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UNSC Weapons
Halo: Combat Evolved

UNSC Weapons

Master the UNSC arsenal in Halo: Combat Evolved! Learn the strengths, weaknesses, and best uses for weapons like the Assault Rifle, Pistol, Sniper Rifle, Shotgun, and Rocket Launcher.

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Master the UNSC arsenal in Halo: Combat Evolved! Learn the strengths, weaknesses, and best uses for weapons like the Assault Rifle, Pistol, Sniper Rifle, Shotgun, and Rocket Launcher.

This guide covers the UNSC weapons available in Halo: Combat Evolved, detailing their effectiveness, ammunition capacities, and tactical advantages.

  • Assault Rifle — Effective against weak enemies like Grunts and Flood Forms. Holds 60 bullets per clip, 600 total. Weak against Elites. Best swapped for a Covenant weapon unless facing Flood.
  • Pistol — Powerful with a headshot kill potential against Grunts and Jackals. Can instantly kill Elites with headshots if shields are down, and Hunters with a shot to the midsection. Effective at range against Flood. Has a scope. Holds 12 rounds per clip, 120 total.
  • Sniper Rifle — Excellent for long-range sniping. Zooms to 2X and 8X (10X on Xbox). Holds 4 shots per clip. Can kill Elites in 2 hits, others in 1. Has night vision when zoomed. Weak in close combat and against Flood.
  • Shotgun — Considered one of the best weapons. Holds 12 shells, 60 spare. Can fire while reloading 1 shell at a time. Knocks out most enemies in 1 hit, Elites in 3 on Legendary. Great for close range. Ammo can be depleted quickly if overused.
  • Rocket Launcher — Useful for groups and specific objectives like destroying fusion reactors. Holds 2 rockets, 4 reloads. Can kill groups in 1 hit by shooting the floor. Has a zoom scope. Slow reload and can cause self-damage at close range.
  • Flamethrower — PC multiplayer-only weapon. Effective at close range, draining shields and health quickly. Starts with 400 bullets. Vulnerable at long range.

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