Nintendo Switch).
- Sleep remains 'Sleep' across NES, Super Famicom, and Game Boy Color, but becomes 'Snooze' on Nintendo Switch.
- Radiant remains 'Radiant' across NES, Super Famicom, and Game Boy Color, but becomes 'Glow' on Nintendo Switch.
- Stopspell (NES, Game Boy Color) becomes 'Stop Spell' on Super Famicom and 'Fizzle' on Nintendo Switch.
- Outside (NES, Super Famicom, Game Boy Color) becomes 'Evac' on Nintendo Switch.
- Return remains 'Return' across NES, Super Famicom, and Game Boy Color, but becomes 'Zoom' on Nintendo Switch.
- Repel (NES, Super Famicom, Game Boy Color) becomes 'Holy Protection' on Nintendo Switch.
- Healmore (NES, Super Famicom, Game Boy Color) becomes 'Midheal' on Nintendo Switch.
- Hurtmore (NES) becomes 'Firebane' on Super Famicom and Game Boy Color, and 'Sizzle' on Nintendo Switch.
Tips
- Pay close attention to spell names as they can differ between versions, potentially causing confusion during gameplay.
- The Nintendo Switch version often features new or altered spell names compared to earlier releases.
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