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Part 14
Half-Life: Alyx

Part 14

Complete walkthrough for Part 14 of Half-Life: Alyx, "Our Mutual Fiend." Navigate the White Forest Facility, deal with Hunters, and progress through the missile silo.

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Complete walkthrough for Part 14 of Half-Life: Alyx, "Our Mutual Fiend." Navigate the White Forest Facility, deal with Hunters, and progress through the missile silo.

Walkthrough
  1. 1
    The chapter "Our Mutual Fiend" begins as you reach the opposite side of the first room of the White Forest Facility.
  2. 2
    After the door rises and Alyx converses with a rebel, you enter the second room.
  3. 3
    Once Alyx permits Dog to be used on security patrol, you enter a large room where you meet Eli Vance, Dr. Kleiner, and Magnusson.
  4. 4
    After the introductions, Alyx, Eli, and Kleiner depart, leaving you with a new mission.
  5. 5
    Head down the ladder; the path is linear to the Rebel.
  6. 6
    Push the elevator button and ride it down.
  7. 7
    As you exit, GGP the crate sitting on the dolly.
  8. 8
    To bypass the leaking steam valve, place the crate in the middle of the passageway, just past the corner of the square column pointing into the passageway.
  9. 9
    Jump onto the crate, then run/jump over the venting steam.
  10. 10
    Sprint to the emergency door pull, smack it, then pull the lever.
  11. 11
    Run to the locker, open the left side, and GGP the CB bolts while waiting for the Vort to open the sliding door.
  12. 12
    Locate and sprint toward the rebel, then sprint over the raised platform and drop to crouch.
  13. 13
    Perform a 180-degree turn and locate the low narrow passage on the left side of the platform you just ran over, then enter it.
  14. 14
    Follow the passageway, being careful when passing the open area on your right containing 2 Hunters and explosive flechettes. Keep your distance and do not linger.
  15. 15
    While waiting for flechettes to burst, ensure your Shotgun (SG) is set to Quick Scope (QS) and continue toward the Supply Crate (SC) for any needed items, then use a Medkit (MK) to return to 100% health.
  16. 16
    Turn left at the intersection and QS to SG.
  17. 17
    At the end, turn left and hop out of the hole to the main floor.
  18. 18
    Sprint straight into the room at your 12:00, then go up the ramp.
  19. 19
    Bear right at the Experience Point (XP) marker, then take all left turns to reach the steam venting valve blocking your XP.
  20. 20
    Crouch against the steam venting valve and begin turning it.
  21. 21
    When the steam stops, creep left toward the ladder, stand, climb it, and drop to crouch on the walkway.
  22. 22
    Enter Passageway #1 and continue into it.
  23. 23
    Turn left just past the Energy Barrier (EB) to activate the flare, then hold.
  24. 24
    Target past the Energy Projector (EP) to Passageway #2 and hold chest high for a Rocket Launcher (RL)/Shotgun (SG) on an Outer Body Guard (OBG#1) as he appears in Passageway #1.
  25. 25
    Adjust your aim and hold your target to the end of Passageway #1 for a couple of seconds, then switch to Grenades (Gs) if no one appears.
  26. 26
    Sidestep right as you turn left and continue to your right until you can see the blue stripes of Passageway #3, then stop to avoid coming into view.
Tips
  • Using the crate to bypass the steam valve can speed up the process.
  • When dealing with Hunters and their flechettes, keeping your distance and using cover is advised.
  • Ensure your weapons and health are managed effectively by visiting Supply Crates and using Medkits.
  • The game's random elements can make certain paths difficult; be prepared to adapt your strategy.
  • Pay attention to environmental hazards like steam valves and explosive flechettes.
  • The text mentions the possibility of saving all Supply Houses (SHs) at the end of the chapter, suggesting collecting PBs (Plasma Bolts) beforehand might be helpful for eliminating Hunters quickly, especially in harder difficulties.

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