Complete walkthrough for Half-Life: Alyx Part 2, covering chapters like 'To White Forest', 'This Vortial Coil', and 'Freeman Pontifex'. Includes objectives and tips.
Walkthrough
- 13.1a Meet the ASAs:
- Wake up inside a tilting train car after the Citadel's destruction.
- 2Find Alyx Vance at the end of the car.
- 3Open the car door, grab the Gravity Gun (GG), and proceed to the next car.
- 4Open that car door and drop to the ground.
- 5Exit the area once a portal storm causes boulders to clear a path.
- 6Navigate a linear tunnel, dealing with Zombies (Zs) if necessary.
- 7Enter the building and close the door behind Alyx to prevent her from exiting to fight.
- 8Help Alyx set up the radio and wait for her to finish talking to White Forest.
- 9Enter the next tunnel, run, and jump over a Poison Spider (PS). Let Alyx handle it.
- 10Use the Gravity Gun (GGP+) to clear the tunnel car blockage.
- 11In the train yard, find the path to the top of the Control Room (CR) building.
- 12Enter the gate control room, raise the gate, and exit via the trapdoor.
- 13After Alyx is attacked by a Hunter (H) and saved from Antlions (ALs) by a Vortigaunt, find the mine elevator.
- 14Yank the Key (KB) from the gears and ride the elevator down.
- 15Collect goodies in the mine shack.
- 16Locate the elevator, crank the hand wheel to raise it, and pass your floor for extra goodies.
- 17Use GGP- to collect them on the way down, then step off onto your floor.
- 18Look for more goodies and proceed through holes in the flooring.
- 19You'll reach a hole above another level; drop down quickly and run in the direction of a pale white thing.
- 20This is an Acid Spitting Ant (ASA). Avoid its spit by strafing and sprinting.
- 21Follow the track that bends left, noting ore cars blocking Line Of Sight (LOS) to more ASAs.
- 22Sprint toward the cars and into a narrow room on the left.
- 23Collect weapons and ammo. Use the Gravity Gun (GGP-) to pick up an Energy Tool (ET) from the table.
- 24Turn to face the hole near the locker. Move along the right wall toward the hole.
- 25Drop the ET into the hole as you pass by on its left side. Use GGP+ to clear the material blocking the hole.
- 26Use GGP- to grab Suit Battery (SB) from the locker.
- 27Open the door to the right of the lockers, backstep to the wall.
- 28Use GGP- to grab Pulse Rifle (PR) ammo from the locker, then drop into the hole.
- Creep under the tracks with the ET.
- Clear debris and junk blocking your path to ground level.
- Be aware of ASAs behind steel beams, maintaining 4-5 feet from fences.
Tips
- Acid Spitting Ants (ASAs) spit acid, which is damaging. Maintain distance and be aware of their access points.
- When clearing debris, be vigilant about your position, especially with ASAs behind fences.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content