Explore all Mechs in Into the Breach, including Prime, Brute, Ranged, Science, and Cyborg classes, and their unique abilities and stats.
Walkthrough
- 1Prime Class Mechs cannot attack adjacent tiles and have melee attacks.
- Combat Mech (Rift Walkers): Punches adjacent tile for 2 damage; pushes target.
- 2Laser Mech (Zenith Guard): Fires a piercing beam that does 3 to 1 damage.
- 3Lightning Mech (Blitzkrieg): Electric Whip that chains damage through adjacent targets, 2 damage to each target.
- 4Judo Mech (Steel Judoka): Grabs a unit and tosses it behind you for 1 Damage.
- 5Flame Mech (Flame Behemoths): Pushes target tile and lights tiles on Fire. Does 2 Damage to units already on Fire.
- 6Aegis Mech (Frozen Titans): Bashes the enemy for 2 damage, flipping its attack direction.
- 7Leap Mech (Hazardous Mechs): Leaps to a tile, doing 1 damage to each adjacent tile and 1 self-damage.
- 8Brute Class Mechs can't attack adjacent tiles and have ranged, line of sight single-target weapons.
- Cannon Mech (Rift Walkers): 1 Damage and Pushes target.
- 9Jet Mech (Rusting Hulks): Jumps over a target dropping a Smoke bomb on the target that does 1 Damage.
- 10Charge Mech (Zenith Guard): Charges target doing 2 damage and Push; 1 self-damage.
- 11Hook Mech (Blitzkrieg): Uses a grapple to pull units to Mech or pull the Mech to objects.
- 12Mirror Mech (Frozen Titans): Fires two projectiles in opposite directions doing 1 damage each.
- 13Unstable Mech (Hazardous Mechs): 2 damage to target and 1 self-damage, pushes both target and mech back 1 tile.
- 14Ranged Class Mechs can't attack adjacent tiles and have area of effect weapons that can be fired over obstacles.
- Artillery Mech (Rift Walkers): Artillery strike that does 1 damage to target and pushes adjacent units.
- 15Rocket Mech (Rusting Hulks): Artillery strike that does 2 damages and pushes target; creates Smoke behind shooter.
- 16Boulder Mech (Blitzkrieg): Launches rock at target doing 2 damage, pushes adjacent tiles.
- 17Siege Mech (Steel Judoka): Launches an artillery attack that doesn't damage target, but does 1 damage to adjacent tiles.
- 18Meteor Mech (Flame Behemoths): Sets target on fire and pushes adjacent tiles (no initial damage).
- 19Ice Mech (Frozen Titans): Freezes target and self.
- 20Science Class Mechs typically don't do direct damage but can push/pull units or apply damage over time effects.
- Pulse Mech (Rusting Hulks): Pushes all adjacent tiles.
- 21Defense Mech (Zenith Guard): Can pull target 1 tile towards Mech and can Shield target and adjacent tiles twice per battle.
- 22Gravity Mech (Steel Judoka): Artillery weapons that pull targets 1 tile towards Mech; Enemies do +1 Damage vs other Enemies.
- 23Swap Mach (Flame Behemoths): Swaps positions with adjacent tile.
- 24Nano Mech (Hazardous Mechs): Fires a projectile that applies ACID and pushes; Mechs heal damage when they kill an enemy.
- 25Cyborg Mechs are immortal and can't equip other weapons/pilots, but have Prime, Brute, and Ranged attacks.
- Techno-Beetle: Dash attack that does 1 Damage.
- 26Techno-Hornet: Does 1 Damage and Pushes adjacent target.
- 27Techno-Scarab: Artillery attack that does 1 damage to target and pushes adjacent tiles.
- 28Flying Mechs include: Jet Mech (Rusting Hulks), Defense Mech (Zenith Guard), Swap Mach (Flame Behemoths), Ice Mech (Frozen Titans), Nano Mech (Hazardous Mechs), and Techno-Hornet (Secret Squad).
- 29The Flame Behemoth squad is immune to Fire due to the Flame Shielding carried by the Flame Mech.
Tips
- Consider the Flame Mech's ability to set tiles on fire, which damages units already on fire.
- The Judo Mech's ability to toss units can be used to reposition enemies or allies.
- Science Class Mechs like the Defense Mech offer crucial support with shielding and pulling capabilities.
- Cyborg Mechs, being immortal, can be used aggressively without fear of permanent loss.
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