Manage your Guild and report missions at Radha Hall in Etrian Odyssey. Learn about character retirement bonuses and class details.
Explorers Guild Options:
- Register: Add a new adventurer to your Guild.
- Organize: Allow a member of your Guild to leave, retire, or rest.
- Formation: Form an adventuring party from your Guild's members.
- Talk: Speak with the Guildmaster.
- Leave: Return to the Plaza.
Resting and Retiring: These options are only available for characters above level 30.
- Resting: Frees up a character's skill points but drops them 10 levels. You can then reassign all remaining skill points.
- Retiring: Allows you to create a new character with bonus stats and skill points based on the following chart:
- Level 30-39 retired: 2 skill points gained, 1 stat point gained
- Level 40-49 retired: 3 skill points gained, 1 stat point gained
- Level 50-59 retired: 4 skill points gained, 2 stat points gained
- Level 60-69 retired: 5 skill points gained, 2 stat points gained
- Level 70 retired: 6 skill points gained, 3 stat points gained
- STR: Landsknecht, Dark Hunter, Ronin
- VIT: Protector
- AGI: Survivalist
- LUC: Troubadour
- TEC: Medic, Alchemist, Hexer
Radha Hall Options:
- Accept missions: Accept official missions from the Radha.
- Report results: File a report after completing missions.
- Report discoveries: Tell the Radha about monsters and items you discover.
- Talk: Speak with Subaltern Quinn.
- Leave: Return to the Plaza.
You can report discoveries to Subaltern Quinn occasionally. Completing both lists of discoveries may result in a reward.
Classes:
Landsknecht
- Description: A powerhouse class specializing in physical damage, capable of rushing into dangerous situations. Their physical strength comes at the cost of defense. Some skills can further increase raw power by abandoning defense. They possess a few elemental skills for fighting magical enemies.
- Strengths: High attack power, capable of multiple attacks.
- Weaknesses: Low defense, few non-physical attacks.
- Game Description: Masters of sword and axe, capable of bearing a wide range of weapons and armor in close combat. Balanced warriors for the front line.
Survivalist
- Description: Crafty dungeon explorers with knowledge of the Labyrinth. They can blend into shadows, making them harder to hit, and raise the entire party's speed. Their bows allow attacks from either line with no damage penalty, and some skills can attack multiple enemies at once.
- Strengths: Effective status enhancements, useful woodland skills.
- Weaknesses: Low attack power, no elemental attacks.
- Game Description: Flee-footed and wise in the ways of the forest, their bow skills make them desirable allies. Fast-acting fighters useful in either line.
Protector
- Description: Holy knights specializing in defending themselves and the party. Their versatile defenses can be applied to themselves, a specific line, or the entire party. They can guard against elemental attacks and possess formidable weapon skills. Some basic healing skills are also included.
- Strengths: Excellent defense, high attack power, healing abilities.
- Weaknesses: Specific defenses are a gamble, no elemental attacks.
- Game Description: Holy defenders of the weak. A Protector's sword and shield are invaluable tools when in the dungeon. Best used as front-line warriors.
Dark Hunter
- Description: Masters of inflicting status ailments, capable of binding enemies before killing them. Their proficiency with whips allows them to immobilize enemies before draining their life. When equipped with a sword, they can deliver pinpoint strikes to paralyze, confuse, or petrify a monster.
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