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Part 10
Half-Life: Alyx

Part 10

Complete Half-Life: Alyx Part 10 walkthrough covering the PS toss procedure, getting to the bridge, and the start of Riding Shotgun.

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Complete Half-Life: Alyx Part 10 walkthrough covering the PS toss procedure, getting to the bridge, and the start of Riding Shotgun.

Walkthrough
  1. 1
    As soon as you hear or see the PS (Pestilence Spore), sprint off the pipe to the dry mound between the pipes and the car.
  2. 2
    Run and jump to the pipes. If you need to health up, use the GGP (Gravity Grenade Projector) on the SC (Scrap Component) to the concrete wall. Crouch and pull the KB (Kinetic Battery). There's a PST (Pestilence Spore Thrower) nearby. KB the 3 PSs. You can speed this up by sending a couple of rounds into the PST between PSs. Jump off the lower 1/3 of the pipes to the dry mound between the pipes and the car.
  3. 3
    If you kept the blade, run and jump to the mound and then to the pipes. Move halfway up the pipes and crouch. The PST will likely toss a PS that will fall back into the sludge. Stand and move down the pipe to about 1/4 up from the sludge, then to the right edge of the pipe. With a clear LOF (Line of Fire) on the PST, GGP just below the waist, then as quickly as possible GGP for a second round to drop it. To date, end it before it can send a second PS. When complete, jump from the pipes to the dry mound between the pipes and the car.
  4. 4
    As soon as you hit dry ground between the pipes and car, sprint toward and then jump to the car. If timed right, you'll stop on the cab. If you're short, you'll have to jump up to the cab. If you're too long, you must press back to avoid sliding off into the sludge. ASAP, sprint/jump to the boulders, quickly orient, then sprint/jump to dry mound #1 along the perimeter wall. You can relax for a couple of seconds while your suit recharges. While waiting, line up along the wall to dry mound #2, press sprint and jump, and don't release sprint. Jump to mound #2 when you're within range to get out of the sludge sooner and onto mound #2.
  5. 5
    On mound #2, orient to mound #3, then sprint and jump to mound #3. If timed well, you won't touch sludge. ASAP, orient to the XP (Experience) ledge and ladder, then sprint and jump into the sludge, then to the ledge.
  6. 6
    Climb the ladder to safety. If you start this maneuver with 100% health, on average, you'll end up on the ladder with between 59-69% health and in less than 1/5th the time. It is a hazard suit, yeah! Climb the ladder, swing wide clockwise around the house to the fire escape, and to avoid the snoozing speeder in the shack. GGP the SC, then smack it into the ground. Most of the time, Alyx is able to shoot both the ZB (Zombified Combine) and the speeder simultaneously through the house walls. If you're closely following this guide, you won't require the supplies in the house unless you drained everything dealing with the guardians. Usually, the supplies are whatever you're lacking at the time.
  7. 7
    Sprint uphill to bridge section #1. Reposition the car for a quick getaway, then locate the Wkwy (Wagonway). Climb the ladder, hop to bridge section #2, then GGP all the cars off it. Sprint back to bridge section #1, get in the car, and hold until section #2 realigns with #1. Drive to and over the break between the sections, and then open NOS (Nitrous Oxide System) to jump the gap to the ground. Exit the car and locate the overhead door control panel so Alyx and Steve can exit. Return to the car and hold while Alyx and Steve say adios and for Steve to raise the barricade. Head out for another adventure. Chapter Freeman Pontifex ends before you exit the tunnel, and Riding Shotgun begins.
  8. 8
    Drive out of the tunnel; continue for a short distance until you approach another tunnel. Go hard left through the breach in the railing and then back along the shallow river. You'll snake back and forth until Alyx sees the radio tower, then it's up the hill to the property with the tower. Drive between the buildings, park just past the doorway of the first house on the right, and exit the car.
  9. 9
    Ignore the white houses and locate and fix the transmitter station's power problem. From the car, run right and around the building above the power station to the rear. Climb the dirt ramp to the roof, locate the missing section of sheet metal roofing, then drop into the ground floor of the building. Locate the dead basement lift and drop down. Locate the problem, brainstorm the solution, rectify it, and ride the lift to ground level. Upon reaching the ground floor, you discover Hunters are circling the building. Hold position to the left side of the double doors. Once the Hunters destroy the double doors, sprint out of the room and right to the nearest XP.
  10. 10
    Sprint left through and out of the walled enclosure, past the rear of the car, and into the low walled enclosure to the left of the white Comms building. GGP a big white propane tank, then go hunting for wabbits. The tanks are large enough to block and collect most of the incoming flechettes; this is a good thing if you can send it all back to a Hunter before they burst. The Hunters flash white and disappear when the tank connects and the flechettes burst.
Tips
  • If you need to health up, use the GGP on the SC to the concrete wall.
  • You can speed up dealing with the PST by shooting it between PS tosses.
  • If you kept the blade, you can use it to deal with the PST.
  • When jumping to the car, if you are too long, press back to avoid sliding into the sludge.
  • You can relax for a couple of seconds on dry mound #1 while your suit recharges.
  • When jumping to mound #2, jump when you are within range to get out of the sludge sooner and onto mound #2.
  • When jumping to the XP ledge and ladder, orient to them first.
  • When dealing with the speeder in the shack, use the GGP on the SC and smack it into the ground.
  • Reposition the car for a quick getaway before heading to the bridge section.
  • When crossing the gap between bridge sections, use NOS to jump.
  • When Alyx and Steve exit the building, return to the car and hold position.
  • When driving out of the tunnel, go hard left through the breach in the railing and then back along the shallow river.
  • When Alyx sees the radio tower, head up the hill to the property with the tower.
  • Park just past the doorway of the first house on the right and exit the car.
  • When dealing with Hunters circling the building, hold position to the left side of the double doors.
  • Once the Hunters destroy the double doors, sprint out of the room and right to the nearest XP.
  • When exiting the walled enclosure, sprint left through and out of it, past the rear of the car, and into the low walled enclosure to the left of the white Comms building.
  • Use the propane tanks to block and collect incoming flechettes, and try to send them back to a Hunter before they burst.

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