Explore all Vek types, Psions, Sentient Weapons, and Vek Leaders in Into the Breach, detailing their HP, move, and unique attacks.
Walkthrough
- 1The primary enemies in Into the Breach are Vek, large monsters with normal and Alpha variants.
- 2There are 12 distinct types of Vek, each possessing unique attack patterns and stats.
- 3Alpha variants of Vek generally have higher HP and deal more damage than their normal counterparts.
- 4Psions are support Vek units with 2 HP and 2 move, each possessing a passive effect that buffs other Vek or debuffs player units.
- 5Sentient Weapons are robotic enemies encountered exclusively on Pinnacle Island, the ice island.
- 6Vek Leaders are powerful boss-type enemies, including specific Psion and Goo variants, and robotic Bot Leaders.
Vek Types:
- Beetle: 4 HP / 2 move. Charges forward for 1 damage + push.
- Alpha Beetle: 5 HP / 2 move. Charges forward for 3 damage + push.
- Blobber: 3 HP / 2 move. Shoots a Blob that deals 1 damage to adjacent tiles next turn. Blobs have 1 HP.
- Alpha Blobber: 4 HP / 2 move. Throws an Alpha Blob that explodes for 3 damage to adjacent tiles next turn. Alpha Blobs have 1 HP.
- Burrower: 3 HP / 4 move. Deals 1 damage to three tiles in a row; retreats after taking damage; cannot be moved.
- Alpha Burrower: 5 HP / 4 move. Slams against 3 tiles in a row, dealing 2 damage each.
- Centipede: 3 HP / 2 move. Shoots a goo projectile dealing 1 damage and applying ACID to adjacent tiles.
- Alpha Centipede: 5 HP / 2 move. Goo projectiles deal 2 damage and apply ACID to nearby units.
- Crab: 3 HP / 3 move. Launches an artillery attack on 2 tiles for 1 damage (5 tile range).
- Alpha Crab: 5 HP / 3 move. Launches an artillery attack on 2 tiles for 3 damage (5 tile range).
- Digger: 2 HP / 3 move. Creates a defensive rock wall before attacking adjacent tiles for 1 damage.
- Alpha Digger: 5 HP / 3 move. Attacks adjacent tiles for 2 damage.
- Firefly: 3 HP / 2 move. Launches a volatile mass of goo dealing 1 damage.
- Alpha Firefly: 5 HP / 2 move. Mass of goo deals 3 damage.
- Hornet: 2 HP / 5 move. Stabs target for 1 damage. Flying units can move over any terrain tile.
- Alpha Hornet: 4 HP / 5 move. Stabs 2 tiles in front for 2 damage.
- Leaper: 1 HP / 4 move. Webs targets, stabs for 3 damage on the next turn.
- Alpha Leaper: 3 HP / 4 move. Webs a target, stabs for 5 damage on the next turn.
- Scarab: 2 HP / 3 move. Lobs an artillery shot at a single tile for 1 damage (5 tile range).
- Alpha Scarab: 4 HP / 3 move. Artillery shot deals 3 damage.
- Scorpion: 3 HP / 3 move. Webs adjacent target; stabs for 1 damage on the next turn.
- Alpha Scorpion: 5 HP / 3 move. Stabs for 3 damage.
- Spider: 2 HP / 2 move. Throws an egg that hatches into a Spiderling next turn. Spiderling Eggs have 1 HP and 0 XP.
- Alpha Spider: 4 HP / 2 move. Throws an egg that hatches into a Spiderling next turn.
- Spiderling: 1 HP / 3 move. Deals 1 damage.
Psion Types:
- All Psions have 2 HP and 2 move, and are Flying units.
- Blast Psion: Other Vek explode on death, dealing 1 damage to adjacent tiles (unless killed on the same move as the Blast Psion).
- Blood Psion: Other Vek heal 1 HP at the start of their turn.
- Shell Psion: Other Vek have incoming weapon damage reduced by 1.
- Soldier Psion: Other Vek gain +1 HP as long as the Psion is living.
- Psion Tyrant: Player units take 1 damage at the end of every turn (only in Volcanic Hive).
Sentient Weapon Types:
- Found only on Pinnacle Island. All Bots and Mechs have 1 HP and 3 Move.
- Artillery-Bot: Launches rockets dealing 1 damage each to 3 tiles.
- Artillery-Mech: Launches rockets dealing 3 damage each to 3 tiles.
- Cannon-Bot: Projectile deals 1 damage and causes target to burn.
- Cannon-Mech: Projectile deals 3 damage and causes target to burn.
- Laser-Bot: Piercing beam deals 2 damage, reduced by range.
- Laser-Mech: Piercing beam deals 4 damage, reduced by range.
- Mine-Bot: Deploys a single Freeze mine; immune to Mines and Smoke.
- Bot-Leader Mk III: 5 HP / 3 Move. Launches rockets dealing 2 damage each to 3 tiles.
Vek Leader Types:
- All Vek Leaders are Massive, meaning they don't die if pushed into water, but can't attack when in water tiles.
- Beetle Leader: 6 HP / 3 Move. Charges for 3 damage, lighting tiles in path on fire.
- Firefly Leader: 6 HP / 3 Move. Launches goo projectiles in two directions, dealing 4 damage each.
- Hornet Leader: 6 HP / 3 Move. Stabs three tiles in a row for 2 damage each; Flyer.
- Psion Abomination: 5 HP / 3 Move. All other Vek gain +1 HP, Regeneration, and explode on death.
- Scorpion Leader: 7 HP / 3 Move. Webs all adjacent targets, preparing to deal 2 damage to adjacent tiles.
- Spider Leader: 6 HP / 2 Move. Throws out 2-3 Spider eggs that hatch into Spiderlings next turn.
- Large Goo: 3 HP / 3 Move. Destroys targeted tile; splits into 2 Medium Goos upon death.
- Medium Goo: 2 HP / 3 Move. Destroys targeted tile; splits into 2 Small Goos upon death.
- Small Goo: 1 HP / 3 Move. Destroys targeted tile.
Tips
- Be aware of Vek movement and attack patterns to predict their actions.
- Prioritize eliminating Psions that provide significant buffs to other Vek.
- Sentient Weapons on Pinnacle Island often have powerful ranged attacks, so use cover (press the cover button to crouch behind walls or objects) effectively.
- Vek Leaders require focused damage and strategic positioning to overcome.
- Pay attention to Vek that split or leave behind hazards like Blobs or burning tiles.
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