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Part 2
Etrian Odyssey

Part 2

Master Etrian Odyssey combat with Boost mechanics, understand all status effects, and navigate Etria's town services like the Rooster Inn and Ceft Apothecary.

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Master Etrian Odyssey combat with Boost mechanics, understand all status effects, and navigate Etria's town services like the Rooster Inn and Ceft Apothecary.

Walkthrough
  1. 1
    In-Game Time: An hour of in-game time passes after you move 30 steps/squares.
  2. 2
    Inventory Management: Your backpack holds 60 items. You will be forced to throw away items if your bag fills up.
  3. 3
    Encounter Radar (your minimap with nearby blips and threats marked): The circle on the bottom right of the screen indicates the chance of a random encounter. Blue is low; red is high. The bar that occasionally appears next to the circle warns of the proximity of a FOE (Field Enemy). One bar means a FOE is 3 steps away, two bars means 2 steps away, and three bars means the FOE is one step away.
  4. 4
    Quest Limit: You can only have 5 quests at a time.
  5. 5
    Quest Availability: Check for new quests every time you step foot on a new floor, as this usually triggers their availability.
  6. 6
    Selling to Shilleka: When selling items to Shilleka, press "Y" to sell multiples of the same item to her all at once.

How Boost Works:

  • Boost points increase when you deal or receive damage. When your Boost points reach 100, you may use the Boost option during combat. Using Boost does not take up the turn; you can use Boost and then choose your action.
  • Boost increases the level of a skill by 5. For example, since Multihit hits 3 times at level 10, if your Multihit is at level 5 or above, it will hit 3 times when boosted. Since Smite has a chance of Bind Arm when it hits level 5, any boosted Smite will have a chance to Bind Arm.
  • Boost greatly increases the amount of damage dealt by any attack.
  • Boost seems to give a 100% chance of inflicting poison. Other status effects may also be affected.
  • Your Boost points drop to zero whenever you return to town.

Menus:

  • Main Menu: Includes Items (use an item), Skills (use learned skills, costs TP), Status (check party member status and skills), Equip (equip items), Custom (learn/level up skills), Party (change party formation), and Quests (view active/completed quests).
  • Battle Commands: Attack (use equipped weapon), Defend (decrease damage received), Skills (use learned skills, costs TP), Items (use inventory items), Boost, and Escape.

Stats:

  • ATK: Sum of STR and the weapon's attack value.
  • DEF: Sum of VIT and the armor's defense value.
  • STR: Affects attack power.
  • VIT: Affects HP and defense.
  • AGI: Affects turn order and evade rate.
  • LUC: Affects chances of finding items.
  • TEC: Affects TP and skill strength.

Status Effects:

  • Death: When HP drops to 0, or when attacked by an instant-death skill.
  • Sleep: Cannot act and receives more damage. Wakes up when struck.
  • Confuse: Character cannot be controlled and may attack comrades.
  • Poison: Receive damage at the end of each turn.
  • Curse: Any damage dealt is reflected back to the character.
  • Blind: Accuracy is greatly decreased.
  • Stone: Petrified statue receives more damage.
  • Paralysis: Cannot move.
  • Terror: Character might not follow orders; may follow the caster's orders.
  • Bind Arm: Cannot use skills requiring the arms.
  • Bind Head: Cannot use skills requiring thought or voice.
  • Bind Legs: Cannot use skills requiring the legs.

The Town of Etria - Verda Plaza:

  • The Rooster Inn: Offers Sleep (until morning, heals all HP/TP), Nap (until evening, heals all HP/TP), Talk (to innkeeper), Save (game), and Leave (return to Plaza). Cost for sleep is based on the levels of the first 3 (or 4?) party members.
  • Ceft Apothecary: Offers Revive (resurrect dead/petrified members; costs 10en per level of the person being revived, maxes out at 500en), Buy medicine, Talk (to Dr. Hoffman), and Leave (return to Plaza).
  • Shilleka's Goods: Offers Buy (Weapons, Armor, Accessories, Items), Sell (accumulated goods), Talk (to Shilleka), and Leave (return to Plaza). Shilleka purchases equipment for 20% of her selling price. Selling monster drops and items from gathering points unlocks new equipment.
  • Golden Deer Pub: Offers Accept quests (hear requests), Report results (confirm completion or give up), Talk (with Valerie, the publican), and Leave (return to Plaza). You can only hold 5 quests at a time.

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